"Imagine paying for the internet twice." -PC Gamers
There's a lot of gamers in this thread too young to remember how overloaded and miserable the free console game servers were.
Microsoft was like "chuck us like ~$5 per month and we will put up enough servers so the games are actually playable". At the time, it was the best deal available for console gaming.
Honestly an argument could be made it was the most economical way to play online, in general, at the time. The console cost was subsidized, and the online servers were arguably at-cost, and you really only needed to buy one copy of Halo to join the fun.
Yeah but they don't run the servers anymore. So I don't know what I'm paying for really.
Some (Nintendo) even like using P2P instead of dedicated servers. Which makes it even crazier to pay for online.
When I pay for a game access to the whole game should be included and it is on PC (don't bring up DLCs and all that).
Idk. I was always a PC gamer, and think the old, often modded, independently run servers were much more fun than the soul-less matchmaking I see on most modern games. It was fun to play UT2004, and join a server where the arena was someone's bedroom and all the sound effects were ripped from The Simpsons; or to jump into a clan's open server and shit-talk them while they dominate me, or to join a server run by Beyond Unreal's community, where the mods used were voted on by the community beforehand, IIRC. Good times.
I'ma be the devil's advocate - even if they were free, eventually someone would have made it a subscription-based model since PSN servers cost money. Sure, it's not a lot of money, but it's money.
I'm not so sure. Steam servers also cost money. They make way more money from their cut of sales. On console the same thing happens. If not requiring the subscription gets more users, then you make more money by not having it.
They aren't charging because it costs money to run. They're charging because it's more profitable.
I agree, and I think we're actually just saying the same thing - the managers and stuff at (insert big name console manufacturer here) saw the loss by server money (which is, yes, very little money in the grand scheme) and then decided "let's purge that cost too and get 500000% profit on that section as well". Hence, the current state of affairs.
I think it's simply a side-effect of the current state of gaming, which sucks more than people generally consider. We've been getting nudged here slowly over a generation, so it doesnt feel hot to most of us. I'm bitter though and i hold grudges. im old too, so listen to me while i shake my cane!
Everything the game companies currently do with their IPs (locking games to their own servers and charging us for the privilege for example) is all about maintaining complete control of their IP. Remember that fucking lawyer-ese we all have to check-off so we can play the game we paid for? the part where they call what we're getting a 'licence'? Yeah, this is what it looks like when we don't own the things we buy.
If the subscription costs were truly about the cost of running the servers then another option for companies would be to allow for us to make and host our own servers. The fact that a precious few game companies even allow us to host servers long after a game's natural lifetime is over means that they prefer this outcome. When they have control over the servers they get to control the game's lifetime.
Could them cats running Modern Warfare 29 or whatever we're on now keep releasing the same fucking game every year if players were allowed to host their own private servers for the games they bought? No way, right? That's the reason they do private servers, it is more profitable for them to do so.
Now if you made it this far, you're thinking
Hey old-head!! That doesn't really answer the question of why we pay for the privilege of paying twice, the thread you're responding to! did all that leaded gasoline go to your boomerbrain?
first of all kiddo the newspaper that i still read says i'm a xennial or some bullshit so get off the lawn i'll never own and second is i actually don't know. I suspect we pay for it because we can get fucked. The fact we pay is ancillary to the whole control thing. they just do it because now that we're locked in, they can and thats all there is to it
I love paying for nintendo online so I can play splatoon 3 which runs on fucking p2p
Yeah? Who pays for the servers that run your matches?
It may be unpopular to hear, but game prices don't completely cover the cost of development and definitely don't cover server operation costs every month.
And if devs raised prices, you'd be complaining about that too.
PC games do just fine without a subscription model (for the most part).
You don't need dedicated servers for online multiplayer. Locally hosting games used to be the norm.
game prices don't completely cover the cost of development and definitely don't cover server operation costs every month.
Nope. while it might be true for small independent game developers it's totally false for big company, like MS just a fifth of the profit they paid to shareholders is enough to run good server for like five years
Games from big companies, except the games that went flop, or F2P games, or the game that purposefully sell at low price in order to sell other forms of microtransactions, then most games are profitable
they don't have to rely on monthly subscription to be profitable but the problem for them is "the profit is not high enough" and that's why they do this
The cost is minimal. There's a reason why it's still free on PC. Additionally, you could offer a free option by letting users host their own servers, but that would go against the walled garden bullshit that lets them charge so much for such a cheap service. In fact, I don't know if it's changed since the earlier days, but many console games had games hosted on user consoles anyway, it's just the initial matchmaking which uses the company's servers.
I'm all for free online console gaming, but servers and maintenance needs to get paid.
Such a lame argument. 1) so you're suggesting they don't make money by selling the game? 2) you don't think gamers wouldn't prefer to host servers themselves if they had the option?
Marketplaces are always a game of chicken. If a company thinks they can charge more for less they will; they just need another company to do it first
So glad I bought a Steam Deck. Playing games on the couch with friends who each brought their own controller, easily connecting and combining PS4, PS5, Xbox and Nintendo controllers to play together feels surreal and like living in the future of gaming. Never buying another console or their subscriptions ever again.
This has always been my sole reason for never buying a console.
I mean subscription gaming properly started on the PC with MMOs
-and I say this as a mainly PC gamer. I remember thinking how insane it was that my friend paid monthly to play the new Warcraft game..this of course before I understood what server costs were
Microsoft didn't invent the subscription model though lol
If they weren't the first to add it to games, other companies would have done it anyway
It says "popularized"
And I'm saying it was already popular
You started your comment with "Microsoft didn't invent the subscription model though lol" which sounds a lot like you're trying to disprove something that nobody said. I don't know how you meant it, but that's how it sounds.
In 2002? What other major online network was popular at the time? I remember failed attempts in the PC space (TEN comes to mind), PS2 was free to play online, as was Battle.net. Sega and Nintendo didn't have any major presence here, either.
It's entirely fair and accurate to say Microsoft popularized online gaming subscription services. It just wasn't a big thing before XBox Live came along.
I remember the Xbox 360 being the only gaming platform in that generation that charged an online subscription fee. Who else was doing it?
People pay it. There's yer problem.
Nintendo and Sony's free options were junk. Microsoft mage a product so much better than the free alternatives that people were willing to pay for it.
Switched to PC gaming years ago and never looked back. Praise gaben.
It's not like Microsoft invented the idea of a paid online gaming service with Live. Total Entertainment Network for PCs and Sega MegaNet for consoles came out well ahead of it.
That's why I only buy consoles that aren't supported anymore and mod them, it's just better and cheaper.
It's why I went back to PC gaming. As an aging man with children, I am no longer interested in having a bleeding edge gaming machine so I went to consoles for a while. It was too painful keeping a subscription on something I don't often play so I didn't bother with a PS5 and got a steamdeck instead.
Get a Steam Deck or build some SteamOS machine console.
Not an XBox or XBoL user.
If they're running infrastructure that hosts game servers, while keeping all that standardized and cheat-free, that might be a bargain at $15/mo or whatever it costs. But if they're just providing match-making, listing game servers, all while hosting matches on consoles, they're just taking your money.
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