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faqt (quokk.au)
submitted 3 weeks ago by Deceptichum@quokk.au to c/y2k_memes@quokk.au
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This is why I share the complete GameFAQs archive. It's art, it's useful, it's free of ads, and I have precious memories from the discussion boards. That archive and emulators will keep me entertained forever.

[-] SidewaysHighways@lemmy.world 12 points 3 weeks ago

is this a kiwix archive? I'd like to add that to the Library!

Doesn't appear to be, I found it in torrent form. Is there a process for submitting it to kiwix? Or would you just like the torrent?

[-] SidewaysHighways@lemmy.world 6 points 3 weeks ago

there is a process, but i haven't looked into that yet. torrent will work too!

To anyone else interested, reply to this comment for the archive!

[-] kadup@lemmy.world 5 points 3 weeks ago

I'll take it please, Brazilian ISPs are extremely open to torrenting so I can seed indefinitely.

[-] tigeruppercut@lemmy.zip 4 points 3 weeks ago

That sounds like a great thing to keep alive as the net continues to enshittify

[-] emb@lemmy.world 4 points 3 weeks ago
[-] UniversalBasicJustice@lemmy.dbzer0.com 3 points 3 weeks ago* (last edited 3 weeks ago)

Around 2.3 GB, all of .txts!

[-] ganryuu@lemmy.ca 2 points 3 weeks ago

I want to do my part!

[-] dubble_deee@lemmy.world 2 points 3 weeks ago

Me too please!!

[-] Minnels@lemmy.zip 2 points 3 weeks ago

I can help with keeping it alive.

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[-] moakley@lemmy.world 28 points 3 weeks ago

I miss written guides. If I look something up for a video game, it's usually a discrete question that I want a quick answer for, which is something that YouTube video guides are uniquely terrible at providing. And there are practically no written guides after a certain date. It's awful.

I'll say that the one thing LLMs have improved is that Google's AI Search can answer a lot of questions for me without making me watch a fucking video. But I'd still prefer a labor of love text file FAQ.

[-] ILikeTraaaains@lemmy.world 16 points 3 weeks ago

it's usually a discrete question that I want a quick answer for, which is something that YouTube video guides are uniquely terrible at providing.

Have a question about how to do/find something

Only resources are YT videos no shorter than 15 minutes.

5 minutes are intro with the guy telling his life.

5 minutes are teasing about the response and going in circles in the map.

10 seconds for a short answer that sometimes it doesn’t help at all. (How to find the legendary fish in the fishing mechanic of the open world game? Go to water and catch it)

5 minutes of outro.

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[-] Echolynx@lemmy.zip 5 points 3 weeks ago

Even looking up a simple walk-through is impossible now, all you can find is slop.

[-] AreolaGrundle@lemmy.world 23 points 3 weeks ago

Hell yeah, unsung heroes of a bygone era

[-] emb@lemmy.world 19 points 3 weeks ago

Even today, if I'm stuck in a game, especially an older one, I'll check for a guide like this first. So much more pleasant than the SEO slop you get by googling, and a better experience than sifting through video.

It's pretty hit or miss for anything newer. But for classic games, those resources are still super valuable.

[-] bjoern_tantau@swg-empire.de 3 points 3 weeks ago

Yeah, you just Ctrl+F for what you need instead of clicking through 10+ pages.

[-] minkymunkey_7_7@lemmy.world 4 points 3 weeks ago* (last edited 3 weeks ago)

Oh the memories of the Game FAQS for The Secret of Monkey Island. In fact all the Monkey games. In fact all the LucasArts games.

Such a Golden Era of PC adventures!

[-] pjwestin@lemmy.world 22 points 3 weeks ago

What I miss about these walk-throughs is that the complete lack of hyperlinks and images made finding the help you needed feel like its own challenge. I remember getting stuck in Ocarina of Time in the early 2000s, and interpreting complex directions for a puzzle in a 3 dimensional space without any visual aids was still tough. I played Twilight Princess for the first time a decade later, and the one time I got stuck I just watched a guy on YouTube solve it. Copying him felt pretty unsatisfying.

[-] lightnsfw@reddthat.com 13 points 3 weeks ago

I liked that I could ctrl+f < thing I want to know about> and go right to it instead of having to jump around in a 20 minute video for a 2 minute thing.

[-] AsteriskCGY@lemmy.world 8 points 3 weeks ago

Heck I remember ones that had specific chapter codes so you could find that code to get to that specific chapter

[-] pjwestin@lemmy.world 3 points 3 weeks ago

Yes but the flip side was not being able to easily find information you didn't have. Sure, ctrl+f made it easy to look up heart pieces, but I remember getting stuck in the forest temple and having to read through every step twice to figure out where I was supposed to go (if I remember right in think there was an eyeball switch I didn't see).

