Whelp, I've got the setting of my next horror game figured out!
A strategy/management sim where you are a Madam running a brothel. Lots of ways to take it-- set it in different places/eras to signify how far under the radar you have to be, change your regime from harsh to compassionate, build out the brothel itself, recruit talent (ethically or unethically), decide if you want to theme the establishment to attract a certain clientele-- lots of interesting things you could do with the setting!
Okay, firstly, I'm not sure Gurgaon exists. Yes, I looked it up, yes it appears to have its own wikipedia entry and all that. But that just SOUNDS like a fantasy kingdom ruled by an evil wizard. So I would NOT trust any callgirls from some evil magical realm, thankyouverymuch.
I keep hearing from lots of news outlets that "the economy really isn't that bad, guys", and sure, compared to the Pandemic or Great Recession, maybe... but the big elephant in the room, the thing that NOBODY is talking about, is housing. Housing is still utterly impossible to attain for most people, and I have yet to hear of any good solution for it other than "hope the market fixes itself-- but NOT with a real estate crash, that would be bad! ;-;".
Office real-estate is crashing because so many places are still trying to make WFH, well, WORK, and lots of people are asking (quite reasonably I think) "Why don't we just rehab those office blocks into housing?" Unfortunately that is an expensive endeavor that the big real estate firms don't have the appetite for, because it involves running new utility lines and doing lots of other changes to the structure of the buildings to make them actually livable. It's easier for them to build their McMansions outside of the major cities while the cities themselves start to rot away.
There are SO MANY solutions to this that don't suck, but no-one is going to try them because the profit margins are too slim. >_<
The moment I hear someone try to call ANY job "unskilled labor", I have to fight the urge to shove the tools into their hands and say, "Okay, YOU do it, then, since it's so simple."
Rules for winning an Anime fight: Always bring a sword to a gunfight, your fists to a swordfight, and a small, furry animal to a fistfight.
It's for the best, really.
I stopped reading at the phrase "purpose and people officer". I suffered from toxic levels of corporate bullshit when I was younger and I have a strong averse reaction to it now. Someone is getting paid six figures to have a bullshit title like that and it is ABSOLUTELY proof of what is wrong with the corporate class.
They're both great games, but they play very differently. The scale of DSP is vast-- you're a giant robot that can fly to different planets, and you end up setting up supply chains that span entire solar systems-- and in late game, you can even go to OTHER STAR SYSTEMS if you need something exceptionally rare in greater quantities.
Satisfactory is so first-person that it can seem daunting, and unlike DSP you have the very real chance of dying. And, for some reason, in a spacefaring society you have to reinvent the gun. >_> That said it is much more intimate, and the struggles are much more rewarding. Getting that new node producing can feel much more satisfying (no pun intended) when you remember all the fauna you had to fight through to get to it, the pathing you had to do to connect up all the power cables and belts...
So, for me, I'd say it depends on how you feel about that sense of scale! If you want to feel big and powerful, give DSP a try. If you want more of a challenge and prefer a smaller-scale experience, try Satisfactory. Oh, also, Satisfactory has multiplayer available, so if you ever want to try and get more friends involved, that's the obvious choice!
This is also a good photo for the back of a book cover.
This. No programs I routinely use images for support it.