7

We have been waiting for months to know the name, price, and release date of the “Project Moohan” headset. Today, Samsung has announced that the headset is called Galaxy XR, and is available to be purchased in the US and Korea starting from $1799. People buying the headset can also enjoy an Explorer pack with some free perks like 12 months of Gemini AI Pro and 12 months of YouTube Premium.

We already knew most of the info shown. Most of the demos were pretty basic, and most of them (like the Google Maps one) were things we already saw in other presentations by Google. There were no disruptive announcements, no killer app, no killer feature. And it seems that Google was more interested in mentioning AI than XR.

Even the attention of the community was not so high: there were fewer than 100 people registered for the livestream, only 15-20K watching it, and my tweets about it had probably a third of the engagement I had while tweeting from Meta Connect.

Probably everyone knew that with this price and this set of features, this headset had no chance to become mainstream, so everything was tuned down to realistic expectations. Which is something I appreciate: it’s useless to create hype when reality can’t meet expectations. It just creates new “XR is dead” articles. But at the same time, I think something more than this could have been done. Meta Connect was a much bigger and more exciting event, for instance. And I felt more excitement for the Meta Ray-Ban Display than I feel now for this Galaxy XR headset.

Anyway, as I’ve said, it is a first step. I hope the first step of a long journey of Google and Samsung in XR, something that may help XR become mainstream one day.

top 1 comments
sorted by: hot top controversial new old
[-] dual_sport_dork@lemmy.world 2 points 2 days ago* (last edited 2 days ago)

Missing the one massively important takeaway, which is that even taking into consideration many decimal places in the number, precisely no one other than Samsung and Google give a rat's ass about this thing or, if the uptake numbers are any indication, the current "XR" path in general. Microsoft already gave up on it. Apple is probably going to wind up giving up on it after snookering the rubes and influencers out of their dough for one or two more hardware generations. Google already gave up on it once previously. (This isn't even counting Cardboard, and whatever the fuck Daydream was supposed to be. No, not that Daydream. The other one.)

As the Apple Vision Pro debacle showed, devices like this are a solution desperately searching for a problem which doesn't seem to exist. They're expensive, limited, make you look like a massive berk when you're wearing one, and nobody's managed to come up with the killer app or appeal these are supposed to have for not only normal people, but also really anyone.

The tech savvy nerds who might be a niche sort of market for such a cyborg faceplate are going to see "Google" and "AI, AI, AI" in the same sentence and avoid this like an overwrought bubonic cliché. I certainly am. For this to have anything approaching any kind of appeal for its intended use case, it needs to be much more portable and discreet. Think the phantascopic spectacles from the Diamond Age. Not Hiro's goddamn face-helmet from Snow Crash. The former is, needless to say, still firmly impossible in any reasonable form factor given our current battery tech. And then the system it's hooked up to has to be not bullshit, or (I am smirking as I type this) under the user's own control. I'm seeing subscription nonsense attached to this already. $1799, and then you have to pay subscription just to have crap floated in front of your face that's by and large pretty much what the smartphone in your pocket does already. Verily, that is a non-starter.

Look, we just want to play good looking VR games and watch VR porn, at a high resolution and a decent framerate, and at an affordable price point. Preferably without vendor lock-in or a bunch of strings attached, nor instantly becoming bricks when the vendor inevitably loses interest in a couple of years. This isn't hard to figure out. Get with the program already.

this post was submitted on 22 Oct 2025
7 points (100.0% liked)

Virtual Reality

2476 readers
1 users here now

Virtual Reality - Quest, PCVR, PSVR2, Pico, Mixed Reality, ect. Open discussion of all VR platforms, games, and apps.

founded 2 years ago
MODERATORS