[-] enemyofsun 5 points 3 weeks ago

UFO 50 is available on Steam if that's what you're asking

[-] enemyofsun 4 points 3 weeks ago

These plastic bags are predators for the most part.

[-] enemyofsun 6 points 3 weeks ago

No way I'm going anywhere without my trans and lesbian flag pins!

[-] enemyofsun 4 points 3 weeks ago

You still need to reach NG++ to earn all miracles and pyromancy spells, thanks to two arena covenants.

17
submitted 3 weeks ago by enemyofsun to c/gaming@beehaw.org

cross-posted from: https://lemmy.blahaj.zone/post/21272066

I was searching through the compilation for games to play with my gf and noticed that Seaside Drive has a coop option, so we decided to give it a try.

After an hour of playing we cherried it. And I must say, it was a lot of fun!

The way coop works here is that one player controls the car's movement while another player takes care of shooting. It might sound lame if you never played the game but trust me, it works really well in this one.

As in any shmup, in Seaside Drive movement and attack are deeply intertwined. Yet, the game goes a step further and adds another relation between the two with the addition of brakes that influence the power of your projectiles.

The game itself is fairly unique. Visuals and music are great, controls are simple, and levels feel diverse yet balanced. What's more, threats you'll be facing feel weirdly fluid, with movements that make sense!

Overall, we had a good time and I'll definitely try to finish the game solo which must be much harder.

35
submitted 3 weeks ago by enemyofsun to c/games@lemmy.world

I was searching through the compilation for games to play with my gf and noticed that Seaside Drive has a coop option, so we decided to give it a try.

After an hour of playing we cherried it. And I must say, it was a lot of fun!

The way coop works here is that one player controls the car's movement while another player takes care of shooting. It might sound lame if you never played the game but trust me, it works really well in this one.

As in any shmup, in Seaside Drive movement and attack are deeply intertwined. Yet, the game goes a step further and adds another relation between the two with the addition of brakes that influence the power of your projectiles.

The game itself is fairly unique. Visuals and music are great, controls are simple, and levels feel diverse yet balanced. What's more, threats you'll be facing feel weirdly fluid, with movements that make sense!

Overall, we had a good time and I'll definitely try to finish the game solo which must be much harder.

147
Rulelord (lemmy.blahaj.zone)
submitted 3 weeks ago by enemyofsun to c/onehundredninetysix
[-] enemyofsun 4 points 3 weeks ago

Damn, I’m surprised to see a Lunacid post on Lemmy

I didn't see any posts about this game so decided to make the first step myself!

Certain spells can be pretty OP throughout the game if you focus on your magic skills.

On my first playthrough I had a magic-focused character, and yeah, magic is extremely strong in this game! That's why on my vampire run I decided to ban any attacking spells, to focus more on weapons.

My main problem with vampires was taking damage when using holy water - it's really important in some areas like the prison (fucking dogs...), and not being able to just use it whenever I want was... annoying.

I don't regret playing as a melee vampire, I learned to use blocking effectively (I basically never used it on my first playthrough) and the quirks were neat even if not really that impactful gameplay-wise.

I’m kinda working on collecting all the items so I can get the last ending.

Good luck with it!

230
rule (lemmy.blahaj.zone)
submitted 3 weeks ago by enemyofsun to c/onehundredninetysix
8
submitted 3 weeks ago by enemyofsun to c/gaming@beehaw.org

cross-posted from: https://lemmy.blahaj.zone/post/21185473

Among all the starting classes in Lunacid vampires are by far the most unique option. Here's a quick list of unique mechanics from my fresh melee vampire playthrough.

Helpful quirks:

  • Attacking most enemies in melee starts very slow health regen that's interrupted by taking any damage. The same effect is also caused by having "water" status in the Sanguine Sea or when interacting with blood fountains in the Castle Le Fanu.
  • Blood Wine restores both health and mana. The item is fairly rare though, I only got 3 during the entire game.
  • Most doors in the Castle Le Fanu will be open without vampiric symbols.

Problematic quirks:

  • Recovery from bleeding and blood magic is really, REALLY slow. It basically makes blood magic very annoying to use.
  • Having "water" status in other locations deal constant damage, making the rat area in the sewers really dangerous.
  • Holy water deals a lot of damage when used. It still removes statuses though!

Honestly, I didn't really like how vampires are played - they felt like a challenge class actually. Their advantages are questionable while their disadvantages are disastrous. Also, their heal on melee attacks doesn't stack with the blade of Ophelia which is a shame because I was relying on it for the second half of the game.

26
submitted 3 weeks ago by enemyofsun to c/games@lemmy.world

Among all the starting classes in Lunacid vampires are by far the most unique option. Here's a quick list of unique mechanics from my fresh melee vampire playthrough.

Helpful quirks:

  • Attacking most enemies in melee starts very slow health regen that's interrupted by taking any damage. The same effect is also caused by having "water" status in the Sanguine Sea or when interacting with blood fountains in the Castle Le Fanu.
  • Blood Wine restores both health and mana. The item is fairly rare though, I only got 3 during the entire game.
  • Most doors in the Castle Le Fanu will be open without vampiric symbols.

Problematic quirks:

  • Recovery from bleeding and blood magic is really, REALLY slow. It basically makes blood magic very annoying to use.
  • Having "water" status in other locations deal constant damage, making the rat area in the sewers really dangerous.
  • Holy water deals a lot of damage when used. It still removes statuses though!

