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submitted 13 hours ago by alyaza@beehaw.org to c/gaming@beehaw.org

Vapor World: Over The Mind is a Soulslike Metroidvania with an evocative, painterly art style reminiscent of Lies of P and the narrative platformers of Playdead. According to Korean studio Alive Inc, the game had 100,000 wishlists just before its early access launch on August 19, mostly on the strength of a demo available since January 2025.

But what should have been a triumphant early access launch went pear shaped very quickly. At launch, few talked about the quite distinctive worldbuilding or the parry-heavy combat. Instead, all focus was trained entirely on something absent from the popular demo: very obvious AI use.

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[-] chicken@lemmy.dbzer0.com 2 points 3 hours ago* (last edited 3 hours ago)

"Saw the very first cutscene, before any gameplay, and how the generative AI they used couldn't even keep the main character's model consistent," reads the "most helpful" Steam review for Vapor World. "From the trailers the gameplay looked pretty fun [but] unfortunately I support people not robots. If the look you want to go for is beyond the scope you can achieve right now then I suggest you change it or wait until you can produce the art and style you want with people doing it."

That's pretty representative of the Steam reviews at the moment: Vapor World is currently sitting on 64 "mostly negative" reviews.

Can you leave a steam review and then refund a game? Otherwise how are so many people making the mistake of buying it when other reviews are already saying it has their dealbreaker issue of having used AI (that's apparently obvious as soon as the first cutscene)?

[-] helix@feddit.org 1 points 1 hour ago

Yes, you can, and it shows how many hours you played.

[-] eleijeep@piefed.social 20 points 10 hours ago

Anyone can make slop. That's the entire point of it. So why would you think that anyone is going to pay money for your slop?

[-] kehet@sopuli.xyz 15 points 11 hours ago

It’s not the AI itself I hate, it’s the laziness and the shoddy quality it churns out. Ten years ago, mistakes like these wouldn't have stood a chance in a human artist's work, so why are they suddenly acceptable just because it's AI? Does nobody bother with quality control anymore?

If your budget is tight and you want to scrimp, fine, that's understandable but you should at least make an effort to hide how cheap you're being.

[-] mrmaplebar@fedia.io 17 points 10 hours ago

Personally I have major ethical objections to the way that the vast majority of generative AI is done today, so I'm pretty much against it regardless of the hypothetical perceived quality of the end result.

The ends really don't justify the means, and I want to support the human beings working hard to make authentic media in the future.

I don't want to play someone's lazy and exploitative AI slop game any more than I want to look at someone's slop art or listen to slop music.

[-] Mordikan@kbin.earth 4 points 10 hours ago

There is a game that is upcoming that I was interested in that clearly used generative AI in a gameplay trailer. I should say I'm not pro/anti generative AI. I'm right down the middle, I see the issues and the potential, so the presence of AI itself for me isn't a deal killer (Crimson Desert for example).

But, the issue is that this game falsely represented what is going to be in the game. The lighting isn't planned to be that good. The model rigging isn't meant to be that fluid. Etc, etc. The problem is a matter of dishonesty.

If a developer uses generative AI for test assets and placeholders, I don't see that as an issue (especially if they admit to and own that fact). If they use that material for trailers to showcase their work when that will not be part of the work, then that is a different story as that introduces that dishonesty.

[-] Sanctus@anarchist.nexus 10 points 13 hours ago

Looking at the rest of the game, take out the GenAI cut scenes and draw them? I dont see how this can't be saved.

[-] Skua@kbin.earth 6 points 10 hours ago

There are two big issues that that doesn't fix:

  • Showing the trailer in this state very clearly implies that they don't really care about the game. Even if it really was only meant to be a placeholder, would you think highly of a game with obvious placeholder assets in its trailer? If it's not a placeholder, then they're passing off major things like what the protagonist looks like to the hallucination box

  • There are a lot of people who have ethical issues with AI, and just removing the stuff in the trailer is not going persuade anyone at all that the rest of the game isn't full of AI rubbish

[-] Sanctus@anarchist.nexus 1 points 8 hours ago

Idk to me it looks like they either couldn't or just didn't spend time finding someone to draw those cutscenes. The rest of the game in the trailer appears to have a lot of work put into it.

[-] helix@feddit.org 1 points 1 hour ago

They could've animated the cutscenes in-engine though.

this post was submitted on 24 Aug 2026
42 points (100.0% liked)

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