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For the unfamiliar, Wanderer: The Fragments of Fate by Mighty Eyes is a narrative puzzle action-adventure set across different eras where you play as Asher Neumann, traversing time and space using a mysterious watch. Six months after launching on Quest and PlayStation VR2, this remake of 2022's Wanderer is now available on Steam.

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We have been waiting for months to know the name, price, and release date of the “Project Moohan” headset. Today, Samsung has announced that the headset is called Galaxy XR, and is available to be purchased in the US and Korea starting from $1799. People buying the headset can also enjoy an Explorer pack with some free perks like 12 months of Gemini AI Pro and 12 months of YouTube Premium.

We already knew most of the info shown. Most of the demos were pretty basic, and most of them (like the Google Maps one) were things we already saw in other presentations by Google. There were no disruptive announcements, no killer app, no killer feature. And it seems that Google was more interested in mentioning AI than XR.

Even the attention of the community was not so high: there were fewer than 100 people registered for the livestream, only 15-20K watching it, and my tweets about it had probably a third of the engagement I had while tweeting from Meta Connect.

Probably everyone knew that with this price and this set of features, this headset had no chance to become mainstream, so everything was tuned down to realistic expectations. Which is something I appreciate: it’s useless to create hype when reality can’t meet expectations. It just creates new “XR is dead” articles. But at the same time, I think something more than this could have been done. Meta Connect was a much bigger and more exciting event, for instance. And I felt more excitement for the Meta Ray-Ban Display than I feel now for this Galaxy XR headset.

Anyway, as I’ve said, it is a first step. I hope the first step of a long journey of Google and Samsung in XR, something that may help XR become mainstream one day.

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Vision Pro is an incredible headset in many ways, but as I’ve opined previously, it’s too bulky and too expensive for the average person to justify its $3,500 price point.

Samsung’s Galaxy XR headset might not move the needle on size, but it’s offering a similar experience to Vision Pro at a huge discount. The launch price of $1,800 isn’t cheap by any means, but considering the similarities between Vision Pro’s specs & features, it’s far more affordable.

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submitted 3 days ago* (last edited 2 days ago) by MyOpinion@lemmy.today to c/virtualreality@lemmy.world

Join us at Samsung Galaxy Event on October 21 at 10PM ET, to experience new ways to play, discover, and work. Come meet the first official device on Android XR—Project Moohan.

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Promising full VR support.

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There's a mid-game incident that'll stick with me for a while. I'm frantically climbing to safety, physically pulling myself higher and higher as an enormous, terrifying foe attacks from a distance. High-energy blasts keep damaging the structure I'm on, nearly scorching my hands with a narrow miss. There's a fierce tension, I'm nervous, and I can't linger without risking being vaporized. It's one of many moments where Reach delivers incredible embodiment.

The Facts

What is it?: A cinematic fantasy action-adventure where you explore a lost underground civilization. Platforms: PS VR2, PC VR, and Quest 3 (reviewed on PS VR2) Release Date: Out Now Developer: nDreams Elevation Publisher: nDreams Price: $39.99

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submitted 1 week ago* (last edited 1 week ago) by MyOpinion@lemmy.today to c/virtualreality@lemmy.world

The MeganeX 8K Mark II is a super-lightweight, ultra-high-resolution VR headset equipped with 4K micro OLED panels per eye and compatible with SteamVR™ tracking. This unique combination ensures unparalleled lightness and comfort, making it a top choice for VR enthusiasts. The 10-bit HDR-compatible 4K resolution micro OLED panels, driven at 90Hz, and the pancake lenses, newly designed by Panasonic Group, deliver deep blacks, exceptional color reproduction, and an immersive, world-class VR visual experience.

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Samsung has always built its devices around what truly matters: pioneering new ways to connect and experience the world. As a leader in mobile AI, Samsung is ushering in a new era by introducing a new category of AI-native devices.

At the heart of this vision is Android XR, a powerful platform optimized with AI embedded right from the start. Co-developed with Google and Qualcomm, Android XR is designed to scale across form factors, bringing AI to the center of immersive, everyday experiences.

Project Moohan is the groundbreaking first product built for the open and scalable Android XR platform, and it seamlessly blends everyday utility with immersive new experiences. This is where the true potential of XR comes alive, unlocking a whole new dimension of possibilities.

Get ready for a new benchmark in XR. The event will be streamed on Samsung Newsroom and Samsung’s YouTube channel on October 21, 10 p.m. ET.