Honestly, I didn't really like how vampires are played - they felt like a challenge class actually. Their advantages are questionable while their disadvantages are disastrous. Also, their heal on melee attacks doesn't stack with the blade of Ophelia which is a shame because I was relying on it for the second half of the game.

17
submitted 4 weeks ago by enemyofsun to c/gaming@lemmy.world
73
No rule (lemmy.blahaj.zone)
submitted 4 weeks ago by enemyofsun to c/onehundredninetysix
[-] enemyofsun 4 points 1 month ago

Yeah, the collection is incredible! I at first thought that the games will be some shallow micro games but...

These are full games in their own right, with great music and visuals, with fun (and sometimes innovative!) gameplay to top that off.

This project is insane in the most positive meaning of the word.

10
submitted 1 month ago by enemyofsun to c/gaming@lemmy.ml

cross-posted from: https://lemmy.blahaj.zone/post/21074916

I love this game so much. It has such an immense atmosphere, the mechanics are great and it's very fun to explore the world map!

I beat the game at level 11. Here's my setup for the final boss:

spoiler

Dylan: electrical (yellow) tower shield and holy potions

Orlok: poison (green) trident and a mist orb (this stuff helps reaching the boss without unnecessary fights)

Thyme: electrical lance (was too lazy to grind materials for a trident) and poison tower shield

Blocking with tower shields is soo efficient, I was losing under 100 health from the tentacles.

The ending is

spoilervery mysterious of course, I really like too!

7
submitted 1 month ago by enemyofsun to c/gaming@beehaw.org

cross-posted from: https://lemmy.blahaj.zone/post/21074916

I love this game so much. It has such an immense atmosphere, the mechanics are great and it's very fun to explore the world map!

I beat the game at level 11. Here's my setup for the final boss:

spoiler

Dylan: electrical (yellow) tower shield and holy potions

Orlok: poison (green) trident and a mist orb (this stuff helps reaching the boss without unnecessary fights)

Thyme: electrical lance (was too lazy to grind materials for a trident) and poison tower shield

Blocking with tower shields is soo efficient, I was losing under 100 health from the tentacles.

The ending is

spoilervery mysterious of course, I really like too!

21
submitted 1 month ago by enemyofsun to c/games@sh.itjust.works

I love this game so much. It has such an immense atmosphere, the mechanics are great and it's very fun to explore the world map!

I beat the game at level 11. Here's my setup for the final boss:

spoiler

Dylan: electrical (yellow) tower shield and holy potions

Orlok: poison (green) trident and a mist orb (this stuff helps reaching the boss without unnecessary fights)

Thyme: electrical lance (was too lazy to grind materials for a trident) and poison tower shield

Blocking with tower shields is soo efficient, I was losing under 100 health from the tentacles.

The ending is

spoilervery mysterious of course, I really like too!

24
Rule (lemmy.blahaj.zone)
submitted 1 month ago by enemyofsun to c/onehundredninetysix
[-] enemyofsun 5 points 1 month ago

I like how you used arguments that were/are used by T-exclusive LGB folks to dehumanize a different marginalized group and Lemmy users just ate it up.

It makes a mockery of real [gender issues | issues homosexuals deal with]. I fully support anyone who wants to [be anywhere on the spectrum of existing genders | live openly with their partner of the same sex]. What I’m not sure I support is indulging people’s possible mental illness by pretending it’s ok that they believe [they’re a fictional creature that only exists in fantasy | can just change their sex to the opposite].

You even used the "they're just mentally ill" argument against them, you don't even try to hide that you're just riding a wave of what's socially accepted already and what's not yet.

I fully support anyone who wants to be anywhere on the spectrum of existing genders.

Can you list all these genders you accept so I know which ones are pure fantasy for you? Y'know, mere twenty years ago most people wouldn't say more than two of them.

We know that it is possible for people to be assigned one sex at birth, but then fit anywhere in the spectrum. We also know that it is not possible for someone’s gender to be “unicorn.” Because unicorns aren’t real

"Men" and "women" are just social roles made up in the Stone Age and changed somewhat during the centuries of human history, that are just so happened to be bound to our genitals. There's nothing real about it.

When people on the left legitimize these people’s obviously absurd claims, it is used as a cudgel to harm the trans community.

Are we politicians or what? Why should we make our identity 'presentable' for bigots?

[-] enemyofsun 5 points 5 months ago

Yeah, it was it. Why was it starting by default though? I don't recall fiddlying with pipewire at all...

[-] enemyofsun 6 points 5 months ago

омг бобёр

[-] enemyofsun 5 points 6 months ago

@HelixDab2@lemm.ee I don't see your reply from my instance for some reason so I'll reply this way.

Try to get asylum in a less awful country.

Easier said than done unfortunately.

BTW, just want to point out that the implicit assumption here is that OP is queer, and wants to fund a support group. But it’s also possible that OP is homophobic, and wants to find queer people in order to publicly out them.

This is a fair concern although I doubt bigots would ask here instead of e.g. Reddit.

[-] enemyofsun 4 points 6 months ago* (last edited 6 months ago)

Thank you, I'll look into it!

[-] enemyofsun 4 points 6 months ago

Experience doesn’t matter because if you’re inexperienced you have to go outside your Comfort zone, if you’re experienced you got there because you like going outside your comfort zone and you will constantly stay in that state.

I was experimenting a lot during my early Linux months but then I found what works for me and settled with it. I don't leave my comfort zone much anymore.

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enemyofsun

joined 6 months ago