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submitted 1 year ago by Stamets@lemmy.world to c/memes@lemmy.world

CloudConvert.com might as well be my fucking home page.

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[-] TropicalDingdong@lemmy.world 159 points 1 year ago

Webp

Developed by google, for google products.

Not guaranteed to work with google products (looking at you google voice.)

[-] ivanafterall@kbin.social 92 points 1 year ago
[-] SeedyOne@lemm.ee 27 points 1 year ago

The Google Way.

[-] MystikIncarnate@lemmy.ca 16 points 1 year ago

Probably because nobody uses it.

The whole "Google will kill it" meme is a self fulfilling prophecy.

Google creates thing.

Everyone thinks Google will kill that thing, so nobody uses it.

Google kills the thing because nobody uses it.

And the cycle continues.

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[-] shootwhatsmyname@lemm.ee 148 points 1 year ago* (last edited 1 year ago)

You get the exact same quality at around ~25% smaller than other image formats. Unfortunate that it’s not supported by everything, but yeah it’s a better image format practically in that sense.

On the web this saves money when storing at a large scale, and it can have a significant impact on page speed when loading websites on slower connections.

[-] doctorcrimson@lemmy.today 26 points 1 year ago* (last edited 1 year ago)

My problem is the way it's packaged as a link to a website that hosts the jpeg image. Saving, modifying, and using the image file becomes impossible in some workflows. Imagine a future where you get fined for stealing memes. I bet they could make the image file size even smaller without all of that bullshit added in, until then I'm just using an extension to convert to png (which results in loss btw).

[-] Paradachshund@lemmy.today 12 points 1 year ago

It's already supported in many more places than it was a couple years ago. It just takes time.

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[-] mojo@lemm.ee 91 points 1 year ago

It's straight up better though

[-] LucidLethargy@lemmy.world 91 points 1 year ago

People just really need to support it. It's far better than jpg or png. It's the go-to for web right now, that's for sure.

[-] hansl@lemmy.world 43 points 1 year ago

Not better than jpegXL which has clearer free licensing.

[-] LucidLethargy@lemmy.world 30 points 1 year ago

Only Apple supports this. Like, literally just Apple. I hate Chrome, and even Chrome doesn't support this. Firefox? Yeah, zero support.

So for these reasons it's 100% not viable right now. If you get the support, I'll consider it for my websites, and tell my colleagues about it, though.

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[-] carpelbridgesyndrome@sh.itjust.works 80 points 1 year ago* (last edited 1 year ago)

As someone who has had to put together websites:

  • It is supported by every major browser
  • It is halving the amount of your mobile data that I am using sending you images (With lossy compression it does even better)
  • It is decreasing my network egress costs
  • It is increasing the number of connections I can serve in a given time period

Nope I am not going to stop using this or AVIF (which does better)

[-] vox@sopuli.xyz 71 points 1 year ago
[-] Lemminary@lemmy.world 62 points 1 year ago* (last edited 1 year ago)

Is this the latest hate trend? Is it that time of the year again?

[-] jbk@discuss.tchncs.de 54 points 1 year ago

How can one even get annoyed this much by WebP lol

[-] Swedneck@discuss.tchncs.de 14 points 1 year ago

at this point i will take any open image format newer than png

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[-] IronKrill@lemmy.ca 47 points 1 year ago* (last edited 1 year ago)

The problem is rather the opposite of the meme. The file format is fine, but there is so little effort into making it happen.

If we were trying then I should be able to upload webp images everywhere. The most egregious is websites that will convert jpg and png uploads to webp but don't allow webp upload.

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[-] wax@lemmy.wtf 43 points 1 year ago* (last edited 1 year ago)

I've personally used webp for when I need lossy compression with alpha channel. What good alternatives are there? Png is not lossy and jpeg does not support alpha. Is JXL better than WebP? AVIF? JPEG2000?

[-] ilinamorato@lemmy.world 17 points 1 year ago* (last edited 1 year ago)

pngout can often get image sizes down below equivalent jpeg without quality loss. And it's not a new format, just optimizing the existing png file.

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[-] iAmTheTot@kbin.social 42 points 1 year ago

I host my own server for playing TTRPGs on and webp saves me a lot of storage space and bandwidth.

[-] regbin_@lemmy.world 38 points 1 year ago

WebP is awesome. So is JPEG-XL.

JPEG and PNG are archaic and should die already.

