1374
QA does stuff (lemmy.ml)
submitted 2 years ago by Kushia@lemmy.ml to c/memes@lemmy.ml
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[-] empireOfLove@lemmy.one 222 points 2 years ago

this just in: actually spending money on QA allows you to put out a higher quality product

[-] Kushia@lemmy.ml 112 points 2 years ago

It's truly amazing what can happen when they don't cut quite so many corners and release the minimal viable product.

[-] Harrison@ttrpg.network 38 points 2 years ago

I'm not sure that using the entire QA staff of the world's largest agglomeration of Dev studios on a single game only qualifies as "not cutting corners". That's surely going above and beyond.

[-] Neato@kbin.social 31 points 2 years ago

If that's what it takes to ship a game that doesn't have multitudes of game breaking bugs like they're known for, perhaps the company has bigger problems. Like still using an engine that is this bad.

[-] derpo@lemmy.world 15 points 2 years ago

This engine is a house of cards that is decades past collapsing.

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[-] Zeth0s@lemmy.world 14 points 2 years ago

If Agile consultant could read they'd be very upset

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[-] totallymojo@ttrpg.network 121 points 2 years ago

Spoiler: It's still really buggy.

[-] kameecoding@lemmy.world 21 points 2 years ago

that's just a reality of software development and hard set deadlines.

[-] glibg10b@lemmy.ml 38 points 2 years ago

That's a fine excuse if you're a developer, but not if you're the one who chooses the deadlines

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[-] synicalx1@sopuli.xyz 20 points 2 years ago

I'm only a few hours in, but aside from the usual weird NPC behaviour this engine is known for I haven't encountered any actual bugs so far.

[-] Dubious_Fart@lemmy.ml 15 points 2 years ago

yeah, the game stinks of gamebryo, but.. I've only had one crash so far.. Who would have that that all it would take to make a less buggy bethesda game was the entire QA department of one of the biggest companies on the planet.

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[-] daellat@lemmy.world 16 points 2 years ago

Strange, I'm about 12 hours in and apart from minor glitches like odd character movement every now and then it's been pretty smooth sailing. What are you guys running into?

[-] totallymojo@ttrpg.network 16 points 2 years ago* (last edited 2 years ago)

I walk by a shelf and it randomly explodes from some physics glitch.
Things forever rolling that should not be rolling, like books.
NPCs just keep sprinting into a wall.
NPCs stuck halfway through the floor, both alive and dead.
Enemies teleporting into mountain, and can shoot me from there.
Creatures not attacking when they should.
Ships clipping into stations.
My character stuck in a pose.
Guns floating.

Nothing game breaking though!
Just immersion-breaking.

Im more concerned about other stuff. Performance. Design choices.
I get 37fps in towns with an "UFO rated" computer on userbenchmark.
The menus are horrible.
And what good does the spaceship do? I just fast travel everywhere. I think I've seen the inside of my ship twice i 10hrs.
Story is the most lazily written, generic scifi tropey stuff I've seen.
No maps. No clue where shops are.
The game is marketed as huge and open, but in reality it's all just setpieces with empty planet surfaces. You cannot get into your ship and fly 500m east to your mission marker. If you do that, a new map is loaded and none of your missions are there.

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[-] ryathal@sh.itjust.works 90 points 2 years ago

Sounds impressive until you learn there's like 5 qa employees.

[-] xerazal@lemmy.zip 67 points 2 years ago

So you mean they actually QA'd the game.

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[-] iAmTheTot@kbin.social 44 points 2 years ago

I've watched multiple reviews though that have said some variation of "yup, it's a Bethesda game, bugs and all"

[-] ImFresh3x@sh.itjust.works 19 points 2 years ago

Watched twitch streams out if curiosity. This is a bathesda game in every way. Which is fine, but it feels like we’re being told it’s not. And it is.

[-] emptyother@programming.dev 11 points 2 years ago

But it IS still the least buggy Bethesda game yet, that I believe. If all people got to complain about is lack of some HDR shit, theres not much to complain about.

I've only found a few bugs so far: One enemy floating in air, and followers who aren't good at following.

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[-] Blapoo@lemmy.ml 29 points 2 years ago

And they'll still find a way to release it undercooked

[-] altima_neo@lemmy.zip 8 points 2 years ago

"it just works"

[-] BorgDrone@lemmy.one 26 points 2 years ago
[-] CreateProblems@corndog.social 65 points 2 years ago

Hey, I work in QA (not in the video game field though.) However, I can tell you there is a difference between "QA missed" and "deadlines required prioritizing other fixes."

One implies that the employees are bad at their job. Which is almost certainly not the case. I haven't played Starfield (or even clicked through to your link lol) but presumably this is something blatantly obvious. And I'm sure the QA team was frustrated letting a glaring known issue through.

