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[-] JoMiran@lemmy.ml 105 points 2 years ago

Divinity: Original Sin 2, Larian's previous game is #13 and they did that one when the studio was a fraction of the size it is now and on a miniscule budget when compared to BG3. It's just a wonderful studio, full of talent and enthusiasm that starts from the top.

[-] mojo@lemm.ee 21 points 2 years ago

Yeah and dos2 they really figured out the formula. Bg3 feels basically like dos2 but with a lot more story and cinematics, but not to say dos2 didn't already have a ton too. It's a good thing though, both games are amazing.

[-] eestileib@sh.itjust.works 12 points 2 years ago

Bg3 feels basically like dos2

That was all I ever needed to hear. 😄

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[-] seejur@lemmy.world 8 points 2 years ago

I absolutely adore their feedback/early access system.

All games should have an early access like that. Not a shitty way to release a crap full of bugs to steam out, but a very analytic/data and feedback base way to improve the game. Basically giving the players a very large demo that can be easily changed in order to improve it.

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[-] Naz@sh.itjust.works 52 points 2 years ago

BG3 is phenomenal. It feels like it came out in 1998, and that's a good thing.

[-] Underwaterbob@lemm.ee 28 points 2 years ago

Have you played Baldur's Gate 1 recently? 2E is a nightmare of THACO and instant death waiting around every corner. Weapons break constantly, mages inevitably hold your entire party, it's very easy to wander off in the wrong direction and die, NPCs have wonky stats that cannot be respecced. Save scumming is mandatory unless you really, really know your stuff.

The writing is still amazing, though.

BG3 does not feel like it came out in 1998.

[-] bouh@lemmy.world 4 points 2 years ago

Instant death like being thrown off a cliff? :D

Thac0 is not intuitive, but it's not the end of the world either.

And no, you don't need any mage in your party.

Man I feel like we played a different game.

[-] Zink@programming.dev 4 points 2 years ago

The lethality of the world in 1&2 contributed to so many memorable moments in them, for me at least.

There’s something different about figuring out step by step how it is even possible to beat the enemy that wrecked your shit as soon as you walked into the room, versus grinding out a more typical battle. I’m not saying it’s better, or that BG3 has to be that way, but it is definitely a big part of this particular series for me.

For example, I have vivid memories of running into mind flayers, and fights with certain dragons, and the demogorgon, and Kangaxx, and even the first time getting to the gnoll stronghold.

[-] crisinho@feddit.de 43 points 2 years ago

You get what you f***ing deserve.

[-] simple@lemm.ee 35 points 2 years ago* (last edited 2 years ago)

I wouldn't expect that to last long though, a lot of reviewers still haven't played enough of it to give it a rating so right now the sample size is pretty small. Even IGN hasn't submitted their review yet, and usually they're early. The game is just really big.

[-] bionicjoey@lemmy.ca 30 points 2 years ago

Ign shouldn't have much issue with it. There isn't too much water

[-] Kbin_space_program@kbin.social 12 points 2 years ago

However, there are:
• Jumping puzzles dependent on either high strength or specific spells.
• Inventory management is critical, particularly grabbing a few emptied crates/chests/backpacks and dumping them into your personal storage chest so you can quickly sort.

Both of those, based on previous reviews, make a decent score from IGN unlikely.

[-] kadu@lemmy.world 12 points 2 years ago

They get memed a lot about this, but I actually agree with that ORAS review. The water does hurt navigation for a huge chunk of the game.

[-] 520@kbin.social 21 points 2 years ago* (last edited 2 years ago)

I also agree but for different reasons...

For those that live under a rock, Pokémon heavily relies on a weakness/strength system based on 'types'. Both the Pokémon and individual moves have types. Hitting weaknesses will wreck faces, while hitting strengths is practically useless. This is an important preface to my point.

In the regular land terrain, you can find Pokémon of pretty much all types, which forces you to change up your own Pokémon to adapt.

In water terrain though, the Pokémon you'll find, both in the wild and on trainers, is 99% water as a main type, and it is here where we come across the real problem.

Without any grinding, you can absolutely blitz through any challenges in those areas with a few reliable Electric or Grass types or even moves, to the point where it's just not fun to do.

But at the same time, you have to go through these areas to progress, and the game heavily encourages you to use Pokémon/moves that hit weaknesses. It's been teaching you to do this the entire time. which means most players will experience the drag and not set their own fun to counteract this. That is a legit negative.

[-] dom@lemmy.ca 7 points 2 years ago

It really is bad design. I have no idea how it became a meme when the criticism is so obviously linked to this

[-] 520@kbin.social 7 points 2 years ago* (last edited 2 years ago)

I think they just summed it up really badly. At the end of an IGN score, you've got compliments and criticisms at the bottom, summed up in short sentences.

