To be fair, most of the cosmos in real life is literally empty. However, realism is overrated. The whole reason we play video games is because real life sucks.
I mean, some of us play sci-fi games because we want to experience the reality that's still out of reach to us.
Not Bethesda products, of course, but, you know. Games.
I really don't think the empty planets are the problem. Space Engineers has empty planets. Stationeers has empty planets. But they have interesting things to do on those empty planets. Problems to solve. Systems to build and improve.
Everything in Starfield feels like more clicking through (horribly outdated) menus and inventory screens. Between those and the loading screens, the only time the game is really fun is when you're shooting pirates. But there are games that do that part much much better.
I think that's how I'd summarize the whole game: lots of things to do but none of it has any depth and everything has been done much better elsewhere.
When they said this would be hard sci-fi, I actually imagined myself piloting an actual space ship and doing astronaut things, not a glorified magic plane.
If someone is looking for what Starfield offers but better, here are my recommendations at a fraction of cost:
- Space combat, but better: Everspace, Everspace 2, House of the Dying Sun, Chorus, FTL
- Hard(ish) Sci-fi shooter, but better: Titanfall 2, Call of Duty Infinity Warfare, Mass Effect (technically not FPS)
- Exploration, but better: Outer wilds, No Man's Sky, Astroneer, Deep Rock Galactic (I would say subnautica but that's not really space).
- Privateering, but better: Star traders: Frontiers (Though not 3D).
Maybe the issue is that this game, like NMS before, tried to be everything to everyone and didn't develop towards something meaningful.
Hopefully, like NMS will find its soul and develop into something worth playing. (IMO)
EDIT: This is a stealthy way of getting recommendations ;)
If you like these sorts of games (particularly games like Titanfall and Subnautica, or DRG), you might really like Elite Dangerous. Has a big learning curve, but it's a "once every decade or two" game when it comes to scratching a deep deep Sci fi itch. 1:1* milky way, set thousands of years in the future, with a variety of ships and missions,with excellent HOTAS and VR support. Co-op up to five people, even more if you are in a public server. FPS game with a variety of vehicles, from small cars to aircraft carriers 4x the length of the burj Khalifa.
- the milky way is cut down slightly, as the core of our galaxy is so dense with stars, it melts computers and makes it impossible to fly between stars, which are almost as dense as sand in a sandbox.
Eve Online for the cutthroat privateer life.
I think for me everything doesn't feel connected, to go anywhere it's always a loading screen. It is very clearly a limitation of their engine, but it just makes everything feel disconnected.
I think this is my issue too. Oblivion and Skryim had loading screens sure, but everything felt connected and purposeful - the whole spaceship mechanic can be entirely skipped with fast travel and just leaves everything so disconnected.
Everything in Starfield feels like more clicking through (horribly outdated) menus and inventory screens. Between those and the loading screens, the only time the game is really fun is when you're shooting pirates. But there are games that do that part much much better.
This is just a summary of modern Bethesda games in a nutshell, except forgetting to mention bugs as well.
I really don't know what people where expecting with Starfield
No it really isn't. In all prior Bethesda games you could get from any place in the world to any other just by walking and maybe some loading screens if you're going from/to a city or dungeon. In Starfield you have to use menus and loading screens to get from most places to most other places.
Also, Starfield places more emphasis on amassing items due to having resources etc than the previous-worst Fallout 4, and all prior Bethesda games didn't have resources to manage, just items.
So no, while Starfield is very much like previous Bethesda games, many flaws and issues are exacerbated.
I spent 20 hours exploring one solar system alone. Yea some planets are empty. Not many though. The complaints so far are really shallow.
Man you can spend so much time digging through a base to find neat shit and story
shallow isn't what I'd call these complaints, I'd call them childish. I'm having a ton of fun
thIS gAme iS lIke a pUdDle cUz itS SHalLOw
I've heard this phrase, or iterations of it, so many times over the years, especially in regards to space games, that I'm convinced the people spewing it constantly have absolutely no idea what a deep space game actually is. I think they're just there to complain regardless of how much depth there is.
That's at least a step up from No Man's Sky, which promised unexplored universes. It then delivered every planet already having a base of at least one alien race.
At this point I would welcome literal empty planets.
It's true, some of them ARE empty by design...but the problem is, a world with life on it in Starfield is barely more interesting than the barren rock. It is still almost ALL randomly generated, there just happens to be more wildlife to scan while you run across the boring landscape, and maybe an animal will try to kill you.
Oh, and the pointless radiant quest you get will be from a solar farm on the nice planet, instead of a mining platform on the barren one. There is very little difference.
