Am I the only one that wishes these video posts had some text explaination for those of us at work and unable to watch videos in the middle of the office?
Done 👌
Thank you!
Excellent work srgnt
I've found this useful: https://www.summarize.tech/
Nice tool
If it does what it sounds like, it really should be integrated directly into Lemmy or Lemmy clients.
looks very useful but the description is pretty sus haha
Get a summary of any long YouTube video, like a lecture, live event or a government meeting. Powered by ChatGPT.
government meeting?
Parliamentary debate or similar?
That's one for the bookmarks. What an incredible site.
I've had that thought about 6 separate times this morning sitting at a hospital. I miss RIF showing me the link before I go to it.
One gripe I have with this video is that he said the situation at the unity office - namely the supposed death threat by an employee against their employer - was "understandable". It absolutely isn't understandable. No matter how shitty your tech CEO is, unless they happily throw puppies into a wood chipper in the office, death threats are definitely not understandable.
What if they only indifferently throw puppies into a wood chipper?
I’m ok with it then
Man, i've missed this. 😂
They still shouldn’t do it in the Office. They should do it at home, like all others puppies-in-wood-chippers people I know. Boundaries, Karen!
I assumed the threat was from a developer whose life's work is ruined by these terms. I wonder what the employee's motive was.
I presume a day off work.
Agreed
Active evil vs passive evil.
What’s the difference between puppy-chippers and starving out families with policy changes?
I wonder now whether that means that you feel that egg industry CEOs deserve death threats...
Holy shit, I had no idea about that whole quid-pro-quo bullshit. That’s crazy. Also, that’s definitely super illegal.
Anyone know off the top of their head what the price difference is between Unity and Unreal now? And are there Unity engine alternatives that people can seek?
there is no "price difference" they use a completely different pricing model, unity is SaaS, and moving to pay per install. Unreal is free, if you make more than a million dollars then you have to pay 5% royalties to epic.
there is no equating the two
Wouldn't the new Unity pricing model be somewhat comparable to the current Unreal pricing model?
Not necessarily. Unity says they're charging per initial install once you break $1M (they walked-back on the "every" install bit), but Unreal takes a cut of your royalties once you break $1M, so it's still hard to really compare them properly. If you're making a free to play game, your install number could be dramatically higher than what a non free-to-play game would need to break $1M, for example.
Unity is charging per install (not per sold unit), so technically developers can owe Unity more money than they make.
They're pretty different.
Unity is planning to charge a flat fee of $0.20 per install over the entire life of a game. A Triple-A developer can release a game for $70 and it earns ten million dollars. Assuming every customer installs the game maybe three separate times on average over their lifespan, Unity's gonna take maybe about $85,000 in total in runtime fees. If the game had been developed in Unreal, Epic would have taken $450,000.
But let's say an indie dev makes a great game in Unity, sells it for $5, and it goes viral (like Vampire Survivors). They make ten million dollars, Unity takes 20 cents per install, and assuming the same install rate, the bill comes to $1.2 million, over 14x what the AAA developer is paying. Epic would have still charged $450,000.
With the AAA example, Epic's 5% may seem steep for games that cost a lot per unit, but at least when a game stops making money, they stop charging money.
For Unity's runtime fee, though, as people buy new PCs/consoles/phones and install their library of games to them over and over, the developer keeps getting billed with no profit coming in. Effectively, the more games they have out there in the wild, the greater a financial burden a developer has. They'll be living in fear of some Reddit post sending 10,000 people in /r/gaming down a sudden nostalgia trip and wake up to a $2000 bill the next day with seemingly no explanation.
And this is to say nothing of the problematic nature of how Unity would even accurately assess the install count of a game, or differentiate paid copies from promotional or pirated copies (which I doubt they will). Or if a developer wants to bankrupt a rival developer, how they could just rent a click farm in Malaysia to install a game over and over again and rack up a bill too high to afford.
Pretty sure godot is pretty up there from what I hear but that’s the extent of my knowledge.
Godot is great at 2D and would be a great replacement for those games but lacks a lot of 3D stuff Unity users would miss. If someone is doing a 2D game tho... Godot is a fantastic option to go with.
Thanks for elaborating.
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