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Did they ever add player reflections?
It's so annoying waking around all these shiny surfaces, every light bouncing just right, yet be a complete ghost.

[-] McScience@discuss.online 4 points 1 year ago

Yeah, anything with Ray tracing will have player reflections. You usually don't see them because they're faking ray tracing by baking the light bounces when the scene first loads

[-] Buddahriffic@sh.itjust.works 6 points 1 year ago

You can have missing objects with real ray tracing. Like the player object itself generally doesn't need to be rendered so it might not even be added to the scene. Unless the player is looking down. If their arms are holding a gun or reloading, it might just be disembodied arms if you could move the camera to see it from another angle.

Or, different game, but in GT7, the ray tracing doesn't include vehicles' self reflections. Which is probably an optimization because every reflection ray trivially intersects with the object it is reflecting from, so it makes sense to skip the reflecting object, but then you miss cases where it should be reflecting another part of itself.

Yeah, anything with Ray tracing will have player reflections.

Cyberpunk doesn't/didn't by default though.
Last I checked you could kind of enable them in a config file, but the model used doesn't have a head so your reflections are that of a headless V.

Unless they fixed it, you were either a ghost/vampire or a headless chicken.
Pretty jank when you carry a corpse and the dead guy you carry has this perfect reflection in glass panes and puddles or whatnot but you're just inexistant.

It's because there's no player model to reflect.

Yea I know but it's still a bit lame.
You can enable an option to add the first person player model to Ray tracing, but it doesn't have a head (on purpose so it didn't clip in the first person camera), so you have decapitated reflections.
Same reason the player shadows are janky, first person models are often like that. You gotta adjust it so it looks good in first person but then it's all weird in third person.
There's technically a third person model, but it's probably not animated, so... yea maybe some day.

[-] Chev@lemmy.world 3 points 1 year ago

How is the performance getting better (more FPS) when you use the GPU even more?

[-] BruceTwarzen@kbin.social 6 points 1 year ago

Just buy a 4090, easy

[-] redcalcium@lemmy.institute 5 points 1 year ago

The new AI-based denoiser probably uses the tensor cores which is severely underutilized on gaming, thus netting extra performance seemingly out of thin air. One of the main criticism of the new Nvidia cards was how much silicon area they use for those RT and AI cores which could've been used to improve performance of traditional rendering had Nvidia used the area for standard GPU cores instead. Now it seems Nvidia finally have more ways to utilize those silicon for gaming, though it's not clear whether they're finally fully utilized yet (there were reports about how the tensor cores only have 1% utilization even with DLSS frame generation turned on).

If they did use that space for raster AMD would be toast right now.

[-] conciselyverbose@kbin.social 4 points 1 year ago

They say it's because you don't have to do the same denoise with the new algorithm.

this post was submitted on 21 Sep 2023
70 points (100.0% liked)

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