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[-] RidderSport@feddit.org 12 points 6 days ago

Man I haven't had time to play and was really bummed to see you guys already finished the mission. Sorry I mean, I am glad to see that Super Earth has once again been liberated and quickly at that

[-] Sonotsugipaa@lemmy.dbzer0.com 9 points 6 days ago

Those landscapes will get back, I can't see them spending all that time and effort on modeling skyscrapers just to ditch them after two weeks

[-] Phil_in_here@lemmy.ca 5 points 6 days ago

Man, when the bugs get to Super Earth... gonna be absolute chaos

[-] RidderSport@feddit.org 4 points 6 days ago

Let's hope you're right - for I want to fuck some tentacle ass. Geez no that came out wrong but you get the gist

[-] boldtransdev 7 points 6 days ago

Cannot wait to get back to the bot front, but I will miss the absolute chaos that is the defend against landing craft mode. Captured the sci-fi Aliens invade trope perfectly

[-] Atomic@sh.itjust.works 1 points 6 days ago

Repel enemy fleet was the only mission I felt truly challenged on. Holy shit. If you lose momentum for a second you're instantly fighting uphill

[-] VagueAnodyneComments 15 points 1 week ago

it took me until YESTERDAY to figure out you have to use recoilless rifle on the leviathans

[-] boldtransdev 1 points 6 days ago

The spear can actually take them out in a backpack salvo or 2

[-] GhostlyPixel@lemmy.world 7 points 1 week ago* (last edited 1 week ago)

A new one would spawn so fast that I gave up shooting them down and just ignored them. Sure the occasional ragdoll was annoying, but it wasn’t worth taking the time to shoot each one down

They will be super annoying on more open maps that don’t have all the buildings to cover you

[-] supernight52@lemmy.world 6 points 1 week ago

I unloaded so many recoilless rifle rounds into a single Leviathan. No matter which weakspot I hit, it never went down. Hell, I've hit them with the orbital cannons multiple times, and still never had an effect. Their armor needs a heavy rework. Honestly they are the most bullshit vehicle enemy I have dealt with yet after 300 hours of play. I've just given up, and run away from them now. Don't think that'll go so well on the less-populated cities, where there aren't skyscrapers to block their line of sight- so I guess I'll deal with that issue when it presents itself.

[-] Dettweiler42@lemmy.dbzer0.com 4 points 6 days ago

You either have to hammer the main neck joint, or you expose a weak point with anti tank (wings, engine rings) and then heavy pen can follow up. Keep hitting the exposed area, and they'll drop within 6 recoilless rounds, 4 spears, ~10-14 anti tank shells, or 2 recoilless and whatever you follow up with.

They aren't really worth the fight, but we'll see what the future holds.

[-] VagueAnodyneComments 1 points 6 days ago

If you aim between the joints they go down 2-3 RRs

[-] altima_neo@lemmy.zip 3 points 1 week ago

You gotta blow off their wings to expose the tender innards

[-] spankmonkey@lemmy.world 4 points 1 week ago

Disappointing that they didn't ensure that more heavy weapons were similarly effective on the leviathans.

[-] supernight52@lemmy.world 4 points 1 week ago

Agreed. I was furious when I hit a Leviathan with the anti-orbital objective cannon a few times, and it was still flying around rag-dolling me constantly. God I hate those fuckers.

[-] GhostlyPixel@lemmy.world 5 points 1 week ago

The planetary cannons should have been a one shot kill for leviathans, that felt like an oversight

[-] supernight52@lemmy.world 5 points 1 week ago* (last edited 1 week ago)

Even if not a 1 shot, it should at least be 1 shot to de-armor it, and 1 shot to kill. Pumping 4 rounds in to one, just for it to keep flying around was not fun.

this post was submitted on 30 May 2025
98 points (100.0% liked)

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