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submitted 2 months ago by ace@lemmy.ananace.dev to c/gaming@beehaw.org

21st of October, let's go!

Available on Steam for wishlisting now as well.
Not sure I agree with having the expansion on the same cost as the base game, but it is a tremendous amount of changes and improvements, both in the free patch as well as the additional paid content. So I'm definitely going to buy it.

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submitted 2 months ago by ace@lemmy.ananace.dev to c/gaming@beehaw.org

It's getting close, next week should bring a planned release date.

[-] ace@lemmy.ananace.dev 46 points 2 months ago

The predictable interface naming has solved a few issues at work, mainly in regards to when we have to work with expensive piece-of-shit (enterprise) systems, since they sometimes explode if your server changes interface names.
Normally wouldn't be an issue, but a bunch of our hardware - multiple vendors and all - initialize the onboard NIC pretty late, which causes them to switch position almost every other boot.

I've personally stopped caring about interface names nowadays though, I just use automation to shove NetworkManager onto the machine and use it to get a properly managed connection instead, so it can deal with all the stupid things that the hardware does.

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Top tier reporting (lemmy.ananace.dev)
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submitted 3 months ago by ace@lemmy.ananace.dev to c/gaming@beehaw.org

Looks like things are going to get really interesting

[-] ace@lemmy.ananace.dev 35 points 4 months ago

Go has a heavy focus on simplicity and ease-of-use by hiding away complexity through abstractions, something that makes it an excellent language for getting to the minimum-viable-product point. Which I definitely applaud it for, it can be a true joy to code an initial implementation in it.

The issue with hiding complexity like such is when you reach the limit of the provided abstractions, something that will inevitably happen when your project reaches a certain size. For many languages (like C/C++, Ruby, Python, etc) there's an option to - at that point - skip the abstractions and instead code directly against the underlying layers, but Go doesn't actually have that option.
One result of this is that many enterprise-sized Go projects have had to - in pure desperation - hire the people who designed Go in the first place, just to get the necessary expertice to be able to continue development.

Here's one example in the form of a blog - with some examples of where hidden complexity can cause issues in the longer term; https://fasterthanli.me/articles/i-want-off-mr-golangs-wild-ride

[-] ace@lemmy.ananace.dev 60 points 4 months ago

Go really does do well in the zero-to-hero case, that's for certain. Unfortunately it doesn't fare nearly as well in terms of ease when it comes to continued development.

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submitted 4 months ago by ace@lemmy.ananace.dev to c/gaming@beehaw.org

It's nice to see the continued balancing and optimization work that they're doing, and more modding capabilities is always great.

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submitted 4 months ago by ace@lemmy.ananace.dev to c/gaming@beehaw.org
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submitted 5 months ago by ace@lemmy.ananace.dev to c/gaming@beehaw.org
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submitted 5 months ago by ace@lemmy.ananace.dev to c/gaming@beehaw.org

Not sure how well bombastic brass will do over longer periods of play, but I'm sure Wube have thought of that - going to be really interesting to see/hear this in action.

[-] ace@lemmy.ananace.dev 81 points 5 months ago* (last edited 5 months ago)

To be fair, having to interact with MS Teams with any part of your body is painful.

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Microsoft 365? (lemmy.ananace.dev)
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Microsoft 365? (lemmy.ananace.dev)
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submitted 5 months ago by ace@lemmy.ananace.dev to c/gaming@beehaw.org
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submitted 5 months ago by ace@lemmy.ananace.dev to c/gaming@beehaw.org

The quality of life just keeps on coming.

[-] ace@lemmy.ananace.dev 114 points 7 months ago

He won't be allowed to perform at Eurovision with the Windows 95 name/trademark/logo, so it would be hilarious if he switches to a name like Linuxman during it.

[-] ace@lemmy.ananace.dev 70 points 7 months ago

Well, there are people running Linux in all manner of ways, like VRChat shaders.

[-] ace@lemmy.ananace.dev 38 points 8 months ago* (last edited 8 months ago)

Flatpak already creates executable wrappers for all applications as part of regular installs, though they're by default named as the full package name.

For when inkscape has been installed into the system-wide Flatpak installation, you could simply symlink it like; ln -s /var/lib/flatpak/exports/bin/org.inkscape.Inkscape /usr/local/bin/inkscape

For the user-local installation, the exported runnable is in ~/.local/share/flatpak/exports/bin instead.

[-] ace@lemmy.ananace.dev 45 points 9 months ago

A lot of that data doesn't actually exist, ostree hardlinks data blobs internally, so the actual size on disk is much smaller than most disk usage tools will show.

[-] ace@lemmy.ananace.dev 52 points 9 months ago

People love to complain about CMake, often with valid complaints as well. But it - to this day - remains the only build system where I'll actually trust a project when they say they are cross-platform.

Being the Windows maintainer for OpenMW, it used to be absolute hell back a decade and half ago when an indirect dependency changed - and used something like SCons or Premake while claiming to be "cross-platform", used to be that I had to write my own build solutions for Windows since it was all hardcoded against Linux paths and libraries.

CMake might not be the coolest, most hip, build system, but it delivers on actually letting you build your software regardless of platform. So it remains my go-to for whenever I need to actually build something that's supposed to be used.
For personal things I still often hack together a couple of Makefiles though, it's just a lot faster to do.

[-] ace@lemmy.ananace.dev 66 points 1 year ago

I love their response to (paraphrasing) "Are you going to do another Darth Vader and alter the deal on us in the future?" - "Oh yes, potentially every year."

[-] ace@lemmy.ananace.dev 71 points 1 year ago* (last edited 1 year ago)

It's rather interesting to me how nobody puts any value on the Deck trackpads in comparisons like these, and yet they are basically essential if you want the device to be able to play anything but console-optimized games / games that are built for gamepads first.

Playing something like Skyrim on one of the alternative portables can certainly be done, but being able to comfortably play games like Against the Storm, Anno, Civilization, Dwarf Fortress, Factorio, Homeworld, Northgard, OpenTTD, Stellaris, etc is where the Deck really shines and where all the "alternatives" fall completely flat.

Edit: Not to mention that trying to run Windows without any kind of direct mouse input is really painful, and all the "alternatives" keep doing exactly that.

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ace

joined 1 year ago