If they're tidally locked to each other, they'll rotate once everytime they make a full rotation around each other. Eg if the planets orbit each other in 6 earth days and a point starts by facing the sun, three days later they'll be facing away from the sun, and then another three days later they'll be back to facing the sun. Their day/night cycle is 6 days.
Two planets tidally locked with each other, orbiting a single star. The days do end up being the same as their orbital period, but that's only going to be 6-8 days bc they're orbiting in such close proximity.
There's a lot of other fun effects of this, like very frequent eclipses and the other planet going through phases daily on one side of the planet while the other side has no direct interaction and feels much more like our planet.
Thank you! I'm a systems analyst/developer, so I do similar things for work. That gave me a lot of the backbone to get the data architecture in place. Other than that, just a lot of trial and error to see what works.
It helps that I use it myself, too. Whenever I find something that feels clunky or out of place, I mess around with it in my personal version until it works, then port it to the public version.
I use notion personally. I created a template to track everything under the sun and it works well, and whenever I find something that doesn't work I can just tweak it.
Ah thanks for the breakdown. Turns out I misunderstood your original comment, thinking there was already a rewritten wish ritual out there from paizo.
Not sure I'm familiar. What's the adjustment?
Oooh, wish is a ritual now? Interesting...
New to pf2e too, and animal instinct Barb using unarmed strikes was my first attempted build. Didn't know much about archetypes though, this works way better!
I love the idea of doing a GM-less co-op campaign with your spouse! How did you go about worldbuilding together? Do you guys have a shared space with notes or something, or is it less formal than that?
Shared worldbuilding is something I absolutely love the idea of but haven't really tried except in the context of trying to get my players to add to my homebrew world.
Probably a kobold bc I love dragons and that's the closest you can get with official content, or possibly Kashrishi just bc they're cool. Though I am not small irl, what's the point of matching up, right?
For class, either Druid bc I really like elemental-style powers (would probably go for a gish-y build even though it's suboptimal), or more likely wizard bc I'm drawn to Int based classes and magic. I'm fact, the teased civic wizard coming in the revamp is basically my dream class.
What an interesting question! My first instinct is to say real world as mine is for a TTRPG, but when I actually start imagining it that doesn't seem quite right. I guess it's closer to a hyper realistic 3D render.