I do not understand Bethesda's insistence on "Radiant" quests.
I don't necessarily mind them, but they seem to be out of control in this one. I ran from the UC place in Atlantis to my ship, landed on Mars, ran into the town to a quest giver, and when I opened my map next, I had dots ALL OVER IT.
I popped open my quest log, and there were 11 random quests I didn't even realize I had hoovered up just running from location to location. The thing that kind of bothers me about it is that that's more than double the amount of quests I had intentionally picked up.
It's okay if I explore and uncover some of these myself, Todd.
A lot of those come from you "overhearing" NPCs talk. But often you're completely out of range, or there's so many NPCs brabbling that you can't make anything out anyway and suddenly the questlog fills up with "talk to so and so" quests, with no relation of its context (which imo is the real crime here).
Ugh, they are bringing back radiant quests? Did they learn nothing from Skyrim? Bare minimum, radiant quests have to be BETTER than Deep Rock Galactic missions. But better to just not have them at all, a la Baldur's Gate 3.
I really can’t decide if I agree or not. Only had a chance to play 4 hours or so. My main impression so far is the menus are clunky and I hate how reliant travel is on the menu system. Doesn’t feel like I’m actually piloting anything
My argument for why landing on the moon wasn't boring is they actually got to pilot the ship, landing it safely on the surface. If the astronauts had a cut scene where they were suddenly landing safely just so they could then fast travel home, having nothing to do on the surface would've been far more of an issue.
"We choose to go to the Moon in this game and do the other things, not because they are easy, but to watch the cutscene"
I thought that fast-travel-via-menu was clunky too after 4 hours. Then I realized you don't need to use the menus to fast travel, it's just perhaps clunkier to do so from your cockpit. Aim at a planet, go into scan mode, then tap A and hold X (on controller). Here's a video demoing it.
There are several less than intuitive features in the game that I'm slowing discovering by paying more attention to the prompts at the bottom of the screen. I may have missed a tooltip but it seems this is a very common one based on negative feedback.
The person that made FallUI (a solid UI mod for Fallout 4 that fixes inventory management amd other stuff) released a mod for Starfield's inventory last night.
https://www.nexusmods.com/starfield/mods/773?tab=description
Yea that’s my main problem so far, I don’t understand how NMS and space engineers both allow seamless travel from space to atmosphere but this major studio game forces me to open up the map and select land. Hopefully a mod fixes it because this is pretty atrocious for $70
It's an engine limitation. The Engine that Bethesda holds onto with an iron fist is what hampers their games.
However, the opposite side of the coin is, that it makes them super easy to modify, so people can make their own additions. Because Starfield is using the same engine as Skyrim and Fallout 4.
I don't know if a better, modded flight system would be possible really. That looks like something so ingrained into the foundation of Starfield it would have had to be changed during production
This is why I cut them slack. I'd rather have the clunky mechanics than lose the vibrant modding platform.
"Everyone's concerned that empty planets are going to be boring. But when the astronauts went to the moon, there was nothing there. They certainly weren't bored."
Um, yeah, because going to the moon was a novel thing in 1969. It isn't 360 years later. Reminds me of the Futurama pilot when Fry was excited to go to the moon and it was just another boring trip for everyone else.
Also, they actually went to the moon, not play a game where they went to the moon, being on an empty moon would be way more thrilling of an experience than playing a video game.
I just played two hours and called it quits as I was walking, jumping, and hovering in "mid air" on Luna. No Sun to see, but the Luna Surface was .... illuminated and the features threw somehow shadows? Where is the light coming from? Why is there no conversation of moment? This is truly Skyrim in space.
If it was boring, nobody would want to visit the Moon or Mars IRL, and yet... People do want to do that. 🤷🏻♂️
Of course, in the game even the "empty" planets are not actually empty. There are plenty of POIs to find from wrecked spaceships to clandestine bases to naturally forming caves. You just can't find them without landing and walking around. Sometimes for hours, because the planet is huge and you can only explore it on foot.
You understand there are scientific pursuits on mars and the moon IRL that don’t translate to Starfield in any shape or form, right?
Insist all you want, Bethesda, it doesn't make it true
I feel like Starfield should have removed the space travel mechanics. It could instead have opted for Mass Effect style travel menu..
Also, they could have gone for a handful of highly detailed planets.
I think the most fun I've had has been the spaceship building. I've only done a bit of space combat, but the spaceship builder while not perfect (like the inability to rotate parts) I quite liked.
Starfield
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