.jxl is also coming btw

[-] frezik@midwest.social 15 points 1 year ago

JPEG will never die. Too many things support it at a very basic level. A random CCD camera module on DigiKey probably has an option for direct JPEG output. An 8-bit Arduino will know how to take that JPEG and display it on a cheap 4" LCD screen off Bang Good.

Formats that sprawl everywhere like that will never, ever die.

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[-] gamermanh@lemmy.dbzer0.com 37 points 1 year ago

I haven't had an issue with webp support myself, kinda surprised to see people stating it like it happens all the time

The only tool I've used that didn't support it was the FOMOD creation tool when making some small Starfield foods, and that actually DID support webp, it just threw an error but would show the image and mod managers would load it no problem

Or is this an example of the difference between people who use Linux and Windows regularly?

[-] NBJack@reddthat.com 26 points 1 year ago* (last edited 1 year ago)

Want that cool image as a background? Whoops.

Want to use that image with that nifty ML tool you downloaded? Uh oh.

That random web service at least five years old with an upload field for an image? Roll the dice; win on snake eyes.

Want to use that picture as an avatar in a forum that isn't that popular? Hmmm.

How about that WordPress blog of yours? Hopefully on 5.8 or better; otherwise unsupported natively.

Would you like thumbnails on these downloads in your favorite Linix distro? Uh, maybe; Ubuntu didn't get it until 22.10.

How about Windows? Well, 11 is fine, but 10 needs an extension.

None of this can't be overcome with some effort, but it's kind of painful right now.

[-] Apollo@sh.itjust.works 27 points 1 year ago

Webp is superior to jpg and far smaller than png. Making a map tile that has transparency and is bigger than 20x20 grid squares leaves you the choice between a huge png or a tiny webp. VTTs like foundry have best practice guidelines re image sizes and formats and it is simply not possible to follow these using png unless the map in question is tiny, and if you ignore them and just go for a huge png your players may be faced with lag, longer loading times etc.

[-] AstridWipenaugh@lemmy.world 25 points 1 year ago* (last edited 1 year ago)

If jpg and png were good enough for dialup, they're good enough for gigabit.

[-] unoriginalsin@lemmy.world 18 points 1 year ago

You clearly don't recall watching jpegs load on dialup internet. It could literally take minutes to load a decent sized image on 14.4 modems.

[-] AstridWipenaugh@lemmy.world 12 points 1 year ago

I remember. Finished halfway through kathy_ireland_nude_boobs.jpeg

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[-] FlyingSquid@lemmy.world 18 points 1 year ago

I don't even understand the point of webp. Why do we need to make pngs and jpegs smaller? Who has internet that can't handle those files most of the time? It's not like people are posting 500 mb images.

[-] Orbituary@lemmy.world 48 points 1 year ago

It's not about the bandwidth and ability when you're reducing file size. It's the aggregate of doing so when the site has a large number of those files, multiplied by the number of times the files get pulled from a server.

It's conserving size for the provider. Most commercial servers have metering.

[-] matrixrunner@lemmy.world 16 points 1 year ago

Cell connectivity.

A physical internet connection doesn't have many issues as at all with bulkier formats, but cell networks -- especially legacy hardware that is yet to be upgraded -- will have more issues sending as much data (i.e. more transmission errors to be corrected and thereby use up more energy, whereas the power cost of transmission error correction for cabled networks is negligible).

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[-] steventhedev@lemmy.world 15 points 1 year ago

Large companies that serve a ton of content. CDNs, image hosts, Google, Facebook, etc. 1% of their traffic adds up to a lot.

Also people in limited bandwidth situations - satellite links, Antarctica, developing countries, airplanes, etc.

Finally, embedded systems. The esp32 for example has 520kb of ram.

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[-] DumbAceDragon@sh.itjust.works 17 points 1 year ago

I just use ImageMagick

mogrify -format png *.webp

[-] Doodleschmit@lemmy.world 14 points 1 year ago

I'm a little out of the loop on webp. What makes it problematic?

[-] NENathaniel@lemmy.ca 37 points 1 year ago

A lot of things don't support it yet, but it's technically a better compression format

[-] Ottomateeverything@lemmy.world 22 points 1 year ago

This is how every new thing starts though. You don't just get better standards overnight. Jpg and png didn't happen overnight either. PNG had this problem for quite a while.

It's not a problem with WebP. It's a problem with tooling that aren't moving forwards to objectively more effective formats.

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this post was submitted on 11 Nov 2023
665 points (100.0% liked)

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