A remake should always try to stay as close as possible to the original for its initial presentation. The intention of a remake is to become the current market replacement of an old product, for various reasons.
Reading your comment, it seems like you're locked onto the idea that all remasters are lazy, low quality cash grabs and that remakes should actually just be high quality remasters.
Remasters don't change the content of the game. Remakes do. And there's a spectrum of quality for both.
Life is Strange had a bad remaster. They updated the graphics, but there's original aesthetic looked better than the uncanny "upgrade". Skyrim - Special Edition had a better visual upgrade and fixed bugs.
Twin Snakes was a bad remake of Metal Gear Solid. They added unnecessary cutscenes and tried to bork in mechanics from MGS2 just because it was newer. RE4 was a good one.
It sounds like you wanted a high quality remaster of Silent Hill 2, and instead they gave you a remake and never released a digital version of the original. So now everyone's playing the remake and calling it Silent Hill 2, instead of properly differentiating it as Silent Hill 2 Remake/Silent Hill 2 (2025).
And I agree that the situation is ass for navigating online conversations.
But a remake should not "stay as close as possible to the original". That's what remasters are for.
The only thing they should do is be good.
(And also release the originals DRM-free on GOG.)
Well, I see your problem here.
You're on Discord.