For all we know "space" is the same map for each planet and only a few assets get swapped depending on orbit. Maybe this was a cheeky way to make their ancient engine run all these new features without crashing.
My best guess is that it's a debris effect from your ship taking damage, and it's supposed to fly away and expire, but somehow got stuck instead of disappearing, so now it's an "effect" on your character that doesn't know its supposed to have timed out already.
Other Bethesda games, especially Skyrim, had bugs like this of status effects that would get stuck on your character longer than they were supposed to and you'd only realize hours later when your character has some weird blue fog following them
That has precedent and is a very interesting conjecture. I vote this explanation.
I'm having memories of Bethesda getting trains to work in Fallout 3 by making an NPC wear a train as a hat and then run really fast.
Its all smoke and mirrors, my friend. The cake is a lie.
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Would not be surprised if this were true.
I have had one since hour 12, I've changed ships multiple times, been all over, still following. It's basically a space buddy now, I'm on hour 96
Quantum Asteroid? Outer Wilds style!
I guess I'm gonna have to actually check. I always play entirely in 1st person so I wouldn't have noticed unless it was always in my windshield or something.
It's a weird visual bug. The only solution to remove it (so far) is by using console commands. Open the console, click on the asteroid, then type disable on the console.
I was already disappointed with the unimmersive the space travel is in the game, and this bug just added itself to the list of disappointments.
Some technical notes: When I looked at the asteroids using the console, I expected them to be STATIC Objects; they were actually something called CONST iirc. Just some fun facts.
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