It's just RGG going silly mode.a lot of the stuff in their games is purely idiosyncratic
Don't worry tho they took it out of the sequel
It's just RGG going silly mode.a lot of the stuff in their games is purely idiosyncratic
Don't worry tho they took it out of the sequel
You know, I think I knew that from the beginning but I have spent too much time spinning my wheels thinking maybe I'm just missing something.
Glad to hear they took it out for LJ though lol.
Judgement to Lost Judgement is like AC to AC2. it makes the former look like a proof of concept. Better in every single way (except for the plot, but that's because I love both stories). Best active combat in a RGG game to date too. Literally the only con I had is robotics. You'll know when you get there.
Really? I've been moderately underwhelmed by the combat in Judgment, in large part because Yagami feels so slow compared to Kiryu. But it's a small complaint, I'm mostly happy to get back into active combat after Like a Dragon, which was neat for a while, but the turn-based style got stale with all the street encounters.
But if Lost Judgment is even better I'll be looking forward to it.
I figured it out randomly too, until I unlocked the “key to success” skill, and then it will automatically pick the right key for you.
That was one of the first skills I unlocked too.
I've played the entire Yakuza series and honestly I feel like there are always mechanics in these games that have no real purpose or stakes. Somehow it usually just adds to the charm, but this one is the most egregious.
Yeah, I do love the little things they add that are usually meaningless in the end. But I’ll be glad to tell you that that’s gone in the sequel, so there’s that lol
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