[-] TPWitchcraft@lemmy.ml 3 points 3 months ago

Some of his works are created by deliberately (and sometimes targeted) breaking of hardware; this technique is called "circuit bending" :)

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submitted 3 months ago by TPWitchcraft@lemmy.ml to c/opensource@lemmy.ml

TPW proudly presents the Digital Museum!

The Works of Crash-Stop: Playing with Hydra

Featuring 5 "Rooms" showing works of Crash-Stop, a Glitch-Artist from Ireland. His works are great: Amalgams of various styles and ideas, postmodern, political, but always somewhat ambivalent. Saying more would be saying to much, check it out yourself!

Enter here: https://thunderperfectwitchcraft.org/DigitalMuseum/

The whole thing is fully in the spirit of OpenCulture. Crash-Stop is using free licenses, and the sites HTML is public domain.

The Digital Museum is an attempt to make good on one of the original promises of the Internet: To create digital spaces open to everyone, where culture and art can thrive unaffiliated by commercial interests and governmental control.

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submitted 10 months ago by TPWitchcraft@lemmy.ml to c/linux_gaming@lemmy.ml
2
Game Dev Webring (www.rainbowcemetery.com)

A small webring with 10 sites atm (we are the tenth); it is not dedicated a "underground game" webring (thought about doing so), but since all who are active there are amateurs (as far as I checked) I think its close enough :).

[-] TPWitchcraft@lemmy.ml 3 points 1 year ago

Didn't use Wine much lately, but when I do i use usually 2 prefixes; one for 32, one for 64 bit. Winetricks is often helpful; so is the appdb on WineHQ.

Have fun!

[-] TPWitchcraft@lemmy.ml 3 points 1 year ago* (last edited 1 year ago)

Hi Dulsi. Well done - might try to implement it in one of our games, just checked your code snippets. See you @ the other board.

[-] TPWitchcraft@lemmy.ml 4 points 1 year ago* (last edited 1 year ago)
  • Hyper Rogue: Roguelike set in a non-euclidian world. It redefines what a fantastic world might look like, and has a very unique atmosphere.
  • FTL: Deep space exploration ahoy. If you enjoy space operas, FTL is the thing to play.
  • Atomic Tanks: Oldschool artillery game. Great fun to play with friends.
  • Warsow: The quintessential FPS. Damn good.
  • Battle for Wesnoth, SuperTuxKart, Hedgewars are probably known. I love these.

I'm programming our games primarily for Linux OSs. I'm very fond of them.

[-] TPWitchcraft@lemmy.ml 3 points 1 year ago* (last edited 1 year ago)

Valve is a capitalist company, aiming for profit.

They were heavily involved into establishing DRM in the video gaming world.

They were among the first to establish "FreeToPlay", Lootboxes and whaling, a predatory business tactic.

They accepted right wing extremist games in the past.

They have a kind of monopolist web store for PC games.

They are known to use the embrace and suffocate tactic against community projects in the past (DotA, once a community driven project is now a trademark of Valve).

The linux gaming scene is flourishing, but this comes at the price of dependency. And not all this dependencies can be resolved at the will of the community; many of the users that came over in the last time are probably unable to start a binary without help.

[-] TPWitchcraft@lemmy.ml 5 points 1 year ago

Valve is a wonderful contributor to Linux. Look what a beautiful wooden horse they have gifted to us!

[-] TPWitchcraft@lemmy.ml 2 points 1 year ago

Take this with a grain of salt - I'm no academic musician: By the time Nevermind was done, there were afaik easier techniques for the composition of popsongs available. Also, using the "contrapoint"-principe would probably have resulted in either quite outworn or very unusual compositions - the counterpoint was used to evade dissonance, but in the 90s dissonances were common in rock music. An example for a modern musician who vocally used the contrapoint technique in a modern way was "Moondog": https://www.youtube.com/watch?v=I7TPYWD8LUY https://www.youtube.com/watch?v=RW8SBwGNcF8

[-] TPWitchcraft@lemmy.ml 9 points 1 year ago

You should change your Distribution. Arch is a rolling release distribution with a strong focus on customization. If you use binaries shipped by another source, problems like those you described are quite likely to happen. Going to a distribution that isn't that cutting edge (but still cutting edge enough to deliver working drivers/libs) would reduce the risk for such things.