'over-reliance on Water Pokémon' or 'some routes are boringly easy' would both be infinitely better sentences than 'too much water', which on the face of it, and without context, does sound like a bullshit bullet point.

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[-] vezrien@lemmy.world 15 points 2 years ago

I agree with a lot of your post - but it started at 92, after a few days it was 95, then 2 weeks after release its 97. If anything, more reviews will mean a higher score.

[-] 520@kbin.social 10 points 2 years ago* (last edited 2 years ago)

That assumes everyone is going to be rating it in the 90s, which is far from a guarantee even for games that absolutely deserve it. Especially when the cRPG genre isn't exactly an industry darling.

[-] Virkkunen@kbin.social 12 points 2 years ago

Do game journalists even rate things less than a 90 anyways?

[-] M0oP0o@mander.xyz 12 points 2 years ago* (last edited 2 years ago)

Depends on if the cheque clears.

[-] LucidNightmare@lemmy.world 5 points 2 years ago

People downvoting you is fucking hilarious. I hate to break it to them, but both movie and game reviews were bought out quite some time ago. Watch gameplay, read multiple reviews not from the critics, but from real people who actually tried to enjoy the game instead of doing some mediocre checklist.

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[-] TheMadnessKing@lemmy.world 17 points 2 years ago

Haven't played yet but my friends rave on how good it is that they don't have shell out more money for micro-transactions.

[-] Proofofnothing@sh.itjust.works 13 points 2 years ago

Great game but its not that good. And neither is totk for those discussing it.

[-] LucidNightmare@lemmy.world 8 points 2 years ago

It is one the best games in its respective genre. I only play RPGs and this game has easily toppled Witcher, Elder Scrolls, and other games like Pillars of Eternity and so on.

It’s not your type of game, it seems. Not that it isn’t one of the best RPGs in it's class.

[-] Proofofnothing@sh.itjust.works 4 points 2 years ago

It is definitely my type of game. Crpgs are my jam, this doesnt mean ill blindly praise it as the best rpg ever and it doesnt mean i wont criticize it. The interface really sucks. The tooltips and info on skills and classes are lacking. The decision to move away from real time with pause and small party size changes the identity of a bg game. It is better than many games and i agree it is better than pillars but it is far from the best rpg ever made is all i am saying.

[-] zalgotext@sh.itjust.works 6 points 2 years ago

I can't really comment on your other points because I haven't played any of those other games you mentioned, but this point stuck out to me:

The tooltips and info on skills and classes are lacking.

I'm honestly baffled by this. All of the tooltips and in-game documentation have been immensely helpful to me, as someone who's pretty new to DnD and has never really played this type of game before. Being able to drill down into the tooltips is incredible, since everything is always a few hovers away, even the most basic beginner concepts. I don't have to go digging through some in game manual to find stuff that was introduced at the beginning of the game, I just have to hover over a couple things and it's right there.

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[-] gamer@lemm.ee 5 points 2 years ago

The decision to move away from real time with pause and small party size changes the identity of a bg game

You could've just led with that so we know which vocal minority you're coming from. I'm sure if it was RTWP with the exact same interface and tooltips, you'd be praising the game.

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[-] LucidNightmare@lemmy.world 4 points 2 years ago

I agree with you on some of your points. The interface (with a controller) is only ever annoying as all hell when I’m trying to look for an item that a puzzle needs. I have a strong character with buffs to carry more weight and after awhile the plethora of items in my inventory are just overwhelming. That’s my fault for being a hoarder, not the game per se. lol The same happened in the Witcher, and can happen in games like Oblivion/Skyrim. I guess what constitutes an amazing RPG game to me is that it respects my choices whether good or bad, makes me face the consequences good or bad, let’s me play the way I want to unless absolutely necessary to keep me in line with what needs to be done to progress, and to let my imagination run wild while letting me experiment with different ideas or plans. I guess with all that said, I take RPG games pretty seriously as in I will legitimately place myself into the game both visually (if I can with the tools provided) and especially morally. “What would I really do in this situation?” Type of player.

[-] GreenCrush@lemmy.world 4 points 2 years ago

Thank you. Good to know I'm not alone in this, I literally don't understand why this game is praised so much, it seems like it barely works, seems weird as hell, I don't understand the replayability and the gameplay is just.... Clicking menus?

[-] hal_5700X@lemmy.world 11 points 2 years ago

Man, people do love the bear. jk

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[-] peppersky@feddit.de 11 points 2 years ago

Baldur's Gate 3 is the living proof that - at least as far as RPGs are concerned - absolutely nothing happened in the last fifteen to twenty years of gaming. Make one good AAA RPG and people lose their minds over it. I mean it certainly is better than the slob Bethesda served up in the last two decades.

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this post was submitted on 13 Aug 2023
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