-
Underground Gaming perceives games as a form of art.
-
Underground Games are non-commercial. They shun the logic of the markets and question the capitalist system. They attempt to create and use spaces for free creativity.
-
The Underground Gaming scene considers everybody as equal. Developers and players are both participants in the process of turning an abstract piece into a played game. Every form of group-focused enmity (including, but not limited, to ableism, classism, racism, sexism, homo- and transphobia) is ousted from its communities.
-
The Underground Gaming scene lives and dies by the exchange and interaction from its participants. It can only prevail through mutual support, acknowledgment, and feedback.
-
A Underground Game is a game that its creators consider to be complete. A work in progress or a demo is not considered an Underground Game until it is finished. The possibility to extend a completed Underground Game is explicitly supported.
-
Underground Gaming tries to empower people. It supports the sharing of knowledge and tries to reduce barriers. The scene helps people interested in Underground Game development to reduce dependencies from capitalist corporations, but does not reject creative work if dependencies exist.
-
Underground Gaming supports other non-commercial communities and movements. It seeks exchange and collaboration, as long as they share the fundamental values of the scene.
-
The Underground scene isn’t carried or lead by individuals. Whenever possible, a democratic self-organization for communities is established.
-
The Underground scene is open to editing and modification.
It took me a bit to settle on my thoughts, so here is what I have:
#0 The "games as art" thing has been going on for ages, but I've never had a strong opinion on it. Games are what they are. I don't really think of myself as an artist, but if someone wants to call me that, I won't object.
#1 This part is what probably disqualifies me as underground. I am not too interested in open-sourcing my games at this time, and while the games I have released so far have been free, I am planning to sell my next one. Not because I expect to make a lot of money or because I am making it for that purpose, but because it feels like the right choice for the project.
I am also not particularly anarchist and political messaging is not generally a priority for me. Of course my work is still political to an extent, as is anyone's, but thus far I haven't made anything with overtly political themes. At least not the way I consider it.
#2 This seems like two different points. Bigotry should be excised, of course. I'm not sure what is meant by "developers and players are both participants." Is this about the nature of games as interactive art, or referring to playtesting and feedback, or referring particularly to open-source development?
#4 This is the point that I find most peculiar. I know that there are a lot of dead prototypes and abandoned projects out there, but every game is a work in progress until it is finished. This seems to imply that games should not be mentioned, shown, or talked about in the underground scene until they are complete, which I think is counter-productive.
#5 I agree that democratizing game development is overall a good thing. Some of the work that has helped that happen has come from corporations putting out products like Unity and RPG Maker, but of course using these proprietary tools makes your work less portable. It's a tricky situation.
#8 If this refers to mod support, this is always great to have, but unfortunately it also requires a lot of work and planning.