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I've never really run 2e before this except for the Beginner's Box, and because I worked that into Foundry myself I mystified all the items. But I see that the AV Foundry module doesn't mystify anything, which leads me to wonder if I should be making players identify items or not?

Obviously healing potions I don't, since they have encountered them enough to know what they are.

[-] julian@pathfinder.social 4 points 1 year ago

In general I just don't know how Tumblr works

[-] julian@pathfinder.social 12 points 1 year ago

I highly recommend that everyone describe their images here! There are visually impaired people who would love to participate, and this makes memes accessible to them. :)

[-] julian@pathfinder.social 12 points 1 year ago

Image Transcription:

Format: Tumblr posts

chandra-nyalaar says: "my favorite d&d thing is when someone flubs like a really obvious perception roll or something and the DM gets to be like 'well, you're pretty sure you're in a room but you could be wrong.'"

animar-smol-of-elephants says: "it is either really wet of really dry, you're not entirely sure"

ugin-the-spirit-dragon says: "One time a guy in our party rolled a nat 20 on a perception check, but there was nothing around he didn't already see, so the DM said 'You're not quite sure, but for a few seconds it seems like you're standing on a giant's table, surrounded by 5 giants.Your party seems to look stiff and fake,and large papers and dice are strewn around you. Then, everything goes back to normal.'"

[-] julian@pathfinder.social 29 points 1 year ago

Image Transcription:

Title: "DND characters I've been banned from playing."

A drawing of a smiling woman with pointed ears and a blond updo looks at us. She wears a green dress like a folded leaf, with yellow and blacked striped tights underneath. Bees buzz around her.

Caption: "Swarm druid with beehive hairstyle, but it's a real beehive."

A drawing of a red-skinned person with horns and yellow eyes without pupils reads from a book. Cards float above their hand. Their robe bears a red B symbol, in the style of the D&D Beyond logo.

Caption: "Warlock who is directly pacted to Wizards Of The Coast."

A drawing of a zombie-like person in tattered clothes holding a staff made of bones looks at us. The staff glows green.

Caption: "Necromancer who raised themselves from the dead, and now has to maintain the spell."

A drawing of a person-sized mechanical snake with a drill bit for a tail and a piece of wire as a tongue.

Caption: "Warforged druid who wildshapes by physically reconfiguring their body."

A drawing of a large cloud of red and yellow energy, with a tiny silhouette of a person with arms outstretched at the center.

Caption: "Wizards."

comicpress.socksandpuppets.com @socksandpuppets

[-] julian@pathfinder.social 24 points 1 year ago

Image Transcription:

A gnome with a tall, pointy hat indicates at a chalkboard with a long stick. The whiteboard says "FUCK SPEZ"

[-] julian@pathfinder.social 4 points 1 year ago

At my table we added the Divine Lance change (ie, it can actually do damage to things,) as well as ignoring the Open trait, giving Rogues access to martial weapons and Wizards access to simple weapons. Other stuff we'll probably wait for the books to come out.

[-] julian@pathfinder.social 4 points 1 year ago

Absolutely agree. For absolute newbies I tend to nudge them toward playing as Merisiel or something similar for the first oneshot, just so they can get a feel for the basic rules before needing to master their character quirks. We of course had someone who had never played PF insist on playing an Inventor for their first character, and after we finished the oneshot they realized that they'd missed their main class feature the whole time and that's why they felt so ineffective. Whoops!

[-] julian@pathfinder.social 5 points 1 year ago

I am mildly afraid of this myself, as I'll be running the Beginner's Box soon for a group of 4 with custom-built characters. All of us have played PF2e a little bit, but not enough to necessarily know what's a good choice mechanically or tactically.

[-] julian@pathfinder.social 3 points 1 year ago

No problem! Here's an example of what I made with this technique:

[-] julian@pathfinder.social 8 points 1 year ago

As a GM:

I host online for friends, so we use digital tools.

  • Foundry, hosted on my desktop computer, with these modules:
    • Dice So Nice, and several skins.
    • Dice Tray, to make rolling single dice easier.
    • Pathbuilder Importer mostly for my lazy players.
  • Obsidian, for when I'm running homebrew. But with the revamping of Foundry's journal system, I may stop using this.
  • Discord for game audio.

As a player:

I have a tablet PC with a pen. I take notes on Rnote (free, open source.) I used to use OneNote which was great because I could search my handwriting, but I stopped using Windows.

Historically, I always used physical dice because I was playing in-person. I did my PF1e character sheets manually by writing on the PDF in OneNote, but for PF2e I do enjoy Pathbuilder to help me plan it out. For actual play, I build my character sheet in Foundry (even if the GM isn't using it for the game) just to make everything easy for me to find.

[-] julian@pathfinder.social 5 points 1 year ago

Every time there's a big Paizo announcement coming up for Starfinder I get far too hyped, hoping for a Starfinder 2e announcement. I love the idea of Starfinder, but having looked at the rules I don't really want to play it until it get updated.

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julian

joined 1 year ago