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[-] MonkderVierte@lemmy.ml 5 points 1 day ago

Waaay too much trouble to compare the time-of-last-save with minimum-time-to-ask-save. 🙄

[-] JackbyDev@programming.dev 4 points 1 day ago

Or even just "Has the menu been closed since it was saved?"

[-] Lifter@discuss.tchncs.de 1 points 22 hours ago

That's harder to implement. Suddenly you need to store that extra state somewhere and don't mess it up. The last save should already have a timestamp and is immutable. A lot less likely to get bugs that way.

[-] JackbyDev@programming.dev 1 points 9 hours ago

Literally a single boolean lol

[-] JustAnotherKay@lemmy.world 1 points 18 hours ago

Do you not need to store that state to pause the game anyway? How else would you end the menu loop?

[-] MiDaBa@lemmy.ml 60 points 2 days ago

Even worse. Games with a mysterious auto save "feature" that don't allow a manual backup save. There's a special place in hell for those developers.

[-] JackbyDev@programming.dev 12 points 1 day ago

There's also a place in hell for devs who don't include a "save and quit" in rogue like games because they're worried people will save scum. As if honest people who can't devote enough time for a full playthrough are less important than people lying about progress in a non competitive single player game.

[-] Ziglin@lemmy.world 1 points 2 hours ago

I assume it's more about the hassle of implementing a way of serializing the game state for storage in most cases but if people want to cheat in a single player game let them or better yet seed the rng so that the outcome is the same anyways.

[-] Zron@lemmy.world 10 points 2 days ago

Idk, I feel that’s okay as long as the saves are incredibly frequent and reliable.

I’ve never lost progress in a From Software game for instance, and they have an only auto save system, but it saves literally everything you do as soon as you do it, so unless you deliberately alt-F4 instantly after doing something, you won’t lose any progress.

[-] youngalfred@lemm.ee 12 points 2 days ago

Can you reload old saves, or only the most recent? I think being able to reload an older save is important in the case of glitches (NPC walks through wall and is unreachable etc)

[-] Lifter@discuss.tchncs.de 1 points 21 hours ago

They solved that by having most of the game revert to starting positions frequently (e.g. every time you die, area load).

Maybe not as immersive as Bethesda games but their lore at least tries to make sense of it.

It's more like playing the Edge of Tomorrow movie, you need to learn where everything is.

[-] Zron@lemmy.world 10 points 1 day ago

Ah, the trauma of every Bethesda RPG player.

There are game studios out there that don’t release broken garbage that needs the player to walk on eggshells, backup saves, and do arcane console commands to make the game playable.

[-] GiantRobotTRex@lemmy.sdf.org 3 points 2 days ago

Only the most recent.

I also have never had any issues with game breaking bugs like that. I've encountered some glitches but nothing a save+reload couldn't fix. Everything just resets to its normal spawn point.

[-] swab148@lemm.ee 5 points 2 days ago

Or whatever the fuck Dragon's Dogma 2 had

[-] WhatSay@slrpnk.net 25 points 2 days ago

I think it's no mans sky that tells you how long ago your last save was before you leave. That's the ideal.

[-] kn33@lemmy.world 4 points 17 hours ago

I think the ideal is to have 3 buttons - "Save", "Quit", and "Save & Quit"

[-] Ziglin@lemmy.world 1 points 2 hours ago

But also include the time of/since the last save.

[-] Nemoder@lemmy.ml 3 points 16 hours ago

Agreed, but you still need a confirmation on the quit button to ask if you are sure you want to quit without saving.

[-] ElectroLisa 7 points 1 day ago
[-] juipeltje@lemmy.world 2 points 1 day ago

I think the jedi games do this as well

[-] HawlSera@lemm.ee 3 points 1 day ago

This is why I have no tolerance for games with limited saving... Which is painful as a Resident Evil fan who prefers the early games

(No surprise that I use unlimited saving mods)

[-] jsomae@lemmy.ml 18 points 2 days ago

Props to Animal Well developer, it doesn't prompt you if you saved in the last minute.

[-] HuntressHimbo@lemm.ee 15 points 2 days ago

Me:

  • Saves Game
  • Tries to exit
  • Confirm exit?
  • No
  • Saves again
  • Hits Save and Exit
[-] Kazumara@discuss.tchncs.de 12 points 2 days ago

They could improve this so much by saying something like "the last 2 minutes and 24 seconds of unsaved progress will be lost" instead. Just need to keep a time counter from last save, that's not too much overhead.

[-] wccrawford@lemmy.world 7 points 2 days ago

There are even games that already do this. I still end up second-guessing, but at least "you last saved 8 seconds ago" makes me pretty sure I got it.

[-] ADKSilence@piefed.social 14 points 2 days ago

It's clearly bad juju if you dont then save again just to be sure.

Day 347: I'm still trying to exit the game. Send help, I can't close the game without losing my progress!

[-] Ziglin@lemmy.world 1 points 2 hours ago

Ah a first time vim ~~user~~ player.

[-] SpaceNoodle@lemmy.world 2 points 2 days ago

Somebody never played Nintendo back in the day

[-] criitz@reddthat.com 6 points 2 days ago

The only solution is to keep playing

[-] CluckN@lemmy.world 6 points 2 days ago

One time during the final mission in Batman Arkham City I hit the power button at the same frame the auto-save turned on. My save was corrupted and I had to speedrun the story again. Thank god I wasn’t doing Riddler trophies I would’ve gone insane.

[-] purplemeowanon@lemmy.ml 4 points 2 days ago

I be zipping up the directory and uploading my save files to the internet

[-] cRazi_man@lemm.ee 4 points 2 days ago* (last edited 1 day ago)

Flashbacks of playing Metal Gear Solid 2 at a time of frequent unexpected power cuts. Painful.

[-] zante@slrpnk.net 4 points 2 days ago

Your meme game is ridiculously strong .

[-] codexarcanum@lemmy.dbzer0.com 3 points 2 days ago

The new Prince of Persia is the worst for this! There's no auto-cloud save, so you have to manually manage uploading and downloading to the one cloud save slot between your three on-device slots.

And no matter what, no matter how long it's been, it asks about it, like: "Your last save was 0 minutes ago, as you sure you want to exit?"

this post was submitted on 07 Feb 2025
532 points (100.0% liked)

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