Only because the publisher or developer specifically don't want their games played on Linux. And it's mostly because of anticheat
Thanks to the one crazy guy valve contracts making proton... It's crazy how his work basically made gaming on Linux a thing. But yeah the other major thing, which you mentioned, is games/game engines using directX9, directX10 and directX11 (the windows 3d graphics libraries) have their API/rendering calls mapped directly to Vulkan. Those APIs were easier to use but from my understanding (I'm no graphics expert) didn't have the ability to use the full potential of the hardware, and basically had a single channel/thread to the GPU. DirectX12 and Vulkan are much more difficult to use, and some games have used them horribly such that DX11 performs better than DX12, but a good implementation can take advantage of multichannel/multithreaded communication to the GPU allowing much faster and efficient data transfer. They allow the engine programmer to have much more control of the hardware. So vkd3d/proton gives that massive performance impact by mapping the graphics calls from an older API to a newer one. I have not looked into how it's implemented but it's basically magic. This was the main reason why wine kinda sucked for gaming before proton.
The Windows scheduler is actually pretty decent, it's been a few years since I looked into it but I think Windows soft-real time scheduling was better than the one Linux used, though idk if games even use that.
The thing holding Linux back, mostly just for online games with anticheat, is anticheat developers reluctance to port to Linux. I believe do to the differences between users pace and kernel space on Windows VS Linux makes bypassing the anticheat on Linux much easier, or the anticheat can use the same tricks that it does on windows.
They showed off Squadron 42 earlier this year. They're definitely spending money on stuff since it had a ton of A-List actors in the game. Graphics look amazing, everything looks so detailed... The game engine however was struggling. During the gameplay footage it constantly looked like the frame rate dropped to 15fps. They claim the game is "Feature Complete" (whatever that means in their definition...) and now is in the polishing stage. I honestly don't think their CryEngine based Engine will run well even on the latest and best hardware when (if) it finally releases unless they make massive changes to the engine...
Samsung Appliances don't have the best track record for being reliable... Something tells me if they did add something like that, within the first year it'd either break down OR work too well and result in a number of loss of limb lawsuits against the company.
This works for some sites, but honestly it's easier using the Firefox reading mode on those sites, it basically does the same thing. It only works if the page loads the full articles text behind the pay wall popup which unfortunately not many do.
I agree GNOME is resource heavy however that has nothing to do with Javascript being involved. The James Web Telescope uses Javascript for some of its core functionality (specifically managing its science modules), does that make it a web browser? I personally don't like GNOME either, but most of it is written in C, it has its own GUI library which is written in C. The Javascript code likely just is used to simplify calling the underlying C functions and CSS is used for customizing the actual UI elements.
There's a lot of money in these SMR reactors and the first one was just had it's design approved by the DoE which is one of the biggest hurdles. Prior to that the only real testing in the US could be done in national labs (like in the Idaho one).
I'm no expert, but from my understanding aside from the land being reused, nothing really from a former coal/natural gas plant could really be reused. The DOE regulations and requirements would require all infrastructure to be built for the reactors. The security requirements are also significantly more than a fossil fuel plant. However, the connections to the grid could be reused and upgraded and former plant personnel could be retrained. The biggest issue is cost unfortunately, the Vogel plant in Georgia has been like a decade behind schedule and significantly over budget. Part of that is due to how long we went from building plants in the 70s, to the nuclear scare to now building again. So much knowledge has been lost from crafts people who were experts in things like the specific types of welding needing, concrete mixtures etc. I think the future in the US at least will be the new prefabricated small scall reactors.
Try messing with the hardware acceleration options in the advanced settings. I can't say I've seen any stuttering using just Intel integrated graphics or on my laptop with Intel + Nvidia quadro. If your using Linux there's a good chance it's a Nvidia driver issue. You could open the developer tools side by side with Firefox and Chrome and go to the network or performance tabs and compare side by side.
I googled one once after it left an obvious scam voicemail which led me to the virtual phone number providers site. I looked at reporting it on the FCCs website, but reporting there is a PIA. You have to fill out a big form to create a report. The virtual number providers site had it's own report page which took 2 seconds to fill out. Later that day I got an email saying they take it seriously, it's a Google voice number or something and they're opening an investigation. The next day I get an email saying they concluded their investigation and the number was disconnected and the account terminated. It was kinda satisfying, though I doubt it impacted the scammer much.
Same here. I'm curious to at least check out the Threads integration with the fediverse, though mostly only out of curiosity. I probably wouldn't like my feed flooded with posts from Threads, so I mostly just want to briefly check it out.