[-] TPWitchcraft@lemmy.ml 11 points 1 year ago* (last edited 1 year ago)

In no particular order:

Online/LAN:

Xonotic: Good for online/LAN-play. UT-Style FPS.

OpenRA: Damn well good. RTS.

Warsow: Similar to Xonotic, but much faster. Damn good game. Sadly, defunct.

Sonic Robo Blast 2 Kart: If you like kart games and think they are all to easy, this is your choice.

Online/Split Screen/Couch coop:

SuperTuxKart: Damn fun, especially with a few add on tracks and good company at your place.

Hedgewars: Similar to Worms: Armageddon.

Battle for Wesnoth: Really fun once in a while. Neither the online nor the local experience is really "better".

Offline/Split Screen/Couch Coop:

Atomic Tanks: Worms on steroids.

Barbarian: Rocks. The OSS-Version is a tad bit obscure.

I didn't do VCMI, but Homm3 is one of my big local multiplayer favorites. I wait for the full inclusion of WoG before shooting it up. Also, as a young boi I really loved C-Dogs. The thing is now open source, check it out.

[-] TPWitchcraft@lemmy.ml 2 points 1 year ago

Good idea. I'm using (mostly lurking on) Mastodon (.social), following some people, browsing some tags now and then. Recently noticed the web revival movement (in fact via a certain blog post about a game called "Pete is Hungry") and I'm using melonland.net (a old fashioned bb-forum) as a gateway to it; don't be fooled about the obsession with nostalgia among some of the people there - there is some crazy creativity around. I'm using some of the community functions of Itch.io.

My mailbox is also a bit active, I occasionally chat with some people.

A bit OT: I don't really dwell there, but do you know allegro.cc? Their board is a bit active, and there are many games in different stages of development. Have yet to find the time to take a few strolls there.

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submitted 1 year ago by TPWitchcraft@lemmy.ml to c/lemmy@lemmy.ml

The post count for some threads seems to be off, and there seems to be a problem with notifications for other instances.

Is the latter is a result of the recent increase of traffic on Lemmy.ml or a problem of the other instance?

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submitted 1 year ago by TPWitchcraft@lemmy.ml to c/firefox@lemmy.ml

Crashes instantly after startup :/. Safe-Mode doesn't help.

I suspect it could have something to do with MESA; my gfx card is a bit oldish and had some trouble with newer applications. But SuperTuxKart and most games still do run, so this assumption is a bit shallow to go out and start to kick around my gfx-drivers.

Do you guys have any idea how to fix it? Using Chromium feels bad ;/. Setting up SeaMonkey right now, it works - at least for now.

2

When reviewing, I refrain from reviewing older games - mainly because I feel that it is better to search and shed light onto more contemporary games; also, I see the risk of falling into a shallow nostalgia if one focuses to much on what has been - so some stuff that I considered writing about never made it onto the blog.

I fondly remember the video game Taso. It was a quite unique helicopter/RTS-Game; years later, the now adult developer set up a small page about the game

https://tasogame.wordpress.com/

the page does not only provide a DL-Link (playable with Wine/DOS-Box and some tinkering) and a video but also a short description of the Suomipelit scene. If you ask me, this was a result of the (by then) progressive education system of the Scandinavian countries. Education there seemingly often involved the use of "ClickTeam", a software able to create - among other things - small games. A collection of "Click Games" can be found here https://www.create-games.com/museum.asp?tag=museum

Many of the early 2000s "minigames" were made using the "Click"-Language, among them the work of the - back then popular, at least partly Sweden based - Fallen Angel Industries. One of the games released from this Group was Siege: https://www.youtube.com/watch?v=EDIGwrwChNQ - A real jewel when it comes to sound, gameplay, and visual design. It is - among other games of the group - available at archive.org: https://archive.org/search?query=fallen+angel+industries , some of them can be played via Wine.

A vast archive of "Finngames" is available at https://archive.org/details/suomipelit_collection

The scene eventually shifted to the GameMaker; some of its members professionalized, developed more complex games and were a part of the founding base of todays Indie Game Scene.

2

The developer of Purple Martians, another one that I reviewed a while back had responded on Itch - since he didn't replied to my Post it took me quite long to notice.

