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One of the big winners of the Unity debacle is the free and open source Godot Engine, which has seen its funding soar to a much more impressive level as Unity basically gave them free advertising.

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[-] hoshikarakitaridia@sh.itjust.works 235 points 1 year ago

All hail FOSS and Godot.

[-] Secret300@sh.itjust.works 172 points 1 year ago

I really hope Godot will become as good for games like blender is for 3D modeling

[-] Buffalox@lemmy.world 132 points 1 year ago

My wife has a few things on YouTube she made with Godot, and she has noticed a significant increase in traffic, since Unity made their blunder.

Godot really deserves their increased popularity and donations, it's absolutely amazing what they have achieved as a true Open Source project that is absolutely 100% free to use, and gives 100% control to game developers.

[-] librechad@lemm.ee 61 points 1 year ago

I'm donating $5, not much but I love to see companies like Unity burn.

[-] sebinspace@lemmy.world 8 points 1 year ago

Unity’s take is 2.5% past $1m in revenue.

I’m never, ever going to hit those numbers, but if do, I’d rather willingly commit that 2.5% to Godot.

[-] cxx@lemmy.world 12 points 1 year ago

Unity’s take is 2.5% past $1m in revenue.

Is that before or after they backtracked?

The point isn't even whether the terms are acceptable anymore. They tried to change the deal retroactively because they felt they had a strong position in that game developers are already invested into their ecosystem.

They may have gone back to saner terms for now but unless the entire management structure resigns, there's no reason not to say they won't try again in the future.

You can't go good business with bad people.

[-] Chailles@lemmy.world 3 points 1 year ago

It doesn't even matter of their management as a whole changes. No matter who it is, what matters are their actions going forward. The only way to get out of the hole they dug themselves in is years of sitting around being good.

[-] CosmicCleric@lemmy.world 1 points 1 year ago

They tried to change the deal retroactively because they felt they had a strong position

I'm honestly surprised that I have not seen by now a meme pic of Darth Vader telling Lando that the deal is being changed, but the face of Darth Vader is instead the CEO of Unity.

[-] SoleInvictus@lemmy.world 46 points 1 year ago

Oh man, this is so beautiful to see. Unity can get fucked.

[-] Zealousideal_Fox900@lemmy.world 41 points 1 year ago

FREE POP CORN TO WATCH UNITY BURN IN THE DUMPSTER

[-] weeahnn@lemmy.world 40 points 1 year ago

Very nice. This money will enable them to make it better. One day when I might start learning how to make games I hope that Godot will be one of the best choices out there.

[-] mrsgreenpotato@discuss.tchncs.de 37 points 1 year ago

That's impressive and amazing. Let's hope they will put it to good use and speed up the development.

[-] elscallr@lemmy.world 42 points 1 year ago

Unity's recent fuck up is a massive boon for them, I really hope they can capitalize on it. This is one of those moments that only happens once, if they push their development and marketing over the next 12 to 18 months they can snag a really significant share of the market and use it to vault themselves to the next go-to engine.

[-] Oha@lemmy.ohaa.xyz 36 points 1 year ago

thats impressive

[-] Colorcodedresistor@lemm.ee 28 points 1 year ago

as a life long gamer who has had to 'grow up' and learn trades to survive and pay bills. it would be hella fun and possibly cathartic to mess with a free game engine. I've been playing games for 30 years. Maybe it's time i take all that knowledge and frustrate myself on a passion project. Thank You Unity for showing me GODOT.

[-] ILikeBoobies@lemmy.ca 3 points 1 year ago

You don’t have to pay for Unity/Unreal either

I’d recommend just using mod tools if you are looking to play around because it covers a lot of the work

[-] fne8w2ah@lemmy.world 27 points 1 year ago

The power of open source!

[-] deanimate@lemmy.world 20 points 1 year ago

Are the people who run unity best mates with musk?

[-] Lemminary@lemmy.world 10 points 1 year ago

Not by our own accord. Unity is the seemingly cool, weed-sharing guy with shady friends who wanted to introduce you at a party one day and decided to grope your boob to tell Musk how laid back you were and they both laughed.

[-] clanginator@lemmy.world 8 points 1 year ago

This characterization disgusts me but it's a perfect analogy.

