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Anon is a gamer (sh.itjust.works)
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[-] magnue@lemmy.world 8 points 17 hours ago

RIP super soaker water pistols

[-] filcuk@lemmy.zip 7 points 15 hours ago

Work around the patent by making them only moderately soaking

[-] itsgroundhogdayagain@lemmy.ml 48 points 1 day ago

The Nemesis system in the LOTR games is a perfect example

[-] HK65@sopuli.xyz 2 points 6 hours ago

Didn't Warframe do basically a nemesis system with Kuva Liches, Sisters of Parvos and Technocyte Codas?

Recurring boss that you need to find the weakness of via trial and error, can be killed for super nice loot or turned into a minion?

Taunts you and acts as a personal nemesis with a generated personality and looks?

[-] NannerBanner@literature.cafe 7 points 15 hours ago

Isn't that basically the only example? How many other cases do you ever hear people talk about? Obviously there are others, I see others given in this post, but you never really hear about them.

[-] Trev625@sopuli.xyz 2 points 6 hours ago

I thought there was one on games during loading screens or something as well

[-] KairuByte@lemmy.dbzer0.com 12 points 14 hours ago

When games had long load times, there was a company that patented putting short and quick to load mini games on screen instead of loading screens you just stared at.

[-] JackFrostNCola@aussie.zone 2 points 4 hours ago

And nobody pateneted the loading screen slideshow with game tips? Im shocked

[-] KairuByte@lemmy.dbzer0.com 1 points 1 hour ago

Unironically it was likely done too many times before someone thought of patenting it.

[-] Rubanski@discuss.tchncs.de 3 points 14 hours ago

How does that work?

[-] Senal@programming.dev 22 points 1 day ago

Still salty about that "Sanity System" bullshit patent by ...surprise surprise...nintendo.

[-] Xerxos@lemmy.ml 87 points 1 day ago* (last edited 1 day ago)

When everything had long loading times (and we still have them from time to time) there was a genius idea : minigames on the loading screen to pass the time.

ONE company did this, patented the concept and till then no one is allowed to do that.

[-] Krudler@lemmy.world 12 points 1 day ago
[-] samus12345@sh.itjust.works 28 points 1 day ago

It was Namco, and the patent expired in 2015.

[-] Mac@mander.xyz 99 points 1 day ago
[-] SomethingBurger@jlai.lu 93 points 1 day ago

And Namco (minigames in loading screens, started in Ridge Racer), Warner Bros (Nemesis system from Shadow of Mordor), SEGA (GPS arrows from Crazy Taxi)...

I know "Nintendo bad" is a popular narrative but they're far from the only one.

[-] ShinkanTrain@lemmy.ml 20 points 1 day ago

The Namco one ran out in 2015, right on time for SSDs. Though I guess we could still use them for shader compilation 😴

[-] Tartas1995@discuss.tchncs.de 18 points 1 day ago

The biggest annoyance is that patents doesn't prevent usage... Just require permission... they could ask anything or nothing, it just would need to be acceptable. And well here we are.

[-] Signtist@bookwyr.me 11 points 1 day ago

Why rely on someone else's go-ahead if you can just do something different? They didn't patent it for no reason - they want a cut if someone using it makes a bunch of money, and likely won't give you the go-ahead without that guarantee.

[-] Tartas1995@discuss.tchncs.de 2 points 1 day ago

Ofc, but that is the issue. Make the cut reasonable about some devs will be willing to pay the price.

[-] Signtist@bookwyr.me 1 points 16 hours ago

It'd have to be pretty reasonable. From the perspective of the people who have to pay, it's just as easy to tell the plebs beneath them to come up with something even better that doesn't require a fee. If they fail, it's because they were lazy, not because you're a bad leader, obviously.

[-] Drekaridill@lemmy.wtf 12 points 1 day ago

The GPS arrow is patented?

[-] GraniteM@lemmy.world 27 points 1 day ago

Sega applied for and was awarded U.S. Patent 6,200,138 – "Game display method, moving direction indicating method, game apparatus and drive simulating apparatus" – in 2001. The mechanics in the "138 patent" describe an arcade cabinet similar to Sega's previous arcade game Harley-Davidson & L.A. Riders (1997), but also describe the arrow navigation system and pedestrian avoidance aspects that were used in Crazy Taxi.

