All hail FOSS and Godot.
I really hope Godot will become as good for games like blender is for 3D modeling
My wife has a few things on YouTube she made with Godot, and she has noticed a significant increase in traffic, since Unity made their blunder.
Godot really deserves their increased popularity and donations, it's absolutely amazing what they have achieved as a true Open Source project that is absolutely 100% free to use, and gives 100% control to game developers.
I'm donating $5, not much but I love to see companies like Unity burn.
Unity’s take is 2.5% past $1m in revenue.
I’m never, ever going to hit those numbers, but if do, I’d rather willingly commit that 2.5% to Godot.
Unity’s take is 2.5% past $1m in revenue.
Is that before or after they backtracked?
The point isn't even whether the terms are acceptable anymore. They tried to change the deal retroactively because they felt they had a strong position in that game developers are already invested into their ecosystem.
They may have gone back to saner terms for now but unless the entire management structure resigns, there's no reason not to say they won't try again in the future.
You can't go good business with bad people.
It doesn't even matter of their management as a whole changes. No matter who it is, what matters are their actions going forward. The only way to get out of the hole they dug themselves in is years of sitting around being good.
They tried to change the deal retroactively because they felt they had a strong position
I'm honestly surprised that I have not seen by now a meme pic of Darth Vader telling Lando that the deal is being changed, but the face of Darth Vader is instead the CEO of Unity.
Oh man, this is so beautiful to see. Unity can get fucked.
FREE POP CORN TO WATCH UNITY BURN IN THE DUMPSTER
Very nice. This money will enable them to make it better. One day when I might start learning how to make games I hope that Godot will be one of the best choices out there.
That's impressive and amazing. Let's hope they will put it to good use and speed up the development.
Unity's recent fuck up is a massive boon for them, I really hope they can capitalize on it. This is one of those moments that only happens once, if they push their development and marketing over the next 12 to 18 months they can snag a really significant share of the market and use it to vault themselves to the next go-to engine.
thats impressive
as a life long gamer who has had to 'grow up' and learn trades to survive and pay bills. it would be hella fun and possibly cathartic to mess with a free game engine. I've been playing games for 30 years. Maybe it's time i take all that knowledge and frustrate myself on a passion project. Thank You Unity for showing me GODOT.
You don’t have to pay for Unity/Unreal either
I’d recommend just using mod tools if you are looking to play around because it covers a lot of the work
The power of open source!
Are the people who run unity best mates with musk?
Not by our own accord. Unity is the seemingly cool, weed-sharing guy with shady friends who wanted to introduce you at a party one day and decided to grope your boob to tell Musk how laid back you were and they both laughed.
This characterization disgusts me but it's a perfect analogy.
It's run by the ex CEO of EA.
Blaze your code
This is the way!
Awesome! Hope they'll be able to work on the backlog of promised features more instead of kicking them down the road to the next version.
To be fair, every single project regardless of proprietary or open source has a backlog like that. It's just that open source projects show the backlog and don't have marketing people telling what is and is not in the backlog.
All software development has issues that are simply left unfixed. Some bugs are hard to fix, and don't really matter in the long run.
Example: they don't even bother with memory management on cruise missiles, since eventually its gonna reach its target...
I think the priorities for Godot with the new funding should be:
- Improving Composition performance
- Working to reduce overhead on GDScript to further improve 3D performance [1]
- Enhancements to tooling for content generation
- Documentation and Tutorials
No love for Stride?
What's stride?
Glad you asked. It's another open source 3D game engine that may feel a bit more familiar to those who are used to Unity. This is their website.
I'm still just starting to learn it myself, and it can really use some more features, but I think it's pretty cool. I like the UI more than Godot's, and I like working in C#.
Looks interesting. Shame the editor doesn't run on Linux and the engine doesn't target Linux at all. Valve is pushing Linux gaming hard and people are hating Windows 11 every day more and more. Anything exclusively C# will always have a Microsoft shackles issue.
Microsoft has wisely moved a lot of C# development into the .NET Foundation which also promotes the .NET Core Framework for other OSes including Linux, and the Roslyn compiler for C#.
I believe it does currently have Linux support. At least that is one of the build options. I'm not sure what might prevent it from working in Linux, unless the FBX import package isn't compatible.
I haven't tried it myself yet, though.
The only comment is a marketing text that claims “experimental support” for Linux. There's no mention of Linux at all in any of the tutorials. And on the manual it looks very finicky, they only support an old LTS version of Ubuntu and reading the GitHub issues, it looks not only experimental but very rough. As barely working, lot of workarounds, rough. On Godot at least, Linux is a first class citizen, not an afterthought to qualify for grants.
I'll need to play with it some more when I get a chance. In any case, my impression is that it's still developing and still has some way to go. I'd be kinda shocked if Linux doesn't get decent support eventually.
You can work in C# with Godot too.
You can, but I think I read somewhere that it works better with GDScript.
It depends on what you mean by better. GDScript is better integrated into the IDE, with C# really requiring that you use an external code editor currently, but both languages have very similar capabilities.
I found the thing I read earlier: https://popcar.bearblog.dev/unity-to-godot-what-to-expect/
It doesn't sound too bad, really.
I’ve been waiting for this.
Very nice!
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