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submitted 11 months ago by Hdcase@beehaw.org to c/gaming@beehaw.org

This is a fascinating deep dive into the development of the game, with many people involved giving interviews. Instead of being in a long development hell, Lionhead knocked out the game in a stunning 18 months - which made Microsoft happy, but resulted in the cutting of a ton of content.

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[-] Telorand@reddthat.com 16 points 11 months ago

Such a short development cycle didn’t make Lionhead any less ambitious. Developers who were there from the very start of the series decided to stick around, like Dene Carter and Georg Backer.

Reminder that Moonring exists, it's free, and it was made by Dene. It's a seriously great RPG.

[-] Computerchairgeneral@kbin.social 3 points 11 months ago

Interesting read. I really liked Fable 3's Industrial Revolution setting, but it did feel like the game was on fast forward once you actually got the throne. It's a shame they weren't able to make it the experience they wanted it to be.

this post was submitted on 03 Dec 2023
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