That's funny. I could have written your exact comment. I, too, have been hoping for this controller and have the original HTC Vive.
My cat couldn't stand it if I talked on the phone.
Learning I only beat half of Castlevania: Symphony of the Night and then playing the rest. And then playing it again and again, and finding new crazy weapons I'd never seen before. Learning that some weapons (like Sword of Dawn) do something other than just slash. Later reading GameFaqs .txt guides to learn about even more stuff I had no idea about, so end up playing it even more.
And playing Final Fantasy 7 right before all of that. When the demo disc of Final Fantasy 7 came out (inside a Playstation Underground magazine), I lost me shit. I had loved, loved, loved FF4 and 6 (2 and 3 in the US), and 7 was just insane. The graphics, the music, everything. Absolutely revolutionary. That game was a reason to buy a PS1. I remember maxing out the playtime at 99 hours in my first playthrough.
Yes, and it was easy money. Buy everything a shop keeper owns, and then get all your money back by playing Caravan.
I once saw a snake half the size of a garden hose.
Whip-poor-wills yell their name at you.
You masturbated for 90 minutes today.
Norman Rockwell getting his weekly injection of inspiration.
That was my guess. It looks like they used an image-to-image operation within AI to produce a "new" image.
It's much better to make your own function that uses bitwise operations to do addition.
function add(a, b) {
while (b !== 0) {
// Calculate carry
let carry = a & b;
// Sum without carry
a = a ^ b;
// Shift carry to the left
b = carry << 1;
}
return a;
}
(For certain definitions of better.)
In today's dollars, my local video game store in 1991 was selling Wizardry for the NES for $141.
Fuck, the average AAA Atari 2600 game was $99 in today's dollars. Games like Pitfall and Pac-Man.
Just some perspective. I'm going to go yell at a cloud or something, now.
Ah, yes. I see. 99% triplet-energy transfer. Good, good.