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When it comes to Valve, we asked them about ideas like "spatial computing" and "mixed reality" being pursued elsewhere. Neither concept is really present in Valve's initial Steam Frame with black and white passthrough, though there's a lot of potential for sensing add-ons through the nose port.

Here's how Valve's Jeremy Selan replied about the focus of their first headset to carry the Steam name:

"As a strong Index user, someone who worked on it and has spent major portions of my adult life working on that and the Vive, when I think about playing VR, I have to make an intentional choice. So I'll be like, you know what? I want to go do VR. So I go to the room that has my PC and has my base stations installed. And I start playing that. But then sometimes, if I'm in another room and I'm like, well, maybe I should just take out my Deck and I start playing those games. And that choice I personally think is one of the highest friction bits remaining."

"Sure you can expect that when you put it on because it's SteamOS you hit the power button and you're fast into your game without the base station setup. Yeah, you can do [that] in any environment, but the ability to put on the headset and to see your Steam catalog in front of you where you can just choose a VR game or choose a non-VR game – it makes me play VR more. And it really reduces the impediment or the friction of even having to think about that distinction."

"We see the lines between VR and non-VR content really being blurred because they should just be games and you should be able to have devices that let you enjoy them. And this is our first stab at that."

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[-] makyo@lemmy.world 3 points 5 days ago

I still wish there was an easy way to ‘port’ existing games into a pseudo VR environment. Basic idea would be you still are sitting to play with a controller and the same control scheme. The VR part would be being able to look around with the motion tracking in the headset.

I want to play flat games like Elden Ring same as always in third person, but have the world surrounding me in VR. Maybe there are motion sickness issues that would make that hard.

All in all I think the current trend of fully immersive VR-only games is limiting and more things like this would really benefit the uptake.

[-] dual_sport_dork@lemmy.world 2 points 5 days ago

I want to play flat games like Elden Ring same as always in third person, but have the world surrounding me in VR. Maybe there are motion sickness issues that would make that hard.

If you haven't played any of the Lucky's Tale games, this is basically exactly how it works. I found that when I was just starting off with VR, this type of third person thing was significantly less motion sickness inducing than first person movement, for whatever it's worth.

Trover Saves The Universe is another similar take on that idea, if you can stand a shitload of Justin Roiland voice acting. The framework is certainly there for a fully 3D third person VR game. I agree with you that this idea really ought to have legs, and somehow it still doesn't.

this post was submitted on 11 Dec 2025
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Virtual Reality

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