Linux is sure becoming the universal platform - We just need a proper macOS compatibility layer now
You can emulate it by opening up your mouse and carefully ripping all of the button switches other than the left one out. Then go into your BIOS, underclock your CPU (or alternatively, go to the store you got your computer or parts from and just give them more money).
Then get some plaster and just cover up most of the ports on the back of your computer. Don't worry, you'll replace them with dongles, there's a nice selection available for purchase!
Then uninstall proton and go around claiming that your computer is the only one that can handle making art (doesn't matter if you're an artist, just smugly insist this is the case).
Oh also forget that your computer is a computer. I don't know what you need to think it is, but only nerds use computers, you're not a nerd, you're cool because you're on a mac. Or pretending to be on one.
This is gold
No reason for a full compatibility layer when we already have GNOME
For what, exactly?
Logic Pro?
Could be, but there are plenty of DAWs out there.
DAWs
I am told by most sound engineers i know that Logic Pro is the bee knees. i don't have any experience in the field myself but it's certainly not the only Mac only software. Linux being the only true cross platform compatible OS though would be a HUGE selling point for it
Yeah, I'm not an expert, or even a noob on sound, my brother in law is a sound engineer (old school) and he says Logic Pro is great, basically flawless, but that it is more for large volume production because it allows you to just take care of some stuff and the DAW will handle everything else. You'll understand that I didn't ask what he meant by "stuff" as it would have gone way over my head.
At the end of the day, there's 2 ways to have Linux reach mainstream, either the developers start developing for Linux (unlikely with most software providers as they don't see the potential profit in such a small part of users) or we keep getting translation layers like Proton and such (which is, in my opinion, way better than was expected by most, and only getting much better). I would also assume that a translation layer for Mac software would be way easier to jump into because Unix. But it stands to reason that these are more focused towards Windows software for the exact same reason mentioned above for the Windows software developers, as the ratio is about 7:1 windows vs Mac.
It's convoluted, for sure, but Linux has really been established in the last 5 years, and while I don't believe there will ever be a 'year of the Linux desktop', the growth will continue, specially with Microsoft'assistance making windows such a disgusting flop.
Some mobile/tablet games are still iOS exclusive but absolutely excellent games, this could make it possible to sideload those
That makes sense. I would like to see valve bring everything gaming related over to Linux,regardless of the platform originally developed for.
We have Darling !
I'm ignorant, because I never needed anything that only a Mac can do. Can you clue me in in the cost justification for this?
A lot of people here missing the bigger picture:
This could be the start for a Valve-backed Linux phone.
That's a fun fantasy, but this is almost certainly a way to get Oculus games running on the Steam Frame.
They're 100% coming for Oculus' lunch with this one.
I don't think even Meta is eating Oculus's lunch... Making big losses on the Quest iirc.
I didn't really want a full PC on my face. I just wanted cheap streaming from my actual PC. Quest is actually really good for this, but it would have been nice to have something affordable that wasn't from Meta.
I think that I want a PC on my face
I don’t think valve should hesitate in jumping into the mobile market. It’s ripe for disruption, especially right now and valve has no issues throwing money at new hardware.
I wouldn't mind a Steam Whistle, if it lets me have privacy and security.
I wondered the same thing, but I don't think that this will be a big impact for mobile phones. AFAICT there are three blockers for mov8ng from andro8d to linux on a mobile phone:
- Hardware drivers: 'cause hardware companies don't care, so OSS driver developers struggle to deliver efficient drivers
- Battery life: both because of drivers, but also because linux isn't tuned for efficiency like mobile Oses are;
- Software : google play is such a walled garden, and some apps won't run without it (some banking apps and some popular google apps.)
Despite sleep (the "wake up on every network event" kind of sleep) not being implemented in most PostMarketOS devices, I fucked around with my Redmi and found that the battery lasts much much longer on standby (if I don't forget to close the apps because they won't unload themselves)
If you have a whole ass Android container like Waydroid (instead of stuff like android-translation-layer being developed), you can just put MicroG there. Or whole ass Google services, if for some reason you decided it's a good idea. It's just Android.
But yeah, hardware support suckzzzz
3: I think the point is to try to build a new walled garden, maybe with lower walls that can be easily hopped over
Instead of a text messager, it hits my steam messager.
I open a browser, steam store opens up.
I click on where to download apps, it opens up steam.
I use my bank, it takes it out of my steam wallet.
I have a button to call Gabe.
Gabe only answers twice.
It's at least settings things up for a real Steam Mobile, rather than it being a companion app for PC. I've been on the Valve Phone hype train since the Steam Frame information came out. Most companies wouldn't do it, but I know Valve does a lot of things just because the employees wanted something and they ended up making it a product. I could easily see that happening with a phone.
