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this post was submitted on 07 Feb 2025
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Even worse. Games with a mysterious auto save "feature" that don't allow a manual backup save. There's a special place in hell for those developers.
There's also a place in hell for devs who don't include a "save and quit" in rogue like games because they're worried people will save scum. As if honest people who can't devote enough time for a full playthrough are less important than people lying about progress in a non competitive single player game.
I assume it's more about the hassle of implementing a way of serializing the game state for storage in most cases but if people want to cheat in a single player game let them or better yet seed the rng so that the outcome is the same anyways.
Idk, I feel that’s okay as long as the saves are incredibly frequent and reliable.
I’ve never lost progress in a From Software game for instance, and they have an only auto save system, but it saves literally everything you do as soon as you do it, so unless you deliberately alt-F4 instantly after doing something, you won’t lose any progress.
Can you reload old saves, or only the most recent? I think being able to reload an older save is important in the case of glitches (NPC walks through wall and is unreachable etc)
Ah, the trauma of every Bethesda RPG player.
There are game studios out there that don’t release broken garbage that needs the player to walk on eggshells, backup saves, and do arcane console commands to make the game playable.
They solved that by having most of the game revert to starting positions frequently (e.g. every time you die, area load).
Maybe not as immersive as Bethesda games but their lore at least tries to make sense of it.
It's more like playing the Edge of Tomorrow movie, you need to learn where everything is.
Only the most recent.
I also have never had any issues with game breaking bugs like that. I've encountered some glitches but nothing a save+reload couldn't fix. Everything just resets to its normal spawn point.
Or whatever the fuck Dragon's Dogma 2 had