[-] Roggie@mastodon.social 2 points 1 year ago

@Sacha So far the ship building is my favorite part about the game, but the credits and skills you need to unlock to really get into it take awhile (unless you hyperfocus on getting them). Oh and I can definitely see how they redid the gunplay and I'm absolutely loving it.

[-] Roggie@mastodon.social 3 points 1 year ago

@dan1101 agree totally, I didn't see how good the dogfighting was until I had an actually difficult fight (for the Key ifykyk) where I was completely out of ship parts and direct confrontation would lead to instant destruction. Before I would just fly at the enemies, face tank and repair, killing them pretty quick. That shit didn't fly for this fight. I had to get super creative in using objects (and even other hostile ships) as cover while my shields came back up, using hit and run tactics.

[-] Roggie@mastodon.social 1 points 1 year ago

@Wahots @Ketram disagree completely. I think it’s an easy thing to put in that provides quick and straightforward content to players that either want to take a step away from dialogue and dive right in to some instant action or players that have finished most of the content and are feeling like they’re running out of stuff to do. Besides, it always felt weird when a faction ran out of stuff for you to do. Like “yeah we’re still active, no you can’t help, please go.”

[-] Roggie@mastodon.social 1 points 1 year ago

@ArchmageAzor I’m worried that I am overhyped for it

Roggie

joined 1 year ago