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Large dungeon complexes and even "megadungeons" have become a stable of fantasy RPGs. But they are difficult to map out, since they tend to be complex, three-dimensional structures. While mapping them in 5 ft. squares may be possible, that doesn't give a good view of how all the different locations connect with each other.

So I am curious: What are your favorite visualizations for megadungeons? How did they help you as a game master (or player) to understand how their whole environment is structured?

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[-] myrrh@ttrpg.network 19 points 1 day ago* (last edited 1 day ago)

...i adore this depiction of moria from the one ring, plan and section both set against surrounding terrain to give a sense of scale...

[-] Maestro@fedia.io 3 points 1 day ago

That looks beautiful!

[-] earphone843@sh.itjust.works 6 points 1 day ago

I'm disappointed there's no hidden Sadam

this post was submitted on 25 Jan 2025
33 points (100.0% liked)

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