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One of the big winners of the Unity debacle is the free and open source Godot Engine, which has seen its funding soar to a much more impressive level as Unity basically gave them free advertising.

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[-] kryllic@programming.dev 13 points 1 year ago

Awesome! Hope they'll be able to work on the backlog of promised features more instead of kicking them down the road to the next version.

[-] Afiefh@lemmy.world 60 points 1 year ago

To be fair, every single project regardless of proprietary or open source has a backlog like that. It's just that open source projects show the backlog and don't have marketing people telling what is and is not in the backlog.

[-] KingThrillgore@lemmy.ml 3 points 1 year ago

All software development has issues that are simply left unfixed. Some bugs are hard to fix, and don't really matter in the long run.

Example: they don't even bother with memory management on cruise missiles, since eventually its gonna reach its target...

[-] KingThrillgore@lemmy.ml 2 points 1 year ago* (last edited 1 year ago)

I think the priorities for Godot with the new funding should be:

  • Improving Composition performance
  • Working to reduce overhead on GDScript to further improve 3D performance [1]
  • Enhancements to tooling for content generation
  • Documentation and Tutorials
this post was submitted on 24 Sep 2023
1394 points (100.0% liked)

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