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Wirth's law (lemmy.world)
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[-] jecxjo@midwest.social 41 points 1 year ago

It is quite interesting how games came out in the past that never got updates. Now you install a game and the first thing it does is downloads updates for a day before you can play.

[-] Kalothar@lemmy.fmhy.ml 27 points 1 year ago

Games are far larger and much more complex, its hard to plan for what goes wrong in production for these games.

[-] jecxjo@midwest.social 11 points 1 year ago

Oh I get that. Just noticed that developers I work with today rather than the ones I worked with 20+ years ago have a very different understanding of development.

[-] Ashelyn 38 points 1 year ago

Limitations inspire creative solutions

[-] DayInProgress@lemmy.ko4abp.com 9 points 1 year ago

Don't let the government know about this

[-] azkedar@vlemmy.net 5 points 1 year ago

Part of why Pico-8 projects are so cool!

[-] TeaHands@lemmy.world 25 points 1 year ago

As a hobbyist game dev, can confirm I am basically just splashing around cluelessly making a mess.

[-] xamboni@vlemmy.net 16 points 1 year ago

I’m loving that some small teams also manage to make products better than AAA firms in terms of performance. BattleBit has been a blast to play with 127v127 players, and it runs so well. I know the graphics aren’t as intense as other games, but that takes a backseat for me when the game has practically no performance issues and is satisfying to play.

[-] Kaliax@lemmy.world 2 points 1 year ago

Just snagged the game based off of your comment, thx for recommending!

[-] Pirtatogna@lemmy.world 14 points 1 year ago

In the eighties we dealt with a few kilobytes, only dreaming about megabytes...

[-] Rozauhtuno 11 points 1 year ago

"Cool, what's a kilobyte?" - Rockstar before filling your hard drive

[-] r00ty@kbin.life 8 points 1 year ago

Hah. I remember working with accounting software in the early 90s. Legacy stuff even then. Programs and data needed to fit in 64k.

Need to make a simple customisation? Well now you need to split one program into two. Have fun.

[-] evirac@vlemmy.net 7 points 1 year ago

Can you call it a programming meme? Looks more like a gaming meme

[-] Spzi@lemm.ee 9 points 1 year ago

Game programmers, yes. Programmers who happen to work on games. Further, the highlighted idea is not restricted to games.

[-] min_fapper@iusearchlinux.fyi 6 points 1 year ago

To be fair, customers care more about graphics fidelity than they do about efficiency.

Spending hours mastering a shader to add some cool atmospheric effect would get you much more return than the same hours optimizing the code.

this post was submitted on 06 Jul 2023
296 points (100.0% liked)

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