After noticing I had some mail exchange with him. Development of the game is still highly active; a more up-to-date version than the one on Itch can be DLed at https://github.com/mweiss001/purple_martians

Greetings

1
Hodslates Games - Raw masterworks (hodslate-productions.itch.io)

A big recommendation I can dish out to everybody who seeks for some raw underground gaming experience are the works of Hodslate.

I had 2 of his games on my blog already; he is a australian roofworker iirc and is doing all of his games in his spare time, not using any premade assets or textures. His games are raw, dark, and oppressive. Quite like black metal gone video game.

He has quite some output. Didn't manage to play his more recent games till yet.

https://hodslate-productions.itch.io/

3

Is "Underground Game" in your opinion the right term for a political, non-commercial gaming scene? While some don't mind the term, some seem to be skeptical about it, stating that a self definition of underground is inherent inauthentic (we had, however, the uComix or various literature and press collectives using the term "Underground") or that the association with illegal activity could be a problem; these people, however, seemingly also most often disagreed to the far left political orientation of the Underground Gaming idea, and I'm not sure if those not just aren't bourgeois doubts.

1

One of the more bolt statements I made about underground gaming is that modding is somewhat under attack by the gaming industry.

I have received different reactions to this: Some agree, stating that modding is incompatible with the modern, usually centralized server structure of multimedia player games, agreed that my idea that the orientation towards professional competitive gaming lead to a stronger orientation towards standardization, or added that modding is incompatible to micro-transactions for skins or similar visual features.

Others told me that the modding scene is still active, but more restricted to specialized titles. Another reply that I received is that there is less a need for total conversion mods as there are more different games available, reducing the need to play "improvised" games.

Checking on ModDB, I noticed that there are few games among the popular or recent mods that are from after 2020; most of the popular targets for modding seem to be ancient for video game standards - I see this as evidence towards my point.

Would you agree that modding is declining within the modern gaming scene? I would be especially interested in hearing active modders about this, and what they would wish regarding their activity.

3

Hoping that this doesn't look like I created this thing only to advertise my blog, but you can find some examples for non commercial games on my blog, the Arcane Cache:

https://thunderperfectwitchcraft.org/arcane_cache/

If you have done a non-commercial/underground game, tell me - I'll check it out as soon as I can and a) give you feedback and b) review it if I think it is good.

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  1. Underground Gaming perceives games as a form of art.

  2. Underground Games are non-commercial. They shun the logic of the markets and question the capitalist system. They attempt to create and use spaces for free creativity.

  3. The Underground Gaming scene considers everybody as equal. Developers and players are both participants in the process of turning an abstract piece into a played game. Every form of group-focused enmity (including, but not limited, to ableism, classism, racism, sexism, homo- and transphobia) is ousted from its communities.

  4. The Underground Gaming scene lives and dies by the exchange and interaction from its participants. It can only prevail through mutual support, acknowledgment, and feedback.

  5. A Underground Game is a game that its creators consider to be complete. A work in progress or a demo is not considered an Underground Game until it is finished. The possibility to extend a completed Underground Game is explicitly supported.

  6. Underground Gaming tries to empower people. It supports the sharing of knowledge and tries to reduce barriers. The scene helps people interested in Underground Game development to reduce dependencies from capitalist corporations, but does not reject creative work if dependencies exist.

  7. Underground Gaming supports other non-commercial communities and movements. It seeks exchange and collaboration, as long as they share the fundamental values of the scene.

  8. The Underground scene isn’t carried or lead by individuals. Whenever possible, a democratic self-organization for communities is established.

  9. The Underground scene is open to editing and modification.

[-] TPWitchcraft@lemmy.ml 8 points 1 year ago* (last edited 1 year ago)

Opposed to most other people here I would like to say that making your game support dependent from a software that 95% won't be able to install or use without getting a partly closed source DRM "app-store" software is - in my book - a bad idea.

Won't buy any games that have no native support.

[-] TPWitchcraft@lemmy.ml 3 points 1 year ago

Recommending OpenSuse. Its not hard to set up your GPU there anymore, you are less gimped than with Ubuntu, and you'll have a more widespread and mature community than with PopOS, resulting in more software to be available.

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