This has been happening to me as well, I just ended my dry streak, but I am generally always hovering between like 2000 at a cold streak and 8000 on a good one. I play solo all the time though, so I lost hunters more often.
I'm totally fine with it. Crytek has done a good job of releasing constant content to the game without a cost to the users, and for a much longer time than other games. I think the DLCs are sometimes overpriced, but that hasn't stopped me from buying them when I really like them, or buying the mediocre ones in bulk when they go on sale, as I want to support the development how I can.
This was also happening to me yesterday, I ended up finally booting up Marauders, which was an interesting experience.
Hunt was back up and running when I tried again today though.
Star Citizen is the freelancer sequel, it's just stuck in development hell
The first time playing Elite with a headset was magical. Looking around my ship and while flying through space (or even just while sitting docked in the stations), and the spatial audio coupled with VR just put shivers down my spine. That engine whine chefs kiss
I played EverQuest as a kid (when I was far to young to be playing MMOs) and it completely captured me, I have been trying to chase that itch for a long time, but modern MMOs just don't have the same feeling as they did back in the day. WildStar was the closest, and I loved WoW from vanilla->Wotlk, gave Rift a good run, but everything in like the last decade has just felt a bit different. I think because basically every game is an MMO these days, there is nothing special about MMORPGs. Plus the availability of the internet to give answers/information means that you have no reason to actually talk to other people in the world beyond socialization, rather than needing to interact to just get around.
Seconding Bloodlines, this game has stuck with me since I first played it as a child. I've been eagerly awaiting the sequel, but also dreading that it ends up being awful and ruins any chance of more games.
600ish hours in Hunt at this point, and while you can give away your position to the idle players, that only matters at the top end of the Matchmaking system where the "bush-wookies" lie. With the self-revive for solos trait that got added, it helped even the playing field a lot. Previously getting hit by a sniper was a game-over for solos while for a duo/trio it was the start of an encounter, with your teammates able to revive you after they kill or chase the sniper off. With self-revive you have a chance of popping up when they aren't watching, or when they are pushing to your body from their perch, and either fighting or retreating.
Also I wouldn't say the developers have a toxic relationship with the player base at all. They are constantly making fun changes to the game and adding in new features to change things up. They also test out new features during temporary events and see how people like them before implementing the into the game wholesale. And this is done via looking at gameplay statistics, not just listening to the very vocal subset of people who hate any change to the game.
I've been unity Unity professionally for 10 or so years now before I went indie, but I generally love FOSS software so I have been trying to learn Godot and plan to swap over after my current project is finished. I will say that the documentation support for Godot Mono isn't that great. I hate python-esque languages so I will still be using the Mono version, but often it requires a bit more googling or trial and error to make sure something works in the mono version.
Lyrics really mess with me working, although if its in a foreign language I find it a little bit less distracting. I had a friend that had a Pandora channel for instrumental movie scores that he would use when writing novels. But after a while he realized that upon re-reading his stuff he would know what was playing when he wrote certain parts lol. The epic battle scene music from LotR would change how he wrote compared to just flying over the shire.
Just throwing out another one since I remembered it. When I really have to crunch mode, I usually stick on the Vicious Delicious album from Infected Mushroom and just block out the world while its going.
undefined> trying to have an async conversation over time on Discord (and other IM solutions) is garbage compared to forum threads. While Discord added threading, in my experience not enough people have either adopted it ,or use it properly.
I agree wholeheartedly, Discord is great for being a live chatroom, and for chatting over voice chat with friends, for any other purpose it is awful, and I am so baffled by so many product decisions to move to Discord. I feel like its a bunch of younger kids that played with their friends on it, and it has become the Hammer they use for every communication scenario, when most things are not nails.