19
submitted 2 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] ech@lemm.ee 7 points 2 months ago

He's right, but not for the reason he thinks. AAAs continuing to prove indies are the best place to find interesting games.

[-] osaerisxero@kbin.melroy.org 4 points 2 months ago

says Take-Two CEO Strauss Zelnick, lying as he breathes

Fixed that for you.

[-] Varyag@lemmy.dbzer0.com 3 points 2 months ago

Take-Two CEO? absolutely do not believe anything coming out of his mouth or company. Scum.

[-] DebatableRaccoon@lemmy.ca 2 points 2 months ago

As if this tool knows anything about creativity beyond being creative with numbers

[-] LiveLM@lemmy.zip 2 points 2 months ago
[-] Xenny@lemmy.world 2 points 2 months ago* (last edited 2 months ago)

To make a videogame (that's worth being played) you need to innovate and iterate and find fun in the mechanics by testing them for "fun"

An AI doesn't inovate. An AI doesn't have "fun"

AI cannot make an original videogame

[-] RightHandOfIkaros@lemmy.world 2 points 2 months ago* (last edited 2 months ago)

A video game does not need to be innovative to be fun.

[-] Xenny@lemmy.world 2 points 2 months ago

Yeah an AI can make clone slop sure. Enjoy your slop

[-] SwordandArt@lemmy.world 1 points 2 months ago

You underestimate people’s willingness to enjoy slop. Regardless, AI will continue to improve and consume more and more areas of game development. Just like a basic web page can be generated from a prompt a game will be created from the specifications outlined in a game design project plan.

[-] Yerbouti@sh.itjust.works 1 points 2 months ago

I'm already losing sounds gigs to AI...

[-] whithom@discuss.online 1 points 2 months ago

Get ready for a wave of uncreative games.

this post was submitted on 12 Nov 2024
19 points (100.0% liked)

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