1
7
Obstructed [overland] (ttrpg.network)
2
12
Crack [mine] (ttrpg.network)
3
43
Mountain range (ttrpg.network)

After struggling with pine forests, I decided to leave this as-is.

Happy New Year everyone!

4
21
Even Tinier Map (lemmy.world)

From a video game, if anyone can guess. Not exactly a ttrpg, but still

5
10
Tea room [castle] (ttrpg.network)

Aaand we’re back online

6
32
Another Post-It Map (lemmy.world)

This time with text. Work is slow if you can't tell.

7
61

On a standard-sized sticky note

8
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submitted 4 weeks ago* (last edited 4 weeks ago) by roflo1@ttrpg.network to c/micro_maps@ttrpg.network

I’m still unsatisfied with the “mass of trees”. Seems like individual trees is the way to go. At least for my own drawing skills.

For those curious about what I was actually trying to accomplish, at the beginning of this video Nate shows a few styles:

https://youtu.be/AXnnGiBPpQY

If you pause at 2:32… I wanted mostly #2, but mixed with #5

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16
Blue lake [overland] (ttrpg.network)
10
10
Red roofs [city] (ttrpg.network)
11
10
12
10
13
10
14
8
Exhausted vein [mine] (ttrpg.network)
15
35

These forests do look better, but it's very tedious to draw individual triangles.

Also, I probably should have shaded each one of them.

16
20

Still a lot of room for improvement.

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12
Cementery entrance (ttrpg.network)
submitted 1 month ago* (last edited 1 month ago) by roflo1@ttrpg.network to c/micro_maps@ttrpg.network

Gazebo included!

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12
Side vein [mine] (ttrpg.network)
19
13
Bifurcation [mine] (ttrpg.network)
20
7
Big tent [market] (ttrpg.network)
21
6
Cementery path (ttrpg.network)
22
12
Side room [mine] (ttrpg.network)
23
14
Altar [crypt] (ttrpg.network)
24
35
Passages [mine] (ttrpg.network)
25
12
Bailey [castle] (ttrpg.network)
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Micro-maps

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You should give it a try too. It's fun!

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