[-] enemyofsun 22 points 3 weeks ago

^ And this fella be like: lmao doesn't care

4
submitted 1 month ago by enemyofsun to c/ufo50
[-] enemyofsun 20 points 1 month ago

A little pain just adds to pleasure

2
submitted 1 month ago by enemyofsun to c/ufo50
4
submitted 1 month ago by enemyofsun to c/ufo50
11
submitted 1 month ago by enemyofsun to c/gaming@beehaw.org

cross-posted from: https://lemmy.blahaj.zone/post/26337485

First of all, Bug Hunter is by no means a traditional roguelike. The controls are menu-based, most enemies can't damage you and your character can't take hits without dying at all.

Yet BH is arguably very close to some aspects of tradroguelikes: turn-based tactics with a great emphasis on positioning, multiple losing conditions, trade-offs between short-term advantages and long-term empowerment...

Positioning in this game is great - higher and lower ground give advantages to either you or bugs depending on who's beyond who, placement of enemies and energy cubes interact with multitude of your actions in complex ways.

Randomness of bug types and actions that will be available to you in each run prevents you from sticking to a single strategy while having more than one losing condition (your character can die, you can run out of time or an egg may hatch) adds tension to this already stressful (due to permadeath) game.

And then there's a whole action buying system which is excellent! When you start, you only get 7 actions for the turn - and each action can be used only once per turn. When you run out of actions you have no choice but to end the turn... ... unless you have some energy. When you get 2 or more energy you get access to the shop where you can replace your existing actions for new and better ones, for the cost.

New actions are immediately available for use, even if you replaced an used one. Most actions cost 2 energy but stronger actions cost more - creating an interesting trade-off: you can buy a cheap action now and get more done on the turn, or you can wait til you have 4 energy for the strong one that will help you a lot in a long term.

Waiting is punishing - the bugs that survived a turn evolve into stronger forms gaining special abilities which are quite nasty. Thus, you get to choose: whether you want to get stronger but to let the bugs to become stronger too, or you want to play safely but stay with limited power for the run.

With all these mechanics of hidden complexity and fast-paced thinky gameplay, I got that feeling I'm playing a good ol' roguelike yet again. Sure, it's not much strategical so probably DCSS and TOME4 players won't find that familiar but for Brogue fans it can be quite familiar.

20
submitted 1 month ago by enemyofsun to c/games@lemmy.world

cross-posted from: https://lemmy.blahaj.zone/post/26337485

First of all, Bug Hunter is by no means a traditional roguelike. The controls are menu-based, most enemies can't damage you and your character can't take hits without dying at all.

Yet BH is arguably very close to some aspects of tradroguelikes: turn-based tactics with a great emphasis on positioning, multiple losing conditions, trade-offs between short-term advantages and long-term empowerment...

Positioning in this game is great - higher and lower ground give advantages to either you or bugs depending on who's beyond who, placement of enemies and energy cubes interact with multitude of your actions in complex ways.

Randomness of bug types and actions that will be available to you in each run prevents you from sticking to a single strategy while having more than one losing condition (your character can die, you can run out of time or an egg may hatch) adds tension to this already stressful (due to permadeath) game.

And then there's a whole action buying system which is excellent! When you start, you only get 7 actions for the turn - and each action can be used only once per turn. When you run out of actions you have no choice but to end the turn... ... unless you have some energy. When you get 2 or more energy you get access to the shop where you can replace your existing actions for new and better ones, for the cost.

New actions are immediately available for use, even if you replaced an used one. Most actions cost 2 energy but stronger actions cost more - creating an interesting trade-off: you can buy a cheap action now and get more done on the turn, or you can wait til you have 4 energy for the strong one that will help you a lot in a long term.

Waiting is punishing - the bugs that survived a turn evolve into stronger forms gaining special abilities which are quite nasty. Thus, you get to choose: whether you want to get stronger but to let the bugs to become stronger too, or you want to play safely but stay with limited power for the run.

With all these mechanics of hidden complexity and fast-paced thinky gameplay, I got that feeling I'm playing a good ol' roguelike yet again. Sure, it's not much strategical so probably DCSS and TOME4 players won't find that familiar but for Brogue fans it can be quite familiar.

5
submitted 1 month ago by enemyofsun to c/ufo50

First of all, Bug Hunter is by no means a traditional roguelike. The controls are menu-based, most enemies can't damage you and your character can't take hits without dying at all.

Yet BH is arguably very close to some aspects of tradroguelikes: turn-based tactics with a great emphasis on positioning, multiple losing conditions, trade-offs between short-term advantages and long-term empowerment...

Positioning in this game is great - higher and lower ground give advantages to either you or bugs depending on who's beyond who, placement of enemies and energy cubes interact with multitude of your actions in complex ways.

Randomness of bug types and actions that will be available to you in each run prevents you from sticking to a single strategy while having more than one losing condition (your character can die, you can run out of time or an egg may hatch) adds tension to this already stressful (due to permadeath) game.

And then there's a whole action buying system which is excellent! When you start, you only get 7 actions for the turn - and each action can be used only once per turn. When you run out of actions you have no choice but to end the turn... ... unless you have some energy. When you get 2 or more energy you get access to the shop where you can replace your existing actions for new and better ones, for the cost.