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Apple today introduced Apple Vision Pro with the powerful M5 chip that delivers a leap forward in performance, improved display rendering, faster AI-powered workflows, and extended battery life. The upgraded Vision Pro also comes with the soft, cushioned Dual Knit Band to help users achieve an even more comfortable fit, and visionOS 26, which unlocks innovative spatial experiences, including widgets, new Personas, an interactive Jupiter Environment, and new Apple Intelligence features with support for additional languages.1 There are over 1 million apps and thousands of games on the App Store, hundreds of 3D movies on the Apple TV app, and all-new series and films in Apple Immersive with a selection of live NBA games coming soon. Vision Pro with M5 and the Dual Knit Band is now available to pre-order on apple.com. Customers can book a demo at Apple Store locations today and it will be available nationwide beginning Wednesday, October 22.

“With the breakthrough performance of M5, the latest Apple Vision Pro delivers faster performance, sharper details throughout the system, and even more battery life, setting a new standard for what’s possible in spatial computing,” said Bob Borchers, Apple’s vice president of Worldwide Product Marketing. “Paired with the comfortable Dual Knit Band, innovative features in visionOS 26, and all-new Apple Immersive experiences spanning adventure, documentary, music, and sports, spatial computing is even more capable, entertaining, and magical with the new Vision Pro.”

Apple Vision Pro with the M5 chip and Dual Knit Band starts at $3,499 (U.S.), and is available in 256GB, 512GB, and 1TB storage capacities.

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Returning for the final time this year, some Steam Next Fest titles have previously released PC VR demos, such as Thrasher, By Grit Alone, Crossings, Deadly Delivery, and Wanderer: The Fragments of Fate. There's also BattleGroupVR2, which now has a confirmed launch date of November 7, while historical puzzler Escape from Hadrian's Wall follows on November 10.

Other spotted highlights include a new co-op demo for Vex Mage, zombie co-op shooter Drop Dead: The Cabin, survival horror title Dread Meridian, and World War 1 horror game Trenches VR. Some participating games with optional PC VR support - namely The Signal: Stranded on Sirenis, Demeo x Dungeons & Dragons: Battlemarked, and Lumines Arise - are flatscreen-only demos.

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Set aboard the U.S.S. Lumen, the single-player game lets you step into the boots of a Vulcan Starfleet officer tasked with a covert mission, which quickly spirals into “a psychological and physical nightmare,” developer Played With Fire says.

You’ll fight to keep your Vulcan logic as you selectively mutate your body to battle a dangerous entity, which “is learning your fears and using them against you,” the studio revealed in August.

Now, according to a Bloober Team investor relations post (via UploadVR), the studio is set to release Star Trek: Infection on December 11th, coming to the Horizon Store for Quest 3 & 3S and PC VR headset via Steam.

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I have finally managed to interview one of my favorite people in XR: Benjaming Lang, the OG founder of Road To VR. He started with XR even before Oculus was a thing, and over these 14 years of his career, he has informed the XR community about what was happening in the space. He’s one of the best journalists out there, and I’m a huge fanboy of his reviews of headsets and glasses.

Thanks to Rob Cole, who created the opportunity for this interview, I was able to ask Ben many questions about XR: we talked about journalism, how VR indie game developers should promote themselves, the evolution of the XR space… and he even told me a fun story involving Palmer Luckey! This has been one of the most insightful interviews I’ve ever had, and it is stuffed with good pieces of advice for us all in the industry.

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It’s well known that Samsung has been busy working on an XR headset known as Project Moohan. It’s believed that the device will ultimately be branded as Galaxy XR. While the device has been shown off officially several times throughout the year, there’s still plenty that remains unknown about the headgear. But a massive leak has helped to fill in many of those gaps.

In addition to hand tracking, it looks like Samsung has made controllers as well. These controllers are said to have six degrees of freedom and analog sticks. It also seems there are two buttons for input on each controller, as well as additional buttons. And there will be haptic feedback to enhance the immersion.

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The group, which calls itself XR Research Institute, claims that the launch is set for this year, and estimates a production run of 400,000 to 600,000 units per year.

For comparison, that's roughly the production scale of Apple Vision Pro. Meanwhile, 2.5 million people have unlocked the achievement for completing the Quest 3 and Quest 3S introductory mixed reality experience after two years, and Quest 2 sold north of 20 million units. As another point of comparison, estimates peg Steam Deck at around 5 million units after almost four years.

