131
submitted 1 year ago by simple@lemm.ee to c/games@sh.itjust.works

A patent filed by Nintendo suggests that they’re working on Hall Effect style joysticks for the Switch 2 that would eliminate stick drift almost entirely.

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[-] MentalEdge@sopuli.xyz 33 points 1 year ago

Fucking finally. Still have to see if they actually go through with it.

[-] kiranraine@reddthat.com 5 points 1 year ago

Seriously....idk why they are so....obtuse to fixing shiz sometimes. Granted we are talking about the same company that won't embrace fan work the same as Sega so they're kinda backwards imo. Esp since that stuff usually isn't making money or is free promo for the real shiz Ala streaming and reviews. They're not very smart imo on a lot of things and seem to punish fans for having fun with shiz too much...

[-] MentalEdge@sopuli.xyz 9 points 1 year ago* (last edited 1 year ago)

Nintendo is absolutely one of those companies that has been breathing its own farts for too long.

A part of me is worried that they will patent this, and then just sit on the tech forever, and kill hall-effect joysticks for good.

[-] kiranraine@reddthat.com 7 points 1 year ago

I mean I doubt it. Hall effects have been on the market for ages(notably the dreamcast as a few other comments reminded me). They can't possibly stop hall effects and mods that allow them at this point XD

[-] vonbaronhans@midwest.social 2 points 1 year ago

You can patent a specific implementation of a technology, but not usually the principles behind that tech. Nintendo had patented this, too, but that likely has little to no effect on other hall effect joystick manufacturers.

[-] CarlsIII@kbin.social 30 points 1 year ago* (last edited 1 year ago)

Buying a new car fixes your old car

[-] bjoern_tantau@swg-empire.de 7 points 1 year ago* (last edited 1 year ago)

I still wonder what was so special about my N64 joysticks that I never experienced drifting. They'd recalibrate every time you turned the console on (or held some key combination) and after that were golden.

[-] MurrayL@lemmy.world 15 points 1 year ago

Yeah, except they were also so horribly designed that normal use literally grinds away the plastic at the base of the stick until it starts flopping around like a wet noodle.

[-] apprehensively_human@lemmy.ca 10 points 1 year ago

The rare comment praising the N64 controller joystick.

[-] SailorMoss@sh.itjust.works 10 points 1 year ago* (last edited 1 year ago)

The N64 used optical sensors in its joysticks. If you take apart the N64 joystick you'll see the joystick is attached to some disks with slits in them. The N64 had an optical sensor that would count how many slits passed by.

Here is a GIF demonstrating the mechanism.

[-] notamechanic321@sh.itjust.works 4 points 1 year ago

Gulikit already beat them to the punch! 10 quid for a pair of new joysticks on Amazon.

Repair don't replace!

[-] morphballganon@lemmy.world 3 points 1 year ago* (last edited 1 year ago)

It would be 100% possible for game devs to include an option to mitigate drift (require the stick to be pushed at least ~x% to move at all, adjustable anywhere from 10 for slight drift to 50 for extreme cases). Haven't seen the slightest effort nor heard a peep on that.

Bunch of people in the replies seemingly never tried to play puzzle games with drift and have no idea how much trouble it can cause. Do the puzzles in The Last Campfire with joycon drift and let me know how it goes.

[-] circuitfarmer@lemmy.sdf.org 6 points 1 year ago

Or use Hall Effect sticks and have no deadzone at all

[-] ChairmanMeow@programming.dev 5 points 1 year ago

Wouldn't solve it, drift can affect regular joystick operation as well, where pushing it all the way to the side could show up as it being stuck in the middle.

[-] bulgogi@lemm.ee 1 points 1 year ago

You might as well be using a d-pad at that point

[-] EliteCow@lemmy.dbzer0.com 2 points 1 year ago

Well I would hope so...

this post was submitted on 09 Sep 2023
131 points (100.0% liked)

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