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[-] ocassionallyaduck@lemmy.world 110 points 9 months ago

I love that the game is such a CPU hogging mess that LTT used it to test over clocking a brand new AMD thread ripper and the game still ran like garbage even on one of the fastest and most multithreaded CPUs that exist.

I love Cities Skylines but whatever is happening in 2 is a three alarm fire and needs to be fixed.

[-] HolyDuckTurtle@kbin.social 70 points 9 months ago* (last edited 9 months ago)

I imagine LTT did that for meme purposes more than anything else. Threadrippers are not built for games. They're built for production workloads which don't translate to gaming performance.

That said, the point still stands. This game needs the most powerful gaming hardware (e.g. Ryzen X3D series and RTX 4090) on "recommended" settings and 1080p to get averages above 60fps, which is wild. There's a rather dedicated fellow on reddit who does detailed performance tests after each patch.

[-] SaltySalamander@kbin.social 19 points 9 months ago

So very fucking glad I haven't bought this game.

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[-] LordKitsuna@lemmy.world 6 points 9 months ago

They did it because the developers said the game will use however many cores you can give it. And i mean, yeah it maxed out all cores. Likely doing nothing but struggling to keep them synchronized but it was using em

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[-] 0110010001100010@lemmy.world 13 points 9 months ago

lol got a link to the video? That sounds hilarious and worth a watch.

[-] ocassionallyaduck@lemmy.world 15 points 9 months ago
[-] PipedLinkBot@feddit.rocks 6 points 9 months ago

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[-] LodeMike@lemmy.today 8 points 9 months ago* (last edited 9 months ago)

The game when it saw that CPU:

It seems like we have more power than we know what do do with.

That means we’re not cutting it close enough!

Edit: I don’t remember the exact quote but y’all get it.

[-] EncryptKeeper@lemmy.world 5 points 9 months ago

Not sure why LTT or anyone else would have thought that would even help considering simulation games like that rely heavily on single core performance.

[-] ocassionallyaduck@lemmy.world 6 points 9 months ago

I mean... Watch the video? It uses 64 fucking cores when available. It's a heavily multithreaded game.

[-] EncryptKeeper@lemmy.world 5 points 9 months ago

CS2 uses multiple cores for… something, but it’s a Unity game and there’s only so much you can do to avoid dependence on a main thread. Your single core perforemance is still going to be a limiting factor.

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[-] bbkpr@lemmy.world 48 points 9 months ago

They seriously blamed the customers, anybody but themselves for this boondoggle.

[-] Caligvla@lemmy.dbzer0.com 39 points 9 months ago* (last edited 9 months ago)

Oh the irony... SimCity sucks, now Cities Skylines sucks.

Can we get a good SimCity now EA? It's your chance...

[-] xhieron@lemmy.world 30 points 9 months ago

No put down the paw right now! Stop it!

[-] tills13@lemmy.world 11 points 9 months ago

City Skylines doesn't suck. There are performance issues, yes, but really the only real issue is the lack of mod support. People got so used to modded CS1 that CS2 -- a giant leap forward for us vanilla players-- felt like a step back.

[-] SwampYankee@mander.xyz 6 points 9 months ago

I'm creating cities that look way better than anything I was able to make in CS1 even with all the DLCs, dozens of mods and hundreds of custom assets. Saying this game sucks is a dead giveaway that you've never actually played it. There are problems, sure, and CO's communication has been... awkward. But, the game itself is quite playable and enjoyable.

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[-] Rentlar@lemmy.ca 38 points 9 months ago

This game has a lot of potential and I haven't given up on it yet.

That said the biggest pain point is still the lack of official mod support. That needs to fully arrive before we see any DLCs. Paradox/CO have only themselves to blame that people are getting impatient for the slow progress on getting out the thing that made Cities 1 so good.

It would help with scenery variety, community-made fixes, community-derived balance changes, better UI and exposing of important game variables (logistics), etc., which would address a lot of the current shortcomings.

[-] BananaTrifleViolin@lemmy.world 8 points 9 months ago

Yeah it was a huge mistake luanching without mod and custom asset support. It was what made CS1 popular and endure so long, and was a core part of its success.

I played a huge amount of CS1 and I was very excited about CS2. But I've lost interest very quickly in CS2.

The whole thing comes across as corporate greed and bad management - a small team pushed to release on an unrealistic schedule. It is also a huge mistake to have spend so much time working on and promising console releases - it's seemingly just hobbled and compromised the launch of the main platform which is PC. And if it's in this state on PC it'll be even worse on console - they could do even more damage to the games reputation and success if they are distracted trying to fix those versions while the released game is in such a bad state.

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[-] tunetardis@lemmy.ca 18 points 9 months ago

That's a shame. I played tons of the original game and must've got most of the DLC over the years, but while 2 looked awesome in demo clips, the system specs were outrageous. Above my pay grade lol!

