@godotengine@mastodon.gamedev.place @anthonyec@mastodon.social How did you split the view into two separate views? I didn't know this was possible in Godot
@godotengine@mastodon.gamedev.place @anthonyec@mastodon.social This was a really nice plugin to get, since it's helpful when positioning things for cameras (until we get a 'drive the camera' mode like UE has), but the feature I miss the most from UE is actually the high res screenshot.
ATM when I want to make, say, a wallpaper at a resolution exceeding my desktop I have to package it, set the res, run it in wine with a virtual desktop that size, and screenshot.
In UE4, I just click 'take high resolution screenshot'.
Seems fixable
@godotengine@mastodon.gamedev.place @anthonyec@mastodon.social Haha ๐
@godotengine@mastodon.gamedev.place @anthonyec@mastodon.social
Adding all the best features from Unity, I see? Seems like the argument that Unity has more features is becoming outdated slowly
random
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