[-] Candybar121@lemmy.world 6 points 1 year ago

It's run by the ex CEO of EA.

[-] Prior_Industry@lemmy.world 2 points 1 year ago

Blaze your code

[-] WindowsEnjoyer@sh.itjust.works 15 points 1 year ago

This is the way!

[-] kryllic@programming.dev 13 points 1 year ago

Awesome! Hope they'll be able to work on the backlog of promised features more instead of kicking them down the road to the next version.

[-] Afiefh@lemmy.world 60 points 1 year ago

To be fair, every single project regardless of proprietary or open source has a backlog like that. It's just that open source projects show the backlog and don't have marketing people telling what is and is not in the backlog.

[-] KingThrillgore@lemmy.ml 3 points 1 year ago

All software development has issues that are simply left unfixed. Some bugs are hard to fix, and don't really matter in the long run.

Example: they don't even bother with memory management on cruise missiles, since eventually its gonna reach its target...

[-] KingThrillgore@lemmy.ml 2 points 1 year ago* (last edited 1 year ago)

I think the priorities for Godot with the new funding should be:

  • Improving Composition performance
  • Working to reduce overhead on GDScript to further improve 3D performance [1]
  • Enhancements to tooling for content generation
  • Documentation and Tutorials
[-] ExtraMedicated@lemmy.world 8 points 1 year ago
[-] discusseded@programming.dev 2 points 1 year ago
[-] ExtraMedicated@lemmy.world 5 points 1 year ago

Glad you asked. It's another open source 3D game engine that may feel a bit more familiar to those who are used to Unity. This is their website.

I'm still just starting to learn it myself, and it can really use some more features, but I think it's pretty cool. I like the UI more than Godot's, and I like working in C#.

[-] dustyData@lemmy.world 5 points 1 year ago* (last edited 1 year ago)

Looks interesting. Shame the editor doesn't run on Linux and the engine doesn't target Linux at all. Valve is pushing Linux gaming hard and people are hating Windows 11 every day more and more. Anything exclusively C# will always have a Microsoft shackles issue.

[-] KingThrillgore@lemmy.ml 3 points 1 year ago* (last edited 1 year ago)

Microsoft has wisely moved a lot of C# development into the .NET Foundation which also promotes the .NET Core Framework for other OSes including Linux, and the Roslyn compiler for C#.

[-] ExtraMedicated@lemmy.world 1 points 1 year ago* (last edited 1 year ago)

I believe it does currently have Linux support. At least that is one of the build options. I'm not sure what might prevent it from working in Linux, unless the FBX import package isn't compatible.

I haven't tried it myself yet, though.

[-] dustyData@lemmy.world 2 points 1 year ago

The only comment is a marketing text that claims “experimental support” for Linux. There's no mention of Linux at all in any of the tutorials. And on the manual it looks very finicky, they only support an old LTS version of Ubuntu and reading the GitHub issues, it looks not only experimental but very rough. As barely working, lot of workarounds, rough. On Godot at least, Linux is a first class citizen, not an afterthought to qualify for grants.

[-] ExtraMedicated@lemmy.world 1 points 1 year ago

I'll need to play with it some more when I get a chance. In any case, my impression is that it's still developing and still has some way to go. I'd be kinda shocked if Linux doesn't get decent support eventually.

[-] grayhaze@lemmy.world 3 points 1 year ago

You can work in C# with Godot too.

[-] ExtraMedicated@lemmy.world 2 points 1 year ago

You can, but I think I read somewhere that it works better with GDScript.

[-] grayhaze@lemmy.world 3 points 1 year ago

It depends on what you mean by better. GDScript is better integrated into the IDE, with C# really requiring that you use an external code editor currently, but both languages have very similar capabilities.

[-] ExtraMedicated@lemmy.world 1 points 1 year ago

I found the thing I read earlier: https://popcar.bearblog.dev/unity-to-godot-what-to-expect/

It doesn't sound too bad, really.

[-] Octavio@lemmy.world 6 points 1 year ago

I’ve been waiting for this.

[-] dopeshark@lemmy.world 5 points 1 year ago
this post was submitted on 24 Sep 2023
1393 points (100.0% liked)

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