New actions are immediately available for use, even if you replaced an used one. Most actions cost 2 energy but stronger actions cost more - creating an interesting trade-off: you can buy a cheap action now and get more done on the turn, or you can wait til you have 4 energy for the strong one that will help you a lot in a long term.

Waiting is punishing - the bugs that survived a turn evolve into stronger forms gaining special abilities which are quite nasty. Thus, you get to choose: whether you want to get stronger but to let the bugs to become stronger too, or you want to play safely but stay with limited power for the run.

With all these mechanics of hidden complexity and fast-paced thinky gameplay, I got that feeling I'm playing a good ol' roguelike yet again. Sure, it's not much strategical so probably DCSS and TOME4 players won't find that familiar but for Brogue fans it can be quite familiar.

3
submitted 1 month ago by enemyofsun to c/ufo50
3
Barbuta experience (lemmy.blahaj.zone)
submitted 1 month ago by enemyofsun to c/ufo50
227
submitted 1 month ago by enemyofsun to c/femcelmemes
[-] enemyofsun 20 points 1 month ago

The dude's so sad "he" yelled all over "his" jeans

16
UFO 50 community (lemmy.blahaj.zone)
submitted 1 month ago* (last edited 1 month ago) by enemyofsun to c/communitypromo@lemmy.ca

I was posting some stuff about the game (collection) so figured I can as well create a community for it here. Hopefully it will encourage others to post something on the game too because for now it's been only me :D

!ufo50@lemmy.blahaj.zone

8
submitted 1 month ago by enemyofsun to c/gaming@beehaw.org

cross-posted from: https://lemmy.blahaj.zone/post/26297099

In terminal mode you can input various 8 character-long cheat codes: it launches a game with unique effects on top of it (but it also disables saving and achievements :c ).

Here are some that I found to be the most fun:

  • Attactics: SLOW-DOWN, makes the game turn-based. Huge change, if you ask me.
  • Devilition: EVIL-EYES, highlights tiles that will be affected by your explosives. Great if you want to play it for fun after completing the game.
  • Bushido Ball: ZATO-1CHI, makes the ball completely invisible. They hate us.
  • Campanella: BEAN-DRIP, lets you play through bonus levels.
  • Warptank: SLIM-TANK, lets you play as a slime. No hub and you can't use checkpoints.
  • Mortol 2: BENE-DIKT, removes the Scout and Gunner classes from the game. My playthrough was big on Scout so it's hard to imagine beating this game w/o them!
  • Party House: MAKE-GLEE, lets you create your own scenario!
  • Valbrace: 4RCH-M4GE, start with 15 WIS but 0 STR.
  • Valbrace, again: BUGG-BODY, lets you play as a giant insect with powerful claws!
  • Night Manor: OPEN-CAGE, releases a bloodthristy hamster to crush you!!!
16
submitted 1 month ago by enemyofsun to c/games@lemmy.world

cross-posted from: https://lemmy.blahaj.zone/post/26297099

In terminal mode you can input various 8 character-long cheat codes: it launches a game with unique effects on top of it (but it also disables saving and achievements :c ).

Here are some that I found to be the most fun:

  • Attactics: SLOW-DOWN, makes the game turn-based. Huge change, if you ask me.
  • Devilition: EVIL-EYES, highlights tiles that will be affected by your explosives. Great if you want to play it for fun after completing the game.
  • Bushido Ball: ZATO-1CHI, makes the ball completely invisible. They hate us.
  • Campanella: BEAN-DRIP, lets you play through bonus levels.
  • Warptank: SLIM-TANK, lets you play as a slime. No hub and you can't use checkpoints.
  • Mortol 2: BENE-DIKT, removes the Scout and Gunner classes from the game. My playthrough was big on Scout so it's hard to imagine beating this game w/o them!
  • Party House: MAKE-GLEE, lets you create your own scenario!
  • Valbrace: 4RCH-M4GE, start with 15 WIS but 0 STR.
  • Valbrace, again: BUGG-BODY, lets you play as a giant insect with powerful claws!
  • Night Manor: OPEN-CAGE, releases a bloodthristy hamster to crush you!!!
[-] enemyofsun 23 points 1 month ago

For me even moving to the US would be an improvement ._.

[-] enemyofsun 18 points 2 months ago

We'll replace prayers with praises instead~

[-] enemyofsun 21 points 2 months ago

I CRANK MY HOG THE WAY I TREAT MY PUPPY GF - GENTLY AND WITH RESPECT!!

[-] enemyofsun 23 points 2 months ago

At least in this place you can go "arf arf" wherever you want :3

[-] enemyofsun 19 points 3 months ago

Thinking about men's opinions about me: I don't care B)

Me when one (1) man insults me: ;-;

[-] enemyofsun 21 points 3 months ago

I mean like this one: https://en.wikipedia.org/wiki/International_Women%27s_Day

It boils down to "one part of the binary celebrates another part of the binary". You probably can see how it's a problem for a closeted trans person.

[-] enemyofsun 20 points 3 months ago

Me when I commit horrific crimes against traditional values:

[-] enemyofsun 18 points 4 months ago

W-well... at least my backpack is cute!!!

[-] enemyofsun 17 points 10 months ago

90% of visual novels made by eastern europeans by like

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enemyofsun

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