Didn't use Wine much lately, but when I do i use usually 2 prefixes; one for 32, one for 64 bit. Winetricks is often helpful; so is the appdb on WineHQ.
Have fun!
Didn't use Wine much lately, but when I do i use usually 2 prefixes; one for 32, one for 64 bit. Winetricks is often helpful; so is the appdb on WineHQ.
Have fun!
Hi Dulsi. Well done - might try to implement it in one of our games, just checked your code snippets. See you @ the other board.
I'm programming our games primarily for Linux OSs. I'm very fond of them.
Valve is a capitalist company, aiming for profit.
They were heavily involved into establishing DRM in the video gaming world.
They were among the first to establish "FreeToPlay", Lootboxes and whaling, a predatory business tactic.
They accepted right wing extremist games in the past.
They have a kind of monopolist web store for PC games.
They are known to use the embrace and suffocate tactic against community projects in the past (DotA, once a community driven project is now a trademark of Valve).
The linux gaming scene is flourishing, but this comes at the price of dependency. And not all this dependencies can be resolved at the will of the community; many of the users that came over in the last time are probably unable to start a binary without help.
Valve is a wonderful contributor to Linux. Look what a beautiful wooden horse they have gifted to us!
Take this with a grain of salt - I'm no academic musician: By the time Nevermind was done, there were afaik easier techniques for the composition of popsongs available. Also, using the "contrapoint"-principe would probably have resulted in either quite outworn or very unusual compositions - the counterpoint was used to evade dissonance, but in the 90s dissonances were common in rock music. An example for a modern musician who vocally used the contrapoint technique in a modern way was "Moondog": https://www.youtube.com/watch?v=I7TPYWD8LUY https://www.youtube.com/watch?v=RW8SBwGNcF8
You should change your Distribution. Arch is a rolling release distribution with a strong focus on customization. If you use binaries shipped by another source, problems like those you described are quite likely to happen. Going to a distribution that isn't that cutting edge (but still cutting edge enough to deliver working drivers/libs) would reduce the risk for such things.
In no particular order:
Online/LAN:
Xonotic: Good for online/LAN-play. UT-Style FPS.
OpenRA: Damn well good. RTS.
Warsow: Similar to Xonotic, but much faster. Damn good game. Sadly, defunct.
Sonic Robo Blast 2 Kart: If you like kart games and think they are all to easy, this is your choice.
Online/Split Screen/Couch coop:
SuperTuxKart: Damn fun, especially with a few add on tracks and good company at your place.
Hedgewars: Similar to Worms: Armageddon.
Battle for Wesnoth: Really fun once in a while. Neither the online nor the local experience is really "better".
Offline/Split Screen/Couch Coop:
Atomic Tanks: Worms on steroids.
Barbarian: Rocks. The OSS-Version is a tad bit obscure.
I didn't do VCMI, but Homm3 is one of my big local multiplayer favorites. I wait for the full inclusion of WoG before shooting it up. Also, as a young boi I really loved C-Dogs. The thing is now open source, check it out.
Good idea. I'm using (mostly lurking on) Mastodon (.social), following some people, browsing some tags now and then. Recently noticed the web revival movement (in fact via a certain blog post about a game called "Pete is Hungry") and I'm using melonland.net (a old fashioned bb-forum) as a gateway to it; don't be fooled about the obsession with nostalgia among some of the people there - there is some crazy creativity around. I'm using some of the community functions of Itch.io.
My mailbox is also a bit active, I occasionally chat with some people.
A bit OT: I don't really dwell there, but do you know allegro.cc? Their board is a bit active, and there are many games in different stages of development. Have yet to find the time to take a few strolls there.
Opposed to most other people here I would like to say that making your game support dependent from a software that 95% won't be able to install or use without getting a partly closed source DRM "app-store" software is - in my book - a bad idea.
Won't buy any games that have no native support.
Recommending OpenSuse. Its not hard to set up your GPU there anymore, you are less gimped than with Ubuntu, and you'll have a more widespread and mature community than with PopOS, resulting in more software to be available.
Some of his works are created by deliberately (and sometimes targeted) breaking of hardware; this technique is called "circuit bending" :)