Does Wii U with its entire eShop count as a retro console? Because, despite being unpopular, it had a lot of games from a lot of past Nintendo consoles.
My understanding is that GoG does some work to make sure that old games they sell will work on new PCs. I have at least one game that is bugged on Steam, but works fine from GoG.
I've really enjoyed having Firefox and Ublock on my phone. It's so nice :) I'm hoping for augmented Steam and Unpinterested extensions to get added too.
You don’t need to offer solutions when complaining about something not working or feeling right, jfc.
In fact, most developers kinda hate when you offer suggestions, because they don't like armchair developers.
You know, a cute blouse with a kicky pair of trousers. An outfit.
Here's an article with more details about the study: https://www.apmresearchlab.org/10x-adult-literacy#:~:text=by%20EMILY%20SCHMIDT%20%7C%20March%2016%2C%202022&text=This%20means%20more%20than%20half,of%20a%20sixth%2Dgrade%20level.
Dr. Iris Feinberg, associate director of the Adult Literacy Research Center at Georgia State University, points to under-served communities with "print deserts," poorly funded schools, and little internet access as being the places where the people with poor reading skills live. She also called it an inter-generational cycle of low literacy, so it's not just a recent problem with people not wanting to read.
My theory is that they're not actually trying to make games. They are trying to make money printers.
This isn't automation though. The self checkout tech is the same tech that a cashier uses. It's not automated. A human still does the work, they just don't get paid for it.
PBS has a good video on it: https://youtu.be/et7XvBenEo8?si=w2ZJDnYQbWDY3TgR
The summary is that scientists don't have a single, simple equation that they can use to precisely predict the orbits of three bodies based on the initial positions and velocities of those bodies like they can with only two bodies (the two-body problem). The solutions they have are either approximate solutions (not precise, but close enough to be useful), equations that apply only to specific types of orbits and therefore can't be used to predict other three-body orbits, and a general equation that is so ridiculously long that it is not really usable. I am also just a layman, so take my summary with a grain of salt, but hopefully the video will help.
You can donate directly to Godot or FNA if you want to show support and don't think that you'd enjoy Terraria. Personally, I love Terraria and have bought it for pretty much every system I own and everyone I know. I got interested in it after watching TotalBiscuit and Jesse Cox play it. (I can't believe that was 12 years ago!)
I am not disagreeing with the premise that it's fair for someone to be paid for their work. However, during the Skyrim paid mod controversy (on Steam), I learned that there a lot of situations where having paid mods did hurt the modding community and created ethical concerns.
- Mods were being stolen and sold by people that were not the actual mod authors.
- Mods were being sold that depended on larger, more complicated mods to function, but the payment was not shared with the larger mod.
- Mods that had multiple contributors were being sold by an individual who was not sharing the money with the other contributors.
- Players were concerned about being asked to pay for bug fix mods when the developer should be fixing their own game. This is of course, was not the modders fault and does not mean their bug fix mod wasn't valuable or deserving of pay, but many felt the developer should pay for it, not users.
I would also point out that it wasn't just greedy players that complained about paid mods - a lot of modders thought it went against the spirit of modding because of how it harmed collaboration in the community. Suddenly, they couldn't trust that others would not steal their work or profit from it unfairly. And, that seems like a reasonable take to me, given all the abuses that modders claimed happened in the short time that paid modding was a thing for Skyrim on Steam.
itch.io has regular browser games here: https://itch.io/games/platform-web
itch.io also has PICO-8 games that can be played in the browser here: https://itch.io/games/tag-pico-8
Many of the top PICO-8 games are de-makes of popular titles, so that might help. Here's a list for de-makes: https://github.com/pixelbath/pico8demakes.
Celeste seems like your best option, but there are a handful of games with the "Narrative" tag here: https://itch.io/games/tag-narrative/tag-pico-8