[-] TugOfWarCrimes@sh.itjust.works 29 points 2 months ago

"Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise cannot see all ends."

-Gandalf the Grey / J R R Tolkein

[-] TugOfWarCrimes@sh.itjust.works 20 points 2 months ago* (last edited 2 months ago)

Short version that doesn't require technical knowledge is Red Bull Racing (RBR) were using a system on their brakes that wasn't allowed but it was suspected that teams were using anyway. The rules were publicly clarified before the Miami GP. Ever since then Max Verstappen and Red Bull in general have started to lose pace compared to other teams, breaking Max's long run of victories. The tweet is suggesting that Max's break issues that caused him to DNF in the Australian GP were due to a fault in this system and the loss of pace is due to it's removal.

Edit to correct detail that I mis-remembered. Max did not DNF in Miami, in fact he finished 2nd. It was Australia that he retired from.

[-] TugOfWarCrimes@sh.itjust.works 24 points 10 months ago

Saying that out loud is the quickest way to curse yourself to be adopted by the most chaotic till fur gremlin imaginable.

[-] TugOfWarCrimes@sh.itjust.works 14 points 10 months ago

I'm quite proud of the system I have for the Orcs of my world. Essentially they live in tribes with a clear leader who sets all the rules and expected behaviours for their tribe known as traditions. Tribe members follow the traditions without question most of the time. But there is a cultural expectation that if any tribe member feels a tradition is wrong or no longer necessary, they must call this out and be ready to stand by their ideas. The leader must provide the tribe member time and opportunity to gain followers to their traditions and then gift them resources to start their own tribe. In this way the tribes with the best traditions tend to grow and the tribes with poor traditions either die out or are absorbed by larger tribes.

I like the idea that a new player coming to my games will be able to make assumptions about orc culture based on preconceptions made from other depictions of orcs over the years, and it would be fairly accurate for my world on a surface level, but there's so much more to it.

[-] TugOfWarCrimes@sh.itjust.works 40 points 10 months ago* (last edited 10 months ago)

"I'm not feeling in the mood right now but I am aware that every moment is precious and pushing through this momentary feeling will result in a far greater feeling of happiness for both me and my child into our future when the opportunities to just play together become few and far between."

Sometimes you have to look past the choice of words to see the message being conveyed. The point wasn't that they were dreading playing with their child, it was that despite other factors in their life, they wanted to cherish the moment. And that is the wholesome message you think it is.

[-] TugOfWarCrimes@sh.itjust.works 12 points 10 months ago

All three corporations involved are scumbags trying to game the broken legal system to profit at the expense of the consumer. None of them deserve your support. You should be able to buy what you want and emjoy, in a manner that's convenient for you, at a reasonable price, without having to navigate a labyrinth of corporate deals and user agreements.

[-] TugOfWarCrimes@sh.itjust.works 11 points 1 year ago

There's heaps of psychology research into therapeutic approaches and all that stuff out there if you're willing to essentially do a degree on the topic, but personally I like to keep things as simple as possible so anyone can start applying it straight away.

I usually start with the picture story book The Huge Bag of Worries by Virginia Ironside (there's a read along of it on youtube) to frame the conversation. It helps to set up the idea that the "worries" are real and are having an effect on the individual. Also that many people struggle to know how to deal with them and end up giving bad advice, often because they are carrying their own bag of worries. I also at this point remind them that we are unlikely to get rid off all the problems, eg I can't cure your depression or rebuild your brain to make it neuro-typical, but we can make it so they are the only things in your bag making it a lot easier to carry.

Then I'll talk about a Catastrophe Scale. This is where we take a worry and rank it on a scale out of 10 of how bad is it really. 1 is a minor problem that will go away on it's own, and 10 is an extreme issue that will have a permanent impact on your life. Like in the book, many problems stop being an issue once you realize they are only a 1 or 2 on the scale. This is the "just get over it" point. Other's need some attention but can easily be solved or passed on to someone else in your support network to handle, but once you've spent that small amount of energy, it's gone. This is the where we see the value of another piece of despised advice, "stop worrying and just do it" or "have you tried going for a walk outside today". Once again, often spouted advice by people who think of it as the only thing needed without understanding how it fits into a complete treatment plan.

Finally that just leaves the real problems, the ones that are less easy to deal with. But without having to carry the weight of the whole bag of worries, we now have a capacity to take those worries to therapy or a doctor to medicate etc, and just generally do the more difficult and complex work that's needed.

[-] TugOfWarCrimes@sh.itjust.works 24 points 1 year ago

The problem is that a version of this advice can be very helpful. As someone who has suffered from ongoing mental health issues and also work in an industry where I regularly support people with mental health issues, one piece of advice I often give is to identify what traumas are you unnecessarily holding on to, which are contributing to your depression/anxiety etc.

When you can let go of some of the more mundane stresses in your life, you have more energy to tackle the real issues you're facing. Of course this is much easier said than done and has to be used as part of a more wholeistic approach, but sometimes the advice to just learn to let it go is very good advice.

Unfortunately, many people don't understand that intricacy and so just repeat the surface level comment which is far from helpful. And this in turn also leads to a push back in the other direction where people who could genuinely benefit from letting go of some of their stress refuse to do so because they have spent so long being told that's all there is to it.

[-] TugOfWarCrimes@sh.itjust.works 10 points 1 year ago

I've personally been replaying Chrono Trigger recently on PC using Reshade with the CRT-Royale settings for exactly this reason.

Of course there's also a setting in most emulators to do the same thing.

[-] TugOfWarCrimes@sh.itjust.works 11 points 1 year ago

I agree about not using it just to disagree with an opinion, but I do think the ability to downvote is very important. It just needs to be clear that it's supposed to be used to reduce the impact of stuff this is either harmful or just distracts from the conversation.

If I'm in a thread talking about what the best flavor of milkshake is, I will absolutely upvote someone claiming that chocolate is the best even though they are "objectively" wrong. They are however engaging with the conversation. On the other hand, someone who comes in saying that they hate milkshakes and prefer lemonade, while they're not exactly wrong in having that opinion, it would be worthy of a downvote because they're in the wrong place for that comment.

And then there's the bots/people that if they lost the ability to ever talk again, the world would be a better place. Never feel sorry for downvoting them.

[-] TugOfWarCrimes@sh.itjust.works 19 points 1 year ago

I mean, as a long time D&D player, this would be a pretty accurate adaptation of some of the tables I've played at.

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TugOfWarCrimes

joined 1 year ago