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Y'all today: Can we a have a camera preview, like the one from @anthonyec@mastodon.social ?

Us so far: No, there is a camera preview at home!

At home:

in engine view of the current camera preview

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[-] skeletonek@mastodon.social 1 points 11 months ago

@godotengine@mastodon.gamedev.place @anthonyec@mastodon.social How did you split the view into two separate views? I didn't know this was possible in Godot

[-] Longplay_Games@mstdn.games 1 points 11 months ago

@godotengine@mastodon.gamedev.place @anthonyec@mastodon.social This was a really nice plugin to get, since it's helpful when positioning things for cameras (until we get a 'drive the camera' mode like UE has), but the feature I miss the most from UE is actually the high res screenshot.

ATM when I want to make, say, a wallpaper at a resolution exceeding my desktop I have to package it, set the res, run it in wine with a virtual desktop that size, and screenshot.

In UE4, I just click 'take high resolution screenshot'.

Seems fixable

[-] Ray_Of_Sunlight@mastodon.social 1 points 11 months ago

@godotengine@mastodon.gamedev.place @anthonyec@mastodon.social Haha ๐Ÿ˜„

[-] Sparkwave@wetdry.world 1 points 11 months ago

@godotengine@mastodon.gamedev.place @anthonyec@mastodon.social
Adding all the best features from Unity, I see? Seems like the argument that Unity has more features is becoming outdated slowly

this post was submitted on 16 Jan 2024
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