I wonder where the performance bottleneck lies? Is it graphics or modelling the city? I know in the demos it looked almost photo-realistic, but tbh I don't need that. The new gameplay elements like better control over traffic at intersections were the interesting part to me.

[-] conciselyverbose@kbin.social 13 points 9 months ago

Typically, unless it's sheer number of objects drawn (which can be kind of relevant to a city sim, especially if they're plotting individual vehicles on a broad map view), heavy graphics aren't really a source of high CPU load. Inefficient real time modeling of stuff like traffic is a more likely culprit.

[-] tunetardis@lemmy.ca 13 points 9 months ago

Even the old game had a noticeable dip in performance by the time you were building airports and stuff, though it never reached deal-breaker levels for me. I suspect you're right that it's the modelling?

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[-] HarkMahlberg@kbin.social 12 points 9 months ago* (last edited 9 months ago)

For what it's worth, I have a machine with less than the recommended specs, and as long as you don't mind spending a little time downgrading settings to Medium/Low, I have a fairly playable framerate, usually between 30 and 50. I've only built a couple cities up to 25,000 population, but it's still been fun.

You won't be disappointed by the road tools, they are everything they promised and more. In 15 minutes I can make interchanges that look like I pulled them out of a mod pack. It's obscene. Traffic control is decent for vanilla, but if you were a power user of TMPE in CS1, you might be a bit underwhelmed.

Overall though, there is a desperate shortage of maps and unique assets. As for the game's systems - economy, education, land value, industry - I can see how they were intended to work, but it seems like a lot of boilerplate was added to make the game playable at release. With time - and mod support, Dear Lord - I think it will greatly improve.

Edit: Infrastructurist is a great showing of how the game still has legs.

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[-] givesomefucks@lemmy.world 12 points 9 months ago

What seems to be the issue with a lot of these games is "seamless zoom".

So even if you're all the way zoomed out, it's still rending every tiny detail at the same level you were zoomed in.

All they'd have to do is split it into three levels and only render the one you're in. A fraction of a second delay when you cross a threshold isn't a big deal.

[-] tunetardis@lemmy.ca 5 points 9 months ago

True. That could be deadly with a sim since the amount of detail grows like crazy as you build it up. Even the amount of RAM it would take to store all those polygons sounds insane!

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[-] SuperSpruce@lemmy.zip 16 points 9 months ago* (last edited 9 months ago)

As a big fan of cities Skylines 1 (>400h), I only decided to get the sequel after I saw creators play it and there was a promotional sale.

The performance issues are bad and I get 40fps at 1080p medium on my system, with a 40k city. But the game really is better than vanilla C:S 1 in a bunch of ways. In particular, the way lanes are handled and the size of the map is better.

It takes time to make something great. I bounce between both games at this point, and just play other games. I now have 28h in the sequel so I say I got my money's ($36 due to the sale) worth. I'm patient. There are so many games and mods for other games on my backlog, I can just play those until Cities Skylines II has fixed its major issues.

[-] sugar_in_your_tea@sh.itjust.works 6 points 9 months ago

Yup, I'm happy to wait until C:S2 is ready. I have it on my wishlist, so whenever there's a sale, I'll check out the current state and decide if it's time to buy.

Until then, I have plenty of other games to play.

[-] Poggervania@kbin.social 14 points 9 months ago

So how long until Cities Skylines 2 becomes the new Crysis for modern hardware?

[-] fuckwit_mcbumcrumble@lemmy.world 27 points 9 months ago

Crysis actually looked good for its time, and wasn't horribly optimized. It just legitimately needed hardware that didn't exist yet.

CS2 looks like ass and without bug fixes will probably never perform well on any future hardware.

[-] TheChurn@kbin.social 15 points 9 months ago

The OG Crysis wanted hardware that still doesn't exist. They built the game and engine under the assumption that clock speeds would keep increasing, and instead we moved to high core counts.

Even today, at 4K and max settings, the original (2007) release can drop below 100 fps on the best possible hardware.

[-] Lath@kbin.social 14 points 9 months ago

The consumers should blame themselves for buy it.

[-] Dirk@lemmy.ml 13 points 9 months ago

I stick with CS1 and mods.

[-] JoMomma@lemm.ee 7 points 9 months ago

I use it to heat up my room when I'm cold

[-] Behaviorbabe@kbin.social 7 points 9 months ago

I just wanna play Simtown and SimCity2000.

[-] PhlubbaDubba@lemm.ee 6 points 9 months ago

Is there an alternative software for designing cities?

[-] space@lemmy.dbzer0.com 9 points 9 months ago

CS 1 hasn't disappeared yet, you can still play it.

[-] Agent641@lemmy.world 5 points 9 months ago
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this post was submitted on 07 Feb 2024
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