QA finds issues but it's up to development teams to fix them, and strict deadlines will always hamper delivering a flawless product. But deadlines are driven by management and until the industry changes (i.e. don't preorder games) we're going to keep seeing these problems.

But as a QA professional, please don't blame us ✌️

[-] stratoscaster@lemmy.zip 23 points 2 years ago

As someone who works in software dev, QA is a godsend to developers. Thank you for your sacrifice lol

[-] reverendsteveii@lemm.ee 17 points 2 years ago

This. You don't know what's sitting on a jira somewhere with "won't fix" tagged to it. As an ex-QA who's now a dev, we want to fix everything and we get told what we will and will not be fixing. When you see bugs in the final product that are relatively easy to reproduce, the story there is almost certainly that we found it and then the money told us not to bother with it because they think you'll buy the product anyway.

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[-] tdawg@lemmy.world 24 points 2 years ago

As a developer who works with great QA people. I can guarantee you that the QA team were not the issue here. Where the developer's time was prioritized and what fixes where even allowed to be patched would have been a direct result of leadership decisions

[-] ipkpjersi@lemmy.ml 13 points 2 years ago

Yep. A lot of people don't realize that games are not bad because of the developers but rather because of leadership. They incorrectly attribute the blame to developers and think developers want to build shitty games or something.

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[-] IndefiniteBen@feddit.nl 8 points 2 years ago* (last edited 2 years ago)

tl;dw
HDR is broken (or all colour grading)

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[-] Clent@lemmy.world 22 points 2 years ago* (last edited 2 years ago)

Are you guys getting paid to advertise this game?

Nothing but endless posts in the past 24 hours on something I've previously never heard about.

Edit: the down voted form gamers with hurt feelings. I was half joking. All these over sensitive comments. I hope the game is trash. I'm sure you all fork over cash anyway. It's meme group not a gamer sub.

[-] Harrison@ttrpg.network 62 points 2 years ago

It can't be that people are organically wanting to talk about a recently released triple A game by an old and relatively beloved game studio. They must be paid actors.

[-] sundrei@lemmy.sdf.org 19 points 2 years ago

In the grimdark future there can be no grass roots, only astroturf.

[-] Jumper775@lemmy.world 9 points 2 years ago

I wish they were payed actors, I wanna get payed to spread misinformation about a video game. Seems like easy money to me.

[-] FuntyMcCraiger@sh.itjust.works 12 points 2 years ago

Something paid, something something nautical term

[-] Kushia@lemmy.ml 26 points 2 years ago

Nah it's just common to post memes about the same thing when things occur.

I actually don't like the game that much.

[-] pjhenry1216@kbin.social 12 points 2 years ago

I mean, just because you don't follow gaming news doesn't mean nothing happens in the gaming industry. And if you somehow didn't hear about this game that folks have been talking about for months as an extremely anticipated game, you clearly don't follow gaming news that closely.

[-] Nitrate55@lemmy.dbzer0.com 9 points 2 years ago

The game's exclusive early access period for purchasers of the premium edition just released. Big name streamers are playing and streaming the game. Reviews are pouring out of every game review site. On top of all that, the general release is days away. Obviously, people are gonna be talking about it.

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[-] BustinJiber@lemmy.world 22 points 2 years ago

"We assembled our best team of Creed Brattons."

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[-] onichama@feddit.de 19 points 2 years ago

Ayo what's starfield and why is it suddenly everywhere?

[-] undeffeined@lemmy.ml 30 points 2 years ago

Most recent RPG game from Bethesda. This studio got very famous for their Elder Scrolls and Fallout games, hence the widespread hype.

[-] onichama@feddit.de 21 points 2 years ago

Hey that's the game with all the bugs!

I wanted to look at Starfield on Bethesda's website, but the site bugged out loll

[-] bleistift2@feddit.de 17 points 2 years ago

I’d say Bethesda got famous for building games around a shit ton of bugs.

[-] peveleigh@lemmy.ml 11 points 2 years ago

Big corporate's latest data miner/spyware diguised as a game.

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[-] Marduk73@sh.itjust.works 17 points 2 years ago

And it's exclusive to Xbox so ps4/5 is screwed.

[-] tabularasa@lemmy.world 13 points 2 years ago

Shocking. These days, normally, GA is QA.

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[-] Un4@lemm.ee 13 points 2 years ago

I live under a rock. How does this game compare to NMS?

[-] Kushia@lemmy.ml 18 points 2 years ago

It's not an exploration game really at all. Think RPG with space theme.

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[-] moog@lemm.ee 12 points 2 years ago

Apples to oranges i hear

[-] Orphan@lemmy.world 11 points 2 years ago

Starfield is Fallout 4 set in space. No man's sky is exploration in space. I prefer the latter.

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[-] JackHandy@lemmy.today 12 points 2 years ago

You gotta do, what you gotta do.

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this post was submitted on 02 Sep 2023
1374 points (100.0% liked)

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