I'm sure there are reasons but it's always seemed like a lost opportunity that the Steam app doesn't work as an app store for mobile games on phones.
F*ck yesss, Waydroid for the lazy like me!
I also got excited. However some time ago I set up waydroid and once I got it all running smoothly I was like "what now?"
I didn't know any app or game that I wanted to play over the games that I have on my PC.
So my question would be: what do you want to play?
Yeah, most of "exciting" and impressive android games — either ports from big platform: Subnautica, Alien: Isolation, Tropico, Minecraft, Stardew Valley, Little Nightmares, Hitman, GTA, Dead Cells, etc. Or straight up accessible on all platforms: Wuwa, Genshin, PlantsVsZombies, etc.
That being said, there still a few games that I personally would've play somewhat natively, cause they never got a release outside of android:
- Minigore 2 (removed from play market, also doesn't support controller/keyboard, only touchscreen, so probably a no-no)
- Subway Surfer (for nostalgia!)
- Bad piggies (supposedly ported to pc, according to wiki, but good luck finding it)
- ~~Lazors (near puzzle game, not sure about it's fait)~~ nevermind, actually ported and can be bought on steam
- There was beta access to neat sewing puzzle game on android 5, but I can't find it anymore, was deleted from play market it seems, would've play, but no luck in finding it
- Dead Space Mobile (even tho it outdated af, still, I played it back in the days, would've been nice to play it once more)
- Xenowerk
That probably it, tho
Tbh, I'd love to be able to use this less for games and more for just Android apps.
I'd love to move more to a less-Google-owned mobile platform that still has the apps I use and the power to run things. I think the two frontrunners are like /e/OS or GrapheneOS.
But with Lepton: A) there's a better chance of the idea of a Linux-non-Android phone, since Lepton could allow Android apps run on a Linux phone; or B) make Linux tablets better, again with Android apps.
I also have an idea in my head that next "upgrade" I can afford I'll ditch my phone and go for a smartwatch (with 4G/5G) and a tablet (for apps). The best pairing is probably from Samsung, which unfortunately is both Android/Google and now focused on promoting AI features (ew). I'd go for GrapheneOS if I could put it on a tablet of suitable specs, and if a smartwatch would work well with it (which the watch would probably still be Samsung's, but maybe RePebble can do something great?).
But if I could use a Linux tablet? That's a computer at that point, and I could also benefit from having a laptop since there's also things an Android device couldn't do that a computer could (I'm a software dev, it'd be painful on Android). Waydroid/Lepton then supplements the part where there are things Android can do that computers can't, which is just "apps the developer didn't make a webapp/computer app for". Still would have to figure out the watch part, but it's a start
Stop censoring yourself, just say fuck
You can say fsck in the internet
Although, I’m not really sure fsck yesss is a valid syntax
I cannot possibly overstate how amazing this is, given everything else valve is doing to make compatibility layers for practically anything.
This can attack Meta's near-monopoly on VR incredibly effectively. All those games made for the Quest? Pop 'em on either your higher-power PC, or directly on the Steam Frame, and it just works, very low effort to port, and you can squeeze more performance out of them if you're playing tethered.
Want to use an Android app on your PC rather than your phone? Done. Linux suddenly becomes much more useful to you on its own.
Being able to run Windows applications on Linux was just the start of making Linux more usable, and giving people more choice as to what software to use, but this expands it to an even larger scale. Simultaneously, this could mean some developers make things for Android that they otherwise would have only made to run on Linux, meaning Android users get more (likely open-source) choices too.
There's a metric fuck ton of apps that I wish I could use on Linux, but are only easily run on Android directly. (Yes, I know Waydroid is a thing, but it's been a pain to set up and use for me and many others. Valve has been pretty good so far at making sure things "just work" as best they can.)
That's cool because 0.00023 % of android games are not only Pay2WinMoneyGrabGarbage.
quest native VR titles are usually android
I didn't know that. Interesting.
I look forward to muon, neutrino, perhaps tachyon, though that last one may have already happened.
I feel like there was a missed opportunity to call it Androgynous or Androgynix.
I bet it would be used to play Roblox and Fortnite. Two games that are inexcusably blocked from WINE/proton.
Roblox already works that way. Check Sober. I doubt fortnite would work cause Tim Sweeney will go to great lengths to stop it
Yeah. My kids use sober all the time. It's surprisingly clean.
So you're telling me my daughter is gonna be able to play roblox on my Linux laptop soon? Thanks, but no thanks. PS: I know about vinegar.
It amuses me to play Roblox with my son when he's on a tablet or console and I'm using the Sober app to run the Android client on my Linux desktop that was built to be a windows gaming PC several years ago when he was a little baby.
He has an old PC that he doesn't use much, but he's got a much fancier one on the way.
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