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The modern era of virtual reality really kicked off in earnest just over a decade ago, when the Oculus Rift promised 3D worlds beyond your wildest dreams. Since then, nobody’s been able to come up with a killer app to convince even a mild fraction of consumers to engage with the technology. Still, if you’re keen to tinker, you might like to make your own headset like [CNCDan] has done.

The build is based almost entirely on 3D-printed components and parts sourced from AliExpress. It offers 2880x1440p resolution, thanks to a pair of square 1440×1440 LCD displays, one for each eye, paired with a couple of 34 mm lenses. The headset has adjustable interpupiliary distance so you can dial the view in to properly suit your eyes. The 3D-printed housing is designed to be compatible with headrest pads from the HTC Vive Pro for comfort’s sake. Head tracking is also available, with the inclusion of an IMU and an Arduino onboard. [CNCDan] apparently put the build together for under $150, which is not bad compared to the price of a commercial off-the-shelf unit. Files are on Github for the curious.

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Sometimes I forget just how far talented modders can take older games in VR until something like the X-Wing Alliance Upgrade project comes along and jolts that memory back into focus. That’s exactly what happened this week when I got the mod up and running with my Quest 3 and Yaw 3 motion simulator.

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Unveiled back in January, Resolution Games and Hasbro’s Wizards of the Coast have teamed up to release Demeo x DUNGEONS & DRAGONS: Battlemarked.

Now, the studios announced the game is coming to Quest 2 and above, PSVR 2, and SteamVR headsets on November 20th. Priced at $30, the game also features cross-platform and cross-device compatibility with PC and PS5.

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According to previous rumors, Apple was developing a Vision Pro follow-up more squarely aimed at consumers—often referred to as ‘Vision Air’ (codenamed ‘N100’). Analyst Ming-Chi Kuo reported in September that Vision Air was expected to be “over 40% lighter and more than 50% cheaper” than the current Vision Pro, putting the device at less than 400g and less than $1,750.

Notably, a hardware refresh of Vision Pro featuring Apple’s latest M5 chip is likely releasing soon, according to recent FCC filings, although its 600g weight and $3,500 price tag are likely to remain the same.

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Test results for a new Apple Vision Pro headset are now listed on the FCC's official website.

The FCC is the US regulatory agency with responsibility over wireless frequency use. Its approval is necessary to sell a device with wireless capabilities in the US market.

While the documents (first spotted by MacRumors) don't explicitly say "Vision Pro", they are listed as being for a new "Head Mounted Device" from Apple, with a submission date of September 16, and an included diagram clearly depicts a headset with the same design as Vision Pro.

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I had a chance to go hands-on with the latest build of Thief VR: Legacy of Shadow on PSVR 2 at the first VR Games Showcase live event, which took place in London in September. It’s also coming to Quest 2 and above and SteamVR headsets at release, which is expected sometime later this year.

I walked away impressed with my hour-long hands-on, and here’s why: in short, it’s built from the ground-up with VR immersion in mind, from scaling buildings and sneaking around hulking armored guards, to the sort of smartly designed object interaction you’d expect from a VR-native.

You can wishlist Thief VR: Legacy of Shadow on the Horizon Store for Quest 2 and above, the PlayStation Store for PSVR 2, and Steam for PC VR headsets.

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We've known for some time that developer XREAL Games is remastering FPS sequel Zero Caliber 2 on PC VR following last year's Quest launch. Featuring a campaign that supports both single-player and four-player co-op, PvP modes, and more, this upcoming remaster promises reworked combat scenarios and overhauled graphics. Having initially targeted a Q3 2025 launch, it's now launching on October 30.

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...just be sure to filter by "Completed" and/or sort by ratings so avoid the low effort maps and WIPs.

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The VR version of Steam Link first launched on Meta Quest headsets just under two years ago. As an Android OpenXR app, it actually already ran on Pico headsets if you extracted the APK from a Quest, with some quirks.

Now, Steam Link VR is officially available on the Pico Store and Viveport. The Pico Store version supports Pico 4 Ultra, Pico 4, and Pico Neo 3 Link, while the Viveport version currently supports Vive Focus Vision and will support Vive XR Elite later this year too.

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Virtual Reality

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Virtual Reality - Quest, PCVR, PSVR2, Pico, Mixed Reality, ect. Open discussion of all VR platforms, games, and apps.

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