[-] lightnsfw@reddthat.com 4 points 3 weeks ago

Videos don't improve on that issue though. Just makes it harder to go step by step.

[-] pjwestin@lemmy.world 2 points 3 weeks ago

Well, I think this comes down to personal preference and what kind if game you're playing. It's easier for me to scan a video to the point I'm stuck on and watch for 5 to 10 minutes until I see what I'm doing wrong than it is to read while I play until I find the passage that has the information I need. But I'm sure lots of people find it easier to pull the answers out of text than search through a video.

[-] lightnsfw@reddthat.com 2 points 3 weeks ago

Yeah it's the 5-10 minutes part that bothers me. I can read way faster than that. But to each their own. I can still typically find written guides for things, they just pale in comparison to the ones from the old gamefaqs days.

[-] pjwestin@lemmy.world 2 points 3 weeks ago

For me it's less the reading and more the multitasking, especially in 3 dimensional spaces. I had one of those magazine sized guides for Myst, and as a point-and-click, it was simple enough to navigate. But reading along with a guide, putting it down, playing, looking again, only to realize I got turned around and went to the left instead of right 3 steps ago is what got confusing. (Having a desktop in another room that i had to get up and walk over to probably didn't help either.) You're right though, modern guides pale in comparison to the level of detail in those old guides.

[-] SoleInvictus 2 points 3 weeks ago

Yes! I loved following ASCII maps. Even though I had thrown in the towel on solving the actual puzzle, I still got the satisfaction of solving the new puzzle that was deciphering whatever the hell the guide author was trying to convey.

[-] pjwestin@lemmy.world 2 points 3 weeks ago

Exactly! It felt more like getting a hint rather than being given the answer.

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[-] hactar42@lemmy.ml 19 points 3 weeks ago

It's was an unwritten requirement when configuring Cisco switches in the 00s too. Not sure of it still is, I haven't touched a router in 15 years.

[-] anomnom@sh.itjust.works 8 points 3 weeks ago

A lot of front end devs hid it in webpage source too.

My homepage still has it.

[-] 4am@lemmy.zip 13 points 3 weeks ago

Dingojellybean (at) hellokitty (dot) com

Where are you now, dingojellybean? What have you seen?

[-] ICastFist@programming.dev 2 points 3 weeks ago

Maybe the real Dingo Jellybean were the friends we made along the way

[-] ICastFist@programming.dev 11 points 3 weeks ago

The great thing is that all the guides that were good back then are STILL good today for their respective games. Except one or two for MMORPGs I guess

[-] dellish@lemmy.world 10 points 3 weeks ago

I've just realised what's annoying me about this. Shouldn't the (XI) on the left be (IX)? The numbers are a clock face yeah?

I'm unfamiliar with the game so maybe this is done on purpose.

[-] Wolf@lemmy.today 9 points 3 weeks ago* (last edited 3 weeks ago)

No, you are correct. Well spotted.

You should write to Dingo Jellybean (dingojellybean@hellokitty.com) and let them know.

If you ever want to experience a classic JRPG, this is the one you should try.

[-] skulblaka@sh.itjust.works 8 points 3 weeks ago

Didn't notice it until you said something, but yeah, you're completely correct.

Here's the original box art, if you're interested. Chrono Trigger is a pretty good game, even today, I recommend being interested in it.

[-] fitgse@sh.itjust.works 8 points 3 weeks ago

That person potentially owned hellokity.com in 1999!

[-] snowsuit2654 4 points 3 weeks ago

There was a Sanrio site where anyone could make a hellokitty.com email for a number of years

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[-] HotsauceHurricane@lemmy.world 7 points 3 weeks ago

Dingo jellybean doing the lords work.

[-] RaivoKulli@sopuli.xyz 6 points 3 weeks ago

Version: Last

Hah

[-] recklessengagement@lemmy.world 6 points 3 weeks ago

How does one even go about making something like this? I've never seen any guides or dedicated ASCII artists.

[-] lunarul@lemmy.world 8 points 3 weeks ago* (last edited 3 weeks ago)

There was software for it. Both painting apps and image to ascii apps.

BBS' ansi art too; belongs in museums

[-] No_Eponym@lemmy.ca 2 points 3 weeks ago* (last edited 3 weeks ago)

Same with the art and music from software keygens from the 2000s

[-] UnderpantsWeevil@lemmy.world 5 points 3 weeks ago

Still an all time great game, too.

[-] taiyang@lemmy.world 4 points 3 weeks ago

Oh I used this guide like three weeks ago, lol.

[-] pugsnroses77@sh.itjust.works 3 points 3 weeks ago
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this post was submitted on 13 Sep 2025
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