[-] icermiga@lemmy.today 8 points 8 months ago

Each account has an allowance of five devices, although you can de-register and re-register devices as much you want, it only takes clicking. So yes.

[-] icermiga@lemmy.today 4 points 9 months ago

The way they were infuriating motivated the player and makes it satisfying when you beat them, so being annoying was absolutely the right choice. The last Pokemon games I played were on DS where your "rivals" were nice and supportive and non-annoying and they were boring and I would have fastforwarded them if I could have.

[-] icermiga@lemmy.today 4 points 10 months ago

The human checkout gives a better service but the shop does not charge me differently for different checkouts. For shoppers, the equation is simple.

[-] icermiga@lemmy.today 6 points 10 months ago

Okami is "Zelda-like" in its kind of medieval fantasy, action-adventure presentation, and in the way towns and NPCs feel, and perhaps in some of its bosses, but really it's not all that much like a Zelda game. Okami is an quite standard all-ages real-time-battles RPG, whereas Zelda usually have no RPG mechanics - usually Zelda enemies are defeated in just one or two hits, with little or no stats, points or inventory. Zelda games usually have a lot of focus on puzzles and dungeons, or dungeon-like outdoor areas, whereas Okami has no puzzles. On the other hand Okami is obviously very steeped in (often silly or humorous) Japanese folklore, whereas Zelda is very much less wacky and often a little more emotional and dramatic, and has its own bespoke theming.

I liked Okami but I felt it was paced really quite slowly, and the battles/enemies were a little too RPG-like for my taste, as in taking quite a lot of real time for even weak enemies. I felt it lacked the mechanical polish that Zelda usually does: I felt generally the movement was a little slow and difficult (except in very open areas) and most disappointing of all was the frankly poor recognition of what brush move I'm drawing.

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submitted 10 months ago by icermiga@lemmy.today to c/gaming@lemmy.ml
[-] icermiga@lemmy.today 18 points 11 months ago

Yeah, just think that while the game awards were congratulating people and social media was abuzz looking back on the gaming year, a lot of the people who actually made those games were already laid off, watching that from the outside, at home. A reminder of something they want forgotten: that employees are not people or even team members, they are "human resources" of the shareholders.

[-] icermiga@lemmy.today 4 points 11 months ago

Also, as I understand it, $600,000 is not all the money. Already last year's tax filings showed more capital than that. The charity also has some money deducted for "costs" that is not broken down, and although I'm an outsider it doesn't seem very cool because the charity hadn't actually been doing anything so I can't imagine donors feeling like costs of that size are warranted.

[-] icermiga@lemmy.today 8 points 11 months ago* (last edited 11 months ago)

I heard that it's an internet joke that his character asks for donations, in fact what he actually says in-game is something else.

[-] icermiga@lemmy.today 19 points 11 months ago

This video was almost entirely excellent but I was so disappointed to see Karl cross over into being rude and unprofessional in a couple of places. I want micro-documentaries, not youtuber fights.

[-] icermiga@lemmy.today 5 points 11 months ago

Think outside the box. The remake could have support for up to 10 brothers, so long as you connect that many analogue sticks, and you control one per finger. Add a character creator, enhance it to a strand type game, support for more languages, skill-based online co-op, and reimagine it as an open-world sandbox. :')

[-] icermiga@lemmy.today 8 points 11 months ago* (last edited 11 months ago)

It's obviously nothing like a modern title but I don't think that's quite fair - it holds up in the sense that it's fun, it has good combat challenge and exploration, honestly it does. You do have to overlook lack of QoL features and the fact that you basically have to read the manual, but I don't think it's fair to mark a game down for lacking those things. It lacks the puzzles, NPCs and stories of later Zeldas but it doesn't try to have those.

Zelda 2 siimilarly lacks QoL features but it has excellent combat that's actually challenging, but fair, so yeah if you're open to it you could have a good gaming experience there.

[-] icermiga@lemmy.today 6 points 11 months ago

I found the gameplay of GTA 4 and 5 to be "drive across town to watch a custscene" at their core, but GTA4 is very enjoyable if you a) relax into it, stop trying to take control and just accept that you're kind of playing a movie, and b) get good at the driving, which has a surprisingly high skill ceiling. The feeling of just running errands won't fully go away but the story builds and the missions get more exciting.

[-] icermiga@lemmy.today 4 points 11 months ago* (last edited 11 months ago)

I would hate it if games changed based on what they thought I wanted - I want to choose my content but if the content morphs underneath my hands according to a marketing algorithm then it's not respecting my choice. There seems to be some assumption that each person enjoys exactly one emotion.

I'm pretty sure people can like more than one thing. Like if I'm playing Resident Evil and some algo decides that because I watched When Harry Met Sally last week, it should replace the zombies with awkward dates 🤣.

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icermiga

joined 1 year ago