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Say my buddy is interacting with something and there is an investigate option, but his chars intelligence is not up to par, can my char attempt the skill check without him cancelling the interaction and me initiating it again?

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[-] Fluid@aussie.zone 20 points 1 year ago

Unfortunately not, and it seems like a quality of life oversight to me not to be able to select.

[-] DonnieDarkmode@lemm.ee 9 points 1 year ago

Honestly, given the length of early access (and the fact that this isn’t a new complaint) I wonder if it’s actually a choice rather than an oversight. My hope would be that it’s not difficult to implement, and can be modded in now and added to the game later. Fingers crossed it’s not due to a technical limitation

[-] Reaphenex@lemmy.world 7 points 1 year ago

The devs did mention in the weeks before launch that it was something that they wanted to address but that it was very difficult to implement with their current system and how the conversation cutscenes work. They did try different things internally that they never added to Early Access but they weren't happy with any of their solutions and so they opted to focus the efforts on polishing other aspects of the game.

[-] VerbTheNoun95@sopuli.xyz 1 points 1 year ago

It’s been a while since I played it, but I feel like something like this was in the Divinity: Original Sin games. So you might be right that they simply didn’t want to or couldn’t implement it in a way they liked in BG3.

[-] Pooptimist@lemmy.world 7 points 1 year ago

That's sad to hear :/ maybe some modders will come along and fix that if Larian won't

[-] Cynicalinsurrection@lemmy.world 18 points 1 year ago

No, the character that initiated the interaction is always the one to do the skill checks. Only way to swap characters after a fail is to reload a save pre skill check.

[-] PillowTalk420@lemmy.world 12 points 1 year ago* (last edited 1 year ago)

I think it's a travesty you can switch characters in dialogue but it doesn't actually do anything except prevent you from selecting the dialogue options until you switch back. It's extremely frustrating when the conversation was started by just walking into an area because sometimes it starts it with a character I wasn't even controlling.

[-] hh93@lemm.ee 5 points 1 year ago

Yeah especially if you are just scouting with a character that has low charisma or your fighter had to kick in a door.

You should be able to choose who takes the initiative by default in talks if it's possible

What OP wants would be even better but probably impossible to solve without it resulting in awkward dialogues if you can switch the talking character each sentence

[-] TacoEvent@lemmy.zip 5 points 1 year ago

It is sometimes possible to leave a conversation or scene. We’ve done this before and had another character jump in to run the skill check.

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this post was submitted on 10 Aug 2023
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