[-] arrowmax@feddit.de 1 points 10 months ago

Started a modded Minecraft server with friends. Center mod is the absolutely rad Create mod ecosystem focused on steam-punk-esque factory automation. I will let the mod trailer speak for itself: https://piped.video/watch?v=rR8W-f9YhYA

If anyone has questions about self-hosting MC in a docker environment, ask away.

[-] arrowmax@feddit.de 10 points 11 months ago* (last edited 11 months ago)

If you enjoy watching a maniac break indie games, I can recommend Let's Game It Out on Youtube: https://www.youtube.com/channel/UCto7D1L-MiRoOziCXK9uT5Q

The titles may look like click bait, but they are in fact not. The amount of time and work put into a casual "let's break this small survival indie game" video is ridiculous.

They focus on abusing game mechanics and explore the limits on game loops and player guidance in games. Mostly survival, simulation and management games, and not all content is indie. All with a good dose of absurdity.

[-] arrowmax@feddit.de 11 points 1 year ago

Übrigens ist der CanG Gesetzentwurf heute im Bundesrat auf der Tagesordnung zur Stellungnahme. https://www.bundesrat.de/SharedDocs/TO/1036/to-node.html Top 25. Sollte also heute Abend weitere Infos zum Verfahren und etwaigen Änderungen geben.

[-] arrowmax@feddit.de 2 points 1 year ago

From a hobbyist dev who dabbled with Unity for several years: The worst part about the engine imo is the fragmentation of the entire ecosystem.

  • There are three major rendering pipelines (HDRP, URP, Legacy), each with their own specific quirks, configurations and dependencies, which are entirely incompatible with eachother.

  • Foundational packages (input handling, networking etc.) change/break way too often or have been deprecated for years without replacement (uNet) and rely on 3d party packages.

And don't even start with the documentation for any of the above. Multiple times have I found documentation for a rendering callback or ShaderLab parameter claiming it would be compatible with URP only to find that the documentation was supposed to be for HRDP.

[-] arrowmax@feddit.de 16 points 1 year ago

Rock and stone!

[-] arrowmax@feddit.de 5 points 1 year ago

No doubt the advancements are significant, but "3nm" as a label is just deceptive.

Nothing in the node relates to that number, as far as I can tell, and the gate pitch, which used to be what that number meant, is in the realm of 40-45nm.

[-] arrowmax@feddit.de 7 points 1 year ago

TLDR: "3nm" only means "the technology node after 5nm" and doesn't relate to any physical feature size.

It's almost exclusively marketing bs terminology: https://en.m.wikipedia.org/wiki/3_nm_process

arrowmax

joined 1 year ago