I think a number of action games from the 360/ps3 era fit that, with Darksiders 1 and Prototype coming to mind. You get a small taste of full power right at the beginning, then lose it and slowly work back getting it
I think portal does a good job of giving you just enough clues to figure out what to do.
Mario/Nintendo games do a lot of heavy lifting of teaching you how to play without TELLING you how to play.
Like the User Experience of Mario for the NES has been deep dived for years.
Same with Portal. It does an incredible job with showing you and introducing new mechanics.
Yes. And honorable mention to Portal 2 which is a worthy enough successor that there's healthy debates which chapter is best.
I realize you'll know this, but I figure we can mention it for folks who aren't familiar with the franchise. If they get a discount on the two-pack, it's well worth grabbing both.
Satisfactory
A factory automation game where you start with just mining iron and copper, and you end up making your own creative mode in the end
Until this past week, I haven't played since before update 7.
I just unlocked dimensional uploaders and have been zooming around in my hover pack building SO many things. It's great not having to go through my spaghetti nests to find a specific storage bin because I'm missing 3 pieces of whatever to build.
Once I unlocked the monorail, I built a few power plants and went to town building rails all over the map and then deleting everything I had built before.
10/10 game, will easily sink 1000 hours into it before next year at this rate.
I like to joke that this game made me late for work for the first week I played it. So many late nights...
Outer Wilds?
You are definitely dumped in, but learning is a mechanic. I think the pacing is good.
I love Outer Wilds, but when they said "one where you're not just dumped in and have to figure everything out for yourself", it sounded like they were excluding us in particular 😛
Fair point...
The two "Plague Tale" games.
I had never played a Farcry game before, and I asked my son which one I should start on and he recommended Farcry 3.
It eased me in and everything felt natural, and was the first thing I thought of when I read the post, so that's gotta be worth something.
I think "Rise of the Tomb Raider" did a particularly good job of this.
It's much more "on rails" than other games in this thread - but the mechanics, abilties and puzzles arrive at a comfortable enjoyable pace.
A great tutorial anf learning curve is what set the first Tomb Raider game apart from competitors, and I think the franchise has done well to maintain that across the many entries. Almost any entry in the Tomb Raider is a solid choice for this.
But "Rise" really stands out as an enjoyable experience with the right amount of challenge that feels really good to play, particularly late game when routinely pulling off epic movie heroic moves.
Edit: Rise of the Tomb Raider is sometimes just the "Dragon's Lair" formula perfected, but it works.
Witchfire.
There are conditions you must meet to go to the next level but meeting them doesn't force you to the next level.
Saints Row 3 does a very good job of introducing game mechanics.
It sometimes falters by dropping an overly hard optional mini-game in the player's path too early without clarifying that it is optitonal.
Otherwise, nearly a perfect game to play through and unlock interesting mechanics in a relatively smooth progression.
The "crew" mechanic does a very good job as an optional any-time challenege slider. When I'm having trouble, I can "phone a friend". (also works with actual friends - the multiplayer is great and drops into the same mechanical gameplay slots).
Saints Row IV also does this really well - but... it's really different. It jumps the shark early and then keeps jumping back over the shark, over and over again. If that sounds fun, you'll love it. But it's not everyone's cup of tea - and the game mechanics can come in uncomfortably fast if the player gets lucky in finding some unlocks before being prompted to seek them out.
Rogue Legacy is close, but it suffers from being too hard early on and maybe too easy in the late game.
Rogue Legacy 2 fixes those issues, and is really just a delight all the way through.
Rogue Legacy 2 also has accessibility settings available from the first moment of the game - so if something is throwing off my play through, I can just change it.
And the accessibility settings can be tuned in the opposite direction for bragging rights and increased challenge during replays (as a "new game plus" mechanic).
SteamWorld Dig 2 nails the learning curve for all the exploration mechanics. It's fun early, it's fun late, and it doesn't overstay it's welcome.
Edit: And the allocatable action point system provides many accessibility settings. Fall damage spoiling my play through? I move a build point into it and it goes away.
Video Game Suggestions
A place to find suggestions for video games! For example, you might create a post looking for recommendations for a game to play with a friend, or a game that is easy to play if you just broke your dominant hand. Or you might post a list of games that let you use a whip as a weapon. A lot of rules for conduct here are pretty obvious (don't be a jerk, stay on-topic) so I'll bold the weird ones.
Rules
- Please stay on-topic: post requests for games that match some criteria you specify, lists of games with a certain element, or something otherwise relevant to helping people find games that match certain criteria.
- If you're looking to find the name of a particular game or video game series you forgot, you should go to !TipOfMyJoystick@retrolemmy.com. This community is for fielding suggestions for games, not for finding one specific video game.
- If you're making a post that is suggesting games, it should be a list of games. This is partially to help prevent the community from being overrun by people just suggesting their favorite game, and devs suggesting you play their latest game. This is about posts, not comments. It's okay to comment on a post asking for gaming suggestions with just one game.
- Don’t be a jerk. This covers bigotry and discrimination, which includes but is not limited to homophobia, racism, sexism, etc.
- Please don’t directly link to pirated content.
- When advertising something you have worked on, please use common sense for what is spammy. Self-promotion isn't totally banned: if someone asked for an RPG where you can play a lich, and the game you worked on is an RPG where you can play a lich, you can definitely answer with your RPG. I reserve the right to change this rule to be more specific about what exactly counts as spammy and what does not, but I feel I’ll know it when I see it and trust most posters to operate in good faith.
- Please indicate spoilers when necessary. The following format works on both Lemmy and Kbin, but if you are using an app it may not. See this comment for which apps handle spoilers. Note that spoilers in post bodies will just show the text in the preview if you link the post in, say, Discord, instead of spoiling it.
Spoilers for SomeGame
Something that happened at the end of the game!
Something else that happened at the end of the game!
will appear as
Spoilers for SomeGame
Something that happened at the end of the game!
Something else that happened at the end of the game!
Not Rules
Magazine/community icon is the Apple video game emoji and green checkmark emoji for now. Suggestions for a replacement are very welcome.