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submitted 1 year ago by simple@lemm.ee to c/games@lemmy.world

A patent filed by Nintendo suggests that they’re working on Hall Effect style joysticks for the Switch 2 that would eliminate stick drift almost entirely.

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[-] Paradox@lemdro.id 116 points 1 year ago

Joycon drift, and all other thumbstick drift, is already a solved problem.

  1. Use bushings that actually have some abrasive resistance and aren't softer than a fingernail.
  2. Use a non-contact based sensor to determine the XY position of the stick. Hall effect, optical, strain gauge, whatever, we've had the tech for 50 years.

The reason why they haven't done this is one very simple reason: $$$

[-] cordlesslamp@lemmy.today 15 points 1 year ago

Isn't the N64 controllers using optical sensor and those are one of the worst controller ever existed?

[-] altima_neo@lemmy.zip 19 points 1 year ago

The sensors on the N64 are basically the same kind you'd find in a mouse wheel. They work fine.

The crap part is the physical construction. There's a lot of parts that wear down with use and cause the joystick to become loose due to the plastics wearing away.

[-] Paradox@lemdro.id 14 points 1 year ago

N64's issues came from the bushings wearing out, the sensors were still very good

[-] Royal_Bitch_Pudding@lemmy.world 3 points 1 year ago

Primarily the plastic bowl

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[-] gamer@lemm.ee 79 points 1 year ago

I’ll believe it when I see it. Nintendo are cheap bastards, and if they fix the drift issue then they’ll likely cause it to fail prematurely somewhere else. Maybe the rubber will be cheaper so that it wears down and has to be replaced anyways? Or the plastic will be thinner so it cracks sooner, etc.

[-] echo64@lemmy.world 47 points 1 year ago

Also if they wanted to fix it for their next console, then they could have fixed it for this console. Hall effect isn't some new technology, the dreamcast controller had it.

[-] generalpotato@lemmy.world 7 points 1 year ago

I’m betting on sticky buttons or triggers.

Nintendo deserves class action here tbh.

[-] ono@lemmy.ca 30 points 1 year ago* (last edited 1 year ago)

Glancing over the patent, I don't think Hall effect sensors are used here. Note especially the use of a fluid, and the presence of variable resistors (parts that can wear out in current-gen controllers) for each axis.

Instead, this looks like an analog stick force-feedback mechanism that could also be used for automatic re-centering:

Accordingly, in the first example, control of current to be applied to the MRF is performed in the way as described below, thus achieving both presentation of a feeling using the MRF and an initial position restoration operation.

This wouldn't keep the potentiometers from wearing out, but with the right software, I imagine it could automatically adjust the sticks to compensate for mild drift. (I don't know if this would work any better than plain old calibration; it's definitely more complicated.) Also, games could dynamically adjust stick resistance, like the DualSense can adjust trigger resistance, for interactivity/immersion.

I wonder how much this would affect battery life, how long the fluid mechanism would last with normal wear and tear, and how environmentally toxic it will be when it eventually becomes e-waste.

The PDF linked in the article seems to be a scanned image, so control+F doesn't work, but the text is searchable here: https://patents.justia.com/patent/20230280850

[-] WetBeardHairs@lemmy.ml 2 points 1 year ago

Whoa, that force feedback mechanism sounds really cool! It might not be able to force movement but it would provide resistance to movement. I could imagine it as if your player character is walking into a wall and the joystick wont let you push forward.

[-] JokeDeity@lemm.ee 29 points 1 year ago

Title seems odd, hall effects already exist, they aren't creating something new. Also, love my DS5 to death, best controller I've ever used.

[-] Cethin@lemmy.zip 5 points 1 year ago

I think it's saying a patent about hall effect sensors specifically relating to Nintendo and Switch style implementations. Obviously it's not for the concept at large that's been around for decades.

[-] Underwaterbob@lemm.ee 3 points 1 year ago

I loved my Dualsense too, and then the left stick started drifting so badly, it's completely unusable now. It's only about a year old, too. I blame Sekiro. Both my DS4s still work fine though, and they've seen much more use and abuse.

[-] HeyJoe@lemmy.world 6 points 1 year ago

Ps5 controller was just as bad... I'm on my 3rd now and most of my friends are on their 2nd. I also had 1 switch controller go bad as well, but I also don't play switch as much. This entire generation had the best controllers but also the worst problems I have ever had. Prior to these 2 systems I have never had a controller break before and I'm going back to original NES days.

