[-] overload@sopuli.xyz 27 points 5 months ago

As someone who had a LOTR wedding theme, take your upvote and get the fuck out of here.

[-] overload@sopuli.xyz 28 points 9 months ago

I wonder what the insurance premium on a Tesla is these days?

[-] overload@sopuli.xyz 26 points 9 months ago

Hey look, the Republican majority supreme Court is working for Trump.

[-] overload@sopuli.xyz 28 points 1 year ago

Thank you. My switch collects dust btw, mostly play PC and on the steam deck.

But Nintendo definitely aren't releasing an NFT loot box driven live service game any time soon, which almost seems to be a necessity for the other big publishers.

[-] overload@sopuli.xyz 29 points 1 year ago* (last edited 1 year ago)

We're certainly at a point where chasing higher and higher fidelity is adding development cost which doesn't often pay off in terms of sales.

The future hardware still can push more pixels than what we're experiencing with these consoles and high end PC hardware, but is the game more fun or enticing because of that?

He mentioned that game design and genre development is where innovation is going to lie in the future and I hope that's the future we see

[-] overload@sopuli.xyz 28 points 1 year ago

ITT: only one person who understands why Merkel would say that she thought Trump was "completely normal".

[-] overload@sopuli.xyz 28 points 1 year ago

McDonalds. It's the shittiest fast food place and maybe the most unjustifiably expensive.

[-] overload@sopuli.xyz 27 points 1 year ago

I'd be really interested to know my heritage but this scenario actively is stopping me from doing so.

[-] overload@sopuli.xyz 29 points 1 year ago

Because budget alone doesn't make a good game. It's a lack of creative vision and churning out safe bets that mean people just aren't excited anymore.

Teams of thousands working on a game designed by committee means no single group really has a vision of the creative vision of the project.

I get it that the marketing budget is important, they need big flashy games to justify the marketing budget required to get cut-through.

Ultimately I think it's the case that these dev teams are too large, and aren't making true art anymore, because true art is risky.

Small studios are the ones making art, and some of them are getting cut through into the mainstream. This is where good games exist now.

[-] overload@sopuli.xyz 28 points 1 year ago

Go woke go broke, just like Baldurs Gate 3 /s

[-] overload@sopuli.xyz 26 points 1 year ago

I think that's kind of a shame.

I don't care for Ubisofts bland and lazy open world design formula, but SW:O appears to not do a lot of the usual open world BS that they're known for.

I only get this from Skillup's review and he had a host of problems with gameplay, but I also got the sense that this is a game that will be remembered fondly by a subset of the star wars fandom.

Hopefully the lesson that Ubi learns isn't "see, we should stick with what works. Another generic open world Assassins Creed RPG-Lite".

[-] overload@sopuli.xyz 29 points 1 year ago

Tell me about it. Weird tone of writing for a comment completely aligned with the article.

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overload

joined 2 years ago