In 2001, Electronic Arts and Fox Interactive released The Simpsons: Road Rage, which reviews identified as being clearly inspired by the gameplay of Crazy Taxi. In this game, the player controlled one of The Simpsons characters as they drive around Springfield, bringing passengers to these destinations in a way like in Crazy Taxi. In December 2001, Sega brought Fox Entertainment, Electronic Arts, and developer Radical Games Ltd. to court over this infringement of the 138 patent. The case, Sega of America, Inc. v. Fox Interactive, et al., was settled in private for an unknown amount. The 138 patent is considered to be one of the most important patents in video game development.

[-] Dsklnsadog@lemmy.dbzer0.com 26 points 1 day ago

company Nintendo

We from Nintendo would appreciate it if you stopped inventing things immediately. Innovation is a protected activity.

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[-] SunshineJogger@feddit.org 18 points 1 day ago

Is the nemesis system finally back on the free market?

That should never have been allowed to be patented. Its way too generalized

[-] NigelFrobisher@aussie.zone 69 points 1 day ago

Shame Ubisoft didn’t do this for climbing a tower to reveal the surrounding area in the map tbh

[-] Grass@sh.itjust.works 37 points 1 day ago

I'm actually sick of this one. Way too many games do it. Even goddamn final fantasy 7 remake 2 did a shitty version of it

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[-] Dsklnsadog@lemmy.dbzer0.com 132 points 2 days ago
[-] kkj@lemmy.dbzer0.com 107 points 1 day ago* (last edited 1 day ago)

The original idea behind them had some merit: in exchange for showing everyone else exactly how to do a cool new thing, you got to temporarily be the only one to profit from it. They've devolved into parenting general ideas (see the shopping cart patent) and fucking over anyone who finds a way to make the idea work, though.

[-] MoffKalast@lemmy.world 94 points 1 day ago* (last edited 1 day ago)

The key is "temporarily" though. Even in the 18th century and prior when technology evolved at the pace of a snail on sedatives that meant 5, maybe 10, at most 15 years.

Then in the 90s the world's international cartel of IP rights got together and decided they should make it 20 years everywhere, just so corporations can monopolize anything they make for the entire the duration of its usefulness. With the speed of progress today I'd be surprised if most aren't obsolete before they become available to the general public. 3D printing is only a thing now because Stratasys was hoarding the FDM patent since the fucking 90s.

Shit needs to go back down to 5 years again.

[-] JcbAzPx@lemmy.world 12 points 1 day ago

I'd say patents should be limited to physical goods. Game mechanics should never have been allowed.

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[-] imetators@lemmy.dbzer0.com 58 points 1 day ago* (last edited 1 day ago)

Nothing mentioned in the post but I am 99% sure Anon is talking about Nemesis system from Shadow of Mordor/Shadow of War.

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[-] Fandangalo@lemmy.world 44 points 2 days ago

Generally speaking, most game mechanics are not copyright-able, not patentable. Game mechanics themselves tend to be treated as base components, as in, like a drum beat or a bass line. It’s rare cases where those are distinct, usually in context (see Vanilla Ice & Under Pressure). Because a beat or bass line can be so basic as a component, it’s considered part of the arrangement and not the composition itself. Video game mechanics can likewise be in this configuration.

For instance, summoning heroes (Nintendo loss) is a mechanic / part of the composition of that game, but the larger video game is a particular arrangement. Specific characters (pikachu) can very much be copyrighted individually, but games themselves are typically less liable for patents / copyright, and so on.

Also, for good measure, since it’s a massive benefit to the freedom of expression. Video games would be a depressing medium if people could capitalize on mechanics like patent trolls.

To be clear, some technologies used in association with video games can be patented, but that’s when a patentable technology is combined with a game, which is much less common in the medium.

[-] Jesus_666@lemmy.world 30 points 1 day ago

Counterpoint: Summoning characters by throwing an item and having the character appear at the position of the item has been patented by Nintendo, as has using a summoned character as a hang glider.

Japanese patent law is pretty terrible.

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[-] muusemuuse@sh.itjust.works 12 points 1 day ago

Legend of dragoon has a frustrating but amazing additions system no one else does today. With wireless controller lag I’m not certain gust of wind dance would be possible anyway, but it was so different from everything before and after it.

I’m convinced this is why.

[-] vithigar@lemmy.ca 5 points 1 day ago* (last edited 1 day ago)

Wireless controller latency is definitely not so bad for timed hits with visual indicators to be impossible. I'm sure many people played Clair Obscur with wireless controllers just fine.

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this post was submitted on 20 May 2026
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