True but I miss quickness of Linux, being native with my apps and just having my environment. I don't think I ever gotten a nice working environment as it is constant struggle. On Linux I can say it's good enough.
That got lost in the wild. Also funny that shitier experience is more expensive than seeking for a better one for free. I remember it with Hogwarts Legacy when Denuvo free version got less frame drops and more FPS than Denuvo counterpart.
I once pirated Cuphead and loved it so much that I felt bad not supporting and buying it. It was only after First Isle.
I remember being "sorry" for doing so to Helldivers 2 🤣
I don't want to brag but I'm one of these people that have lifetime donation. They do the amazing job.
My opinion: let's separate the software and the people making it. If it's great tool and FOSS why not use it? You use software, not people.
EDIT: I know that FOSS heavily relies on community but also that's the point. I don't see how toxic comminity can progress further while more open minded and kind fork will be a better choice of the same software base.
Well in Poland we have so many girls named "Julia", so you know...
One of the reasons why the native Linux version is better than Proton.
Asynchronous saving
Many of you might not be aware that Factorio has support for saving your game in the background, without freezing while it does so. This feature is tucked away in the hidden settings and only works on macOS and Linux. This is one great example of taking advantage of a platform's features to benefit the game, which would not be available to us if we simply went through Proton.
Asynchronous saving works by using the fork syscall to essentially duplicate the game. The primary instance - the one you interact with - continues playing, but the newly forked child runs the saving process then exits on completion. I have used it for many years and have never had issues, but the setting remains hidden because there are a few unsolved problems with it and it requires a significant amount of RAM to work.
I would love to promote this feature away from its hidden status in 2.0. If you are playing on Linux or macOS, please enable asynchronous saving (ctrl+alt+click Settings -> "The rest" -> non-blocking-saving) and report any issues you find. I am particularly interested in reproducing a seemingly random freeze that occurs at the end of the process. Thank you in advance!
I will also add other games that I've played and absolutely loved them on Linux
Linux Native games that I've played
I think you can be a DRM free copy on their website too. But damn, that game is expensive with all the DLCs.
The opposite of the OpenAI.
I understand your point but I disagree. My senior head of security department uses Linux with Windows VM for Microsoft stuff like Office, Outlook, Teams etc. Besides that many things are handled through configured LDAP with AD and many pain points through Linux and Windows interchangeability is solved through Samba like fileservers. I also hear more and more about FreeIPA thing. I only heard and read of Kerberos that is hard to do.
For everything else like
Everything is the same or even better and more secure on Linux. SSL stuff just comes from it... Even from BSD systems I think that is known for simplicity and security. With so many bloat on Windows there is so much vulnerabilities and things to manage while you can KISS. (Keep It Simple Stupid)
I don't need 80% things on Windows but I do have them as I'm forced to and they also are like some ticking security bomb.
I don't ask for a perfect Linux support, but at least an ability to do so. I tried it and in the end it came out that Microsoft likes Windows more than Linux (I know surprising). Intune crashed, certificates were weirdly Windows specific and after that I gave up.
Isn't freedom about doing whatever you want especially when you want to get as much of your system, hardware so they just can squeeze as much productivity as possible from an employee?