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[-] Zellith@kbin.social 14 points 1 year ago

I fixed my drift with a small piece of cardboard. I figure Nintendo could have eliminated some drift by increasing the material thickness in the cad file they use. They just choose not to.

[-] whileloop@lemmy.world 14 points 1 year ago

Two things I notice

would eliminate stick drift almost entirely

I thought Hall effect sensors didn't drift at all?

Second, I'm wondering what exactly Nintendo is patenting here, since Hall effect sensors are nothing new.

[-] dual_sport_dork@lemmy.world 12 points 1 year ago

Yeah, I'm pretty sure they would not be able to patent Hall effect sensors. About a zillion other vendors would be able to claim prior art, especially considering they've been a commercial product for precisely this application for literal decades. The Gravis Stinger leaps to mind, which is so damn old it connects to a 9 pin serial port.

Nintendo is either dumb (unlikely) or doing something different (more likely).

[-] Paradox@lemdro.id 6 points 1 year ago

They don't get sensor drift, but if the mechanical centering of the stick is sub par, you can get mechanical drift. The N64 is a good example. Flawless sensors, shitty mechanical construction

[-] mlg@lemmy.world 11 points 1 year ago

I guess they finally found a cheap supplier for magnets so they can save that on what additional whopping 5 cents per stick production cost.

[-] electrogamerman@lemmy.world 8 points 1 year ago

I have had this problem like 3 times, I have sent my joycons for repair and I always get new ones. Not sure how Nintendo is making money out of this.

[-] garretble@lemmy.world 6 points 1 year ago

I had to replace my original sticks this year because they finally started to drift after five years or so.

I now have some Hall Effect sticks in each side, and I haven’t had any problems in the last six months with them. I really hope they go this route for the switch 2. It makes a lot of sense for them to, as well. They wouldn’t have to deal with fixing as many, and consumers would get a better product. Could be a rare win for both parties when I’m sure there’s some bean counters going “but if the controllers break more often we can sell more controllers!”

[-] mp3@lemmy.ca 7 points 1 year ago

Could be a rare win for both parties when I’m sure there’s some bean counters going “but if the controllers break more often we can sell more controllers!”

Hopefully a class-action wipes off all profits gained from that way of thinking.

[-] Viking_Hippie@lemmy.world 6 points 1 year ago* (last edited 1 year ago)

Unfortunately not. Planned obsolescence fuckery is the norm now, not the exception.

[-] mp3@lemmy.ca 5 points 1 year ago
[-] Viking_Hippie@lemmy.world 4 points 1 year ago

Yeah, but that's in Canada. Unlike the US, they don't let companies get away with LITERALLY everything yet. Good on them for staying sane on top of the asylum though..

[-] morphballganon@lemmy.world 2 points 1 year ago
[-] sleep_deprived@lemmy.world 2 points 1 year ago

It's a way to detect which way the stick is pointing using magnets. It's way more accurate and incredibly reliable.

[-] 9point6@lemmy.world 2 points 1 year ago

Also because the moving parts don't actually make contact with the sensors, the wear issues that affect joycons basically don't exist

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[-] blazera@kbin.social 6 points 1 year ago

Switch drift was so bad, im not getting the new switch unless it goes months without drift reports first.

[-] chris@l.roofo.cc 7 points 1 year ago

I upgraded my joycons to the guilykit joysticks and they are wonderful. And its not even that difficult. Took me about 30 minutes for both. But it's a shame that I had to change them at all.

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[-] ALERT@sh.itjust.works 5 points 1 year ago
[-] bitwolf@lemmy.one 3 points 1 year ago

Man if they did a DualSense style controller with the solid l/r1 and a touchpad for htpc use I'd be all over it.

I might just get one anyway as a backup but they're really close to the ultimate controller with the kingkong

[-] WetBeardHairs@lemmy.ml 2 points 1 year ago
[-] SHOW_ME_YOUR_ASSHOLE@lemm.ee 2 points 1 year ago

I installed these on my wife's joycons because she mashes the sticks like Gail the Snail. So far no issues with drift! The kit comes with all the tools you need to do the swap so it's very straightforward.

[-] Dick_Justice@lemmy.world 3 points 1 year ago

I lost four sets of Joycon to drift. I even sent two in to be "repaired". Talking to support was worthless - I'm convinced that the people I spoke to had never seen or used a Switch before. I don't think they did anything other than calibrate them and send them back. I ended up buying a 20 pair of knockoff Joycon that have worked perfectly ever since.

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this post was submitted on 09 Sep 2023
